It's not the largest issue in the world, but I notice that the removing-of-hood animation plays on default Kreia as well, and the hood really clips with the neck. Not sure if there is a fix (possibly limiting the hood animation to 'evil-Kreia' at the end of the gam?), but I thought it would be something to note.
edit- it seems to only affect peragus(two handed) Kreia. Once she looses her hand, the hood animation does not play when you talk to her. So its even more of a minor bug than I thought- barely worth noting now.
edit2: nope, one handed Kreia is affected too- but at least there is no clipping with her hood (for some reason). I'm looking for a fix. I'll post it if I figure it out.
Yes that’s to be expected. The outfit is assigned to column J in the appearance.2da file. I added it to all vanilla playable heads and companions, but as you can imagine, I can’t implement the outfit for custom appearances a priori.
However, you can perform that edit yourself, it’s as simple as filling in a cell in a spreadsheet.
Open your appearance.2da file from your Override folder using KoTOR Tool, navigate to the line that contains your custom head, then scroll to the right until you reach column J. Simply add the name of my model to both cells (model and texture), for that you may just copy the name I used in the default appearances. Save the file and you’re done. This can be done for any custom head. Just mind the gender as the female and male models have slightly different names.
Just wanted to thank you sincerely for this brief and clear tutorial! Using this with a TOR head port and a K1 to K2 head port and the robes show up beautifully. Thank you so much!