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Showing content with the highest reputation on 10/18/2023 in all areas

  1. 2 points

    Version 1.0.0

    1,126 downloads

    New textures for armor. Resolution 2048x2048. To Install 1. Download: Armor 6 HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  2. 1 point

    Version 1.2.1

    2,195 downloads

    KOTOR features several conversations between party members which occur as you explore the various planets. Unfortunately, it is easy to miss some of them if you rarely use certain combinations of characters, such as Carth with Canderous or Bastila with Jolee. This mod moves these conversations to the Ebon Hawk and the Taris apartment hideout similar to KOTOR 2, guaranteeing that you can see nearly every conversation in a single playthrough. Conversations which directly refer to Taris are set to take place while you are still there, while the remaining conversations will occur in semi-random order up until (or possibly slightly after) the Leviathan sequence. Aside from the change in location, I have also made some slight edits to the conversations themselves, mainly relating to the timing of character animations. By default, conversations will also still occur on the various planets like in the vanilla game. They will only occur at the Ebon Hawk/hideout as required to catch you up on any that you may have missed. I have also provided an option to make the conversations happen only at the Ebon Hawk/hideout, never out on the planets. If you are using version 1.1 or earlier of this mod, a rare issue has been reported where the conversation in the Taris apartment after the swoop race does not play like it is supposed to. If this happens to you, I have provided a hotfix for download which may be used with existing installations. The separate hotfix is not required if you are installing version 1.2, which already includes the fix. Thank you for downloading, and I hope you enjoy this mod! ------------------------------------------------------------------- INSTALLATION Run INSTALL.exe and select either the standard version or the KOTOR 1 Community Patch compatible version. If you would like the conversations to take place only at the Ebon Hawk/hideout, run INSTALL.exe again and select "OPTION: Ebon Hawk/Hideout Only". If you have other mods installed, it is normal to see warnings that ebo_m12aa.mod and/or tar_m02af.mod already exist and have been skipped. ------------------------------------------------------------------- COMPATIBILITY This mod is compatible with the KOTOR 1 Community Patch (K1CP) and incorporates its fixes to k_pebn_pophawk.ncs. It has not been tested with the KOTOR 1 Restoration (K1R), but in theory it should be compatible. It is not compatible with any mods that edit k_pebn_pophawk.ncs or banter.dlg. For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to the Ebon Hawk interior or to the Taris apartment hideout. ------------------------------------------------------------------- CREDITS NWNSSCOMP by Torlack and tk102 DeNCS by JdNoa and Dashus K-GFF by tk102 DLGEditor by tk102 TSL Patcher by stoffe and Fair Strides ERFEdit by stoffe and Fair Strides Kotor Tool by Fred Tetra This mod includes fixes to k_pebn_pophawk.nss which were developed by the K1CP team. This mod was inspired by the following mod request thread on Deadly Stream: https://deadlystream.com/topic/5684-party-member-conversations-in-apartment-and-ebon-hawk-k1/. Thanks to everyone who participated in the original thread for their discussion, which provided a major source of inspiration. ------------------------------------------------------------------- VERSION HISTORY 1.0 - Initial Release 1.1 - Revised installation process and options - Revised the walk scripts in the Mission/Bastila conversation so that they do not need to be compiled during installation - Adjusted the camera angles the Mission/Bastila conversation - Adjusted the conditions for determining when conversations play before and after the Leviathan sequence - Added an extended fade to hide the party fading out and reappearing when entering the Ebon Hawk or Taris apartment - Revised implementation of edits to tar02_bastvision.dlg to reduce incompatibilities with other mods that edit the same file (i.e. K1CP 1.10). - Cleaned up and clarified comments in the script source files 1.2 - Added additional conditions to the Taris apartment entry script to prevent a rare issue where the vanilla conversation after "rescuing" Bastila did not occur. Thanks to PoopaPapaPalpatine for reporting the issue and testing the fix. 1.2.1 - Added additional conditions to the Ebon Hawk entry script to prevent a rare issue where the cutscenes before landing on Dantooine for the first time did not occur and the game softlocked. Thanks to CapitaineSpoque for reporting the issue and testing the fix. ------------------------------------------------------------------- DISCLAIMER AND PERMISSIONS This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware. Use at your own risk. The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod. This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission. Assets from this mod shall not be redistributed in other modifications without the author's permission.
  3. 1 point
    So when I recruit her, she fills in Juhani's spot. I was just wondering if once i recuit Juhani, does Juhani load in over Selven, meaning I have to kill Juhani in order to keep Selven?
  4. 1 point
    For the Juhani to Trask mod, does anyone know if they place Trask's portrait over Juhani's old one, or does it stay Juhani's?
  5. 1 point
    trask is actually bastila (you can see it with KSE (Kotor Save Editor))
  6. 1 point
    Nexus Mods and Vortex use a totally different game structure (Basically anything Bethesda built), so you'll still be downloading them manually. I don't even know if Vortex can run Kotor nor would I advise trying, since it uses a totally different engine and loading process. If you downloaded 7Zip and installed it, you should be able to Right-Click the zipped file (Rar or Zip, it doesn't matter) and then "Extract here". You could also use "Extract to [name of the file]" which will create a new folder for the download to be in, but it isn't strictly necessary. (Your folders will look pretty messy though) Please note that TSLPatcher is not designed nor is it advisable to run it from inside of a zipped folder. You will want to extract it before continuing past this step. TSLPatcher is a utility that runs like any other EXE; you double click it and follow the on-screen instructions and then select the folder your game is installed in. This varies, but for me it is installed in my C : Drive under Lucas Games and then "SWKOTOR2". Bear in mind that TSLPatcher changes the main files inside of the Modules folder and other main files, so it's always good to use the Backup folder created beside the TSLPatchData folder if anything goes wrong. For "loose" files such as textures and some UTCs (Always follow the instructions on the Readme to prevent installing things in the wrong place), you can extract the files and then move them to your Override folder which is basically a special folder that overwrites the game files with whatever is in it. There are also some mods that require you to move the files to other locations like "StreamMusic" or "Movies", but they are generally rare and as long as you follow the instructions in the Readme, you should be fine. If you have any issues, then we will see if we can figure them out.