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Showing content with the highest reputation on 02/11/2023 in Posts

  1. 4 points
    Some examples did my own AI model that can make doors and wall panels, spaceship hulls, consoles etc, within the press of a prompt. here are a few (not all will be used for KOTOR) [/img]
  2. 1 point
  3. 1 point
    I have no direct experience with playing KotOR on Android but there is a guide here: Said that, if you attempt this, I'd recommend that you use the K1 Community Patch, which is not compatible with K1 Restoration. The first one is the most essential piece of modding any KotOR player should aim to install. The latter has many good things but it's no longer maintained and there are several bugs. @N-DReW25 is working on a smaller-scope restoration project which will probably see a non-beta release sometimes this year.
  4. 1 point
    You have to script it. There are examples in vanilla dialogues. I'll see if I can dig one up. Edit: I believe this is the command you need: // 143: Cause the caller to face vTarget void SetFacingPoint(vector vTarget); Perhaps something like: ActionDoCommand(SetFacingPoint(GetPosition(GetObjectByTag("CREATURE_TAG")))); Or a full example from TSL: // a_turnpcatton // This script turns the PC to face Atton. void main() { // Turn PC towards Atton. vector vAtton = GetPosition( OBJECT_SELF ); AssignCommand( GetPCSpeaker(), SetFacingPoint( vAtton ) ); }