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Showing content with the highest reputation on 05/28/2023 in File Comments

  1. 1 point
    Thanks for the tip. Unfortunately, that reverses the problem and makes it so that the glass isn't drawn over the Star Map. With "blending additive": Without "blending additive" (published version): I also tried changing the alpha blending in the TPC, with no success. In my opinion, the disappearing Star Map is less obvious than the disappearing glass, so I'll keep it as-is for now. Interestingly, the Star Map is the only placeable on the sea floor that this happens to, and I think it's also the only one that uses mesh alpha. My guess is that the game always renders a character model with mesh alpha before a placeable with mesh alpha. If you're using that player head, the merc will instead have the "mullet man" head. I didn't convert any of the commoner heads to work with the suit, so to use one of them, you would need to process it with the included instructions for adding heads. Changing to a different player head would be much easier, since you would only need to change the normalhead/backuphead entries for "WK_WaterSuit_NPC_M" in appearance.2da. I didn't add anything special for his facial expression, but (a) the zoom-in is pretty fast and (b) the bottom of the helmet covers up his mouth, so his lack of reaction isn't very noticeable in-game. Sure, that logic makes sense to me. I have updated the mod with an installation option for just the diving suits.
  2. 1 point
    Two questions about the Scuba Merc NPC! 1) What happens if I chose that player head? Will it swap to another player head or will we have clones? Is it possible for players/modders to swap out that head for a generic commoner head or would that require some extra backbone to implement (From the perspective of someone who doesn't do custom model mods)? And 2) What happens when the Scubba Merc NPC gets eaten by the Firaxa? Is there a sort of panicked reaction or is there just a blank reaction as the camera zooms in on his face like this:
  3. 1 point
    In case anyone is on this mod page in 2023, reading through the comments. I'm following Merek's tested moding guide including this mod and the guide is titled as 2023 verified, so this works with the current version of TSLRCM according to that guide.
  4. 1 point
    I like the changes except for removing the availability of finesse:lightsabers because I think that might _possibly_ have unintended consequences for NPCs and editing .uti files for party members -- I'm not 100% sure if the feat would still actually work if the feat is not in their class list. I don't remember which character it was, but I definitely gave a character finesse:lightsabers -- probably kreia. It just doesn't seem worth it to take that chance. But it was very easy for me to just edit the changes.ini file to comment out the changes to finesse:lightsabers, so whatever.