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Showing content with the highest reputation on 04/29/2023 in all areas

  1. 1 point
    Hello, are you a native English speaker? If not, that's not a problem though I am having a bit of trouble interpreting what you're saying here. Remember: This mod only works if you install the K1 Community Patch first and the NPC Diversity Pack afterward... if you were to install the NPC Diversity Pack last you will end up breaking a bunch of other mods you installed beforehand. Female Republic Soldier Restoration and Ladies of the Sith Army? The Female Republic Soldier Restoration mod is indeed incompatible at this time, however, a patch is well on the way which will make it compatible. As for the Ladies of the Sith Army mod, I don't see how that mod would conflict with the NPC Diversity Pack... mind elaborating? The Ladies of the Sith Army mod is slated for an update so that it is consistent with an upcoming TSL version of the Ladies of the Sith Army mod, so if they are any conflicts I may be able to fix them in this update. TOR Port: Kotor Comic Republic Uniforms? That mod doesn't affect NPCs, it replaces models and edits 2DA files, how could this mod conflict with the NPC Diversity Pack? Dark Hope's mods deal with textures, this mod edits NPCs inside the module files... there shouldn't be a conflict, though you could point out what specific Dark Hope mod breaks with my mod? Also, using the @ feature on Deadlystream sends a notification to the user who you @... do you think Dark Hope, a graphics artist, would want to deal with a mod she had no part in? Kotor 1 Twi'lek Male NPC Diversity and Kotor 1 Twi'lek Female NPC Diversity? Those might be incompatible with the NPC Diversity Pack, the reason why I don't necessarily care for compatibility with these two particular mod is that I have plans to make my own Twi'lek NPC Overhaul mod that, I think, would be a bit more complex than what Leilukin had done with her mod. But please, tell me how this mod breaks with the NPC Diversity Pack? Players won't be forced to used my own Twi'lek mod and would be free to use Leilukin's mod if they pleased, so either a fix or a compatibility patch could be done if I knew what the problem was. This wasn't a mod I was expecting to see listed. The Rescaled Trandoshans mod edits the 2DA file, I can't possibly see how this mod is conflicting with my own... if anything, this mod would be ideal for the Diversity Pack as it adds more Trandoshans to the game. Again, this mod edits 2DA files and models... I see no reason why a conflict should've arose here. Yes, I believe this... don't use Heyorange's Sith Uniform Reformation mod with the NPC Diversity Pack, it is 100% incompatible with the most recent update. However, just like the Twi'lek mods I do intend to make my own Sith Uniform mod at some point as well. This is being investigated! Thank you for your diagnosis of the problem, much appreciated!
  2. 1 point
    The mod idea is great, though, trying to mix stuff with female soldiers of empire and republic, along with Tor Comic and @Dark Hope HD mods cause an issue, as also diverse Twi'lek heads (male /female) and K1 rescaled Trandoshans, plus High Quality Rodians and Heiorange Sith uniform mod will result in conflict.
  3. 1 point
    Thanks for this. Despite it being 2023, I'm newish to this game and on my second playthrough. Surprising to see how much content I missed, but this mod is making up for it. Cheers.
  4. 1 point
    Hey everyone, long time lurker, first time poster. So, who else other than me has always found the weapon and armor mods to be a little lack luster? I know that for a typical playthrough of the game on anything other than hard doesn't usually need them, but for players who do play on hard, the mods can make a difference... So why then are there so damn few of them? Like, just as an example, blaster mods, there are no mods to increase unstoppable damage, which means that disruptors encountering shields can only have their tiny chip damage count as all of the energy damage is stopped by the shield, making them basically useless. Or what about lightsabers, there likewise are only a handful of upgrades, very few tiers, and most everything needs to be found. So this mod I'm making aims to fix that, as best I can anyway. I'm still learning, but I have managed to create two new items and implemented them with the TSL Ultimate workbench mod in order to allow the player to craft them. I do hope to be able to implement it as a base game addition for those who don't have that and I'd also love to put them into the loot table, if I can figure it out. Mestare Crystal: +2-16 unstoppable damage +3 to attack Keen In lore, the Mestare crystal was a crystal used to create melee weapons and were used in the construction of lightsabers, creating blades that were capable of cutting through materials normally resistant to energy, like Cortosis, hence the unstoppable damage. Mestare Crystal.zip Cortosis Plating: Effectively, energy shielding Mark 5. Damage immunity: Energy 50% Damage Resist: Energy 10% Defense +1 I'm kind of amazed that no developer over at Obsidian didn't think to name or describe what these overlays were made of or doing, but I guess given the time crunch, it's fair. This is effectively the fifth stage of the energy shielding mod, equipable to armor of all weights. If you add the upgrade file from the archive, it should let you make it on the workbench, requiring 36 in demolitions to make, so it's very much a late game addon. I still haven't figured out how to adjust the component cost yet. Cortosis Plating.zip Durindfire Gem: Unique Silver Color Crystal +2 Universal Damage +1-6 Fire Damage +2 to Attack Durindfire Gems are found in abundance in the sands of Tatooine. They are actually so common there that the locals view them as junk and not worth anything. Truth is though that the gems actually make for excellent lightsaber crystals and are quite valuable on the Galactic market, with the Galactic Empire collecting and trading them to help fund the Death Star project. They also create a bright silver blade when used. It took me a bit of studying, but I finally figured out how to have color crystals add bonus effects to a lightsaber, so enjoy! Durindfire Gem and Lightsaber.zip Lignan Crystal: Dark Side Focusing Crystal +3 Attack +4 Energy Damage Regenerate Force Points +2 Damage Vs Light Side +4 Restricted to Dark Side The Lignan crystal is a powerful lightsaber focusing crystal made from Lignan ore, found in the Phaegon system. The ore itself is strongly attuned to the Dark Side and can be used to create crystals which enhance a darksiders power. It is addictive and can only be used by dark side wielders. I did encounter a minor bug when crafting the crystal where for some reason a second one appeared in my inventory and didn't stack with the first one. Wasn't hurting anything so I let it go. Lignan Crystal.zip Ulic's Redemption: Unique Yellow Color Crystal +2 Attack +2 Strength +2 Dexterity +2 Wisdom Regenerate Force Points +2 Damage Vs All +3 Universal Defense +2 Energy Damage +1-10 This crystal was owned by Ulic Qel-Droma in the waning years of his life after he was stripped of the force by Nomi Sunrider and went into self imposed Exile. It speaks of his journey from jedi to sith to nothing and contains his wisdom and experience gained in his later life. It's obviously a very powerful focusing crystal and as such currently has the highest skill requirement to craft at 40 Awareness. Personally, I would want to find this as a drop from the loot table, as a unique loot item, like it's intended to be. Ulic's Redemption.zip Current: Hoth Permafrost Crystal In lore, this crystal was only found on the planet Hoth, in the Anoat sector. The Anoat sector was actually in the Mandalorian wars, so it being in this game is possible. I was planning on making it so that the Crystal was a color crystal with stats, but so far, despite getting the game to recognize that it's a blue lightsaber color crystal, it doesn't seem to add any of the included stats to the weapon. Still troubleshooting that one. TO DO: I fully plan on adding more things in, like for example, I have in mind to create some robe specific overlays, cause that empty slot is annoying me. I also plan on adding in a wealth of new lightsaber crystals and weapon mods to flesh things out a bit more in the crafting tree. If anyone wants to help me figure out certain things, like adjusting the component cost or adding them to the loot table, I'd appreciate it ^^