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Showing content with the highest reputation on 01/08/2023 in Posts

  1. 1 point
    You really do need to work on the way you ask questions. What is "this"? There are five characters in the scene... Open the level with ERFEdit, find the NPC you want with KotOR Toolset or Holocron Toolset ( easier to locate them with the top down map in these programs ) from there open the NPC's character sheet with K-GFF Editor as well as the other character sheets you wish to edit and change their equipment list accordingly.
  2. 1 point
    The file names of both Carth and Bastila's textures are the same across both KotOR games, so there's no need to rename the files to use them in TSL
  3. 1 point
    I don’t think they have an account on Deadlystream, so you’ll have to try on Nexusmods. However, as Leilukin explained, if all you want is to have these textures in TSL, you should just be able to get that by copying the .tga texture files from these mods and paste them in TSL’s Override folder. Maybe you’ll have to rename the files, I don’t remember if Carth and Bastila’s texture names structure have remained the same in TSL. It’s just that without Fenharel’s express permission, nobody (including yourself) can release a mod porting their textures to TSL. If you’re just messing around on your own, that’s fine.
  4. 1 point
    You'll probably have better luck by formulating your request using an actual sentence. 😉
  5. 1 point
    Wow, thanks Effix! This helps alot! It looks so much more exciting now that she actually looks different from Shaleena:
  6. 0 points
    Still, I just wanted to be certain that you were on about the Sith Officer. Regardless of which character you were referencing, the process is as I just described. Maybe watch my crash course video in kotor modding where I cover the basic file types, what programs open them and what they do. ( in my tutorial series ) I am pretty sure there is an exact step by step tutorial to changing an NPCs clothing around here somewhere anyway. ( on DeadlyStream ) : Though that actually covers changing a few other things, such as the texture variation and the appearance.2da, but for the most part it still should highlight what it is you need to change.
  7. 0 points
    https://deadlystream.com/forum/25-tutorials/ There is a tutorials section on the site. I have also written a short tutorial series covering some of what I learnt while working on my own project. The first thing I would suggest you do, is get KotOR Tool, ERFEdit, K-GFF Editor, 2DA Editor and the Dialog Editor, there are a lot of programs available but these are what I use. ( KotOR Tool can work with most files, but it has always been described to me at least as quite buggy and should generally just be used to extract files from the game ) Though saying that, you might be better off starting with the Holocron Toolset, because it has everything built into one package, realistically you want to figure out what is best for you throughout the course of learning to mod the game. The second thing I would suggest doing is familiarising yourself with the games file types and folder structure. From there it's usually just a matter of opening up levels, editing files and repackaging the module, be it manually or using TSLPatcher to inject files into existing levels. Then from there, peruse the tutorials and site, there is a lot of quite advanced and specific tutorials if you do enough digging around here. Thor110
  8. 0 points