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Showing content with the highest reputation on 10/22/2022 in Posts
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2 pointsYou weren't supposed to, that fight is very similar to the Revan VS Malak fight on the Leviathan. Mild spoiler for the Demo: Much of the Demo's plot is considered 'old lore' now, after Corellia the player will get to experience two new planets before your Master's sacrifice (One of these planets is Nar Shaddaa which will appear in Act 1 and the other planet, alongside your Master's sacrifice, will appear in Act 2). Your player's Jedi Master is named "Quan Drayen". For the events of ROR to align with the events of SWTOR, the player would have to pick very specific dialogue choices and actions. This is because we can't, and shouldn't, sacrifice playability just to compromise with TOR. The ROR mod is planned to be divided into two playable versions, the Canon version and the non-Canon version. The Canon version will have the events of the Revan novel play out which will mean T3-M4 is dead, the Exile is betrayed by Lord Scourge and Revan was imprisoned by Vitiate for the next 100 years. The Non-Canon version will NOT follow the events of the Revan novel, some things might still exist like Dromuund Kaas, Nathema, Scourge and Vitiate but that's about it. Revan would've most likely have been freed by the Jedi Exile and would be able to interact with your player character. Also, the player can still customize their Revan and Exile to their heart's content despite what version they play. You can set it so that a male Light Side Exile get killed by Scourge and a female Dark Side Revan is imprisoned for 300 years in the Canon Version OR you can meet the canon male Light Side Revan in the Non-Canon version. Of course, if Revan is female that would mean that Revan's canonical son, Vaner Shan, isn't born and if he isn't born that means Satele Shan isn't born either. In my opinion, don't worry about what is or isn't canon to TOR, just try to have fun playing the mod the same way you'd have fun playing Kotor 2 even if Exile is supposed to be light side female named "Meetra Surik". Once the mod is fully finished, I'm sure we'll open a thread about the precise Canon path for TOR and what Logan considers to be the Canon ending for ROR out of all the possible endings. I believe the Non-Canon version will be developed before the Canon one, so players would experience the cooler Non-Canon playthrough first! The Non-Canon version of Revan you'd meet would probably be neutral, as you said he is either the Dark Lord of the Sith or the parodical knight who saved the Republic. The reason Revan becomes neutral is because he regained his full identity through recovering all of his lost memories, Revan no longer wishes to be the Dark Lord of the Sith as he knows that Vitiate is using Revan as a pawn, he doesn't want to be a Jedi hero either as that identity was programmed into him by the Jedi Council and he alone knows that a greater threat lurks in the Unknown Regions. The Revan you'd meet would be neutral and would, for the most part, be the same regardless of if he/she was Light Side or Dark Side... but the consequences of the LS and DS endings would still remain (Namely Carth hating Revan for betraying the party and Bastila believing Revan to still be a Sith Lord if Dark Side). Bear this in mind, everything I just said about Revan's alignment is based souly on what I think is easiest both lore wise and programming (as in actual modding implementation) wise. Logan, the lead mod author, could easily swoop in and make Revan totally different when the time comes to add him to the mod. So take everything I've said with a grain of salt. Not necessarily, Revan's "Revenge" could be targeted against the True Sith. Of course, since the player has the option of being either Light Side or Dark Side as well as being aligned to various different groups and factions it could be entirely possible that the player could stand in the way of Revan's ambitions making Revan a sort of antagonist. The ROR mod was first drafted in 2008, due to the numerous rewrites since then the "Revenge of Revan" title might not make too much sense if you're wishing to follow a TOR friendly Canon playthrough of ROR.
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1 pointView File Environment Map Restoration [TSL] Defaultenvmap Restoration By Darth InSidious Description Both KotOR games were designed to have environment mapping, i.e., reflections on armours and weapons that looked like the area the player character was in, rather than generic shinyness. In the default game, this is switched off, perhaps for performance reasons. This mod partially restores this feature, using the environment maps for the game which Obsidian included in the default game files. As a result, not every area has environment maps, but I have been able to enable the feature in about 50 areas (out of c. 95), listed below. This includes numerous Ebon Hawk cutscene areas, parts of Peragus and Telos, a large part of Dxun, parts of Onderon, large parts of Dantooine, parts of Korriban and M478, and most of Malachor V. In addition to reflections on armour, this mod also adds back in reflections on most melee and ranged weapon types. This mod is intended as much as a proof-of-concept as a restoration in itself. A full restoration would likely require cube-mapping all the areas in the game, which I don't have the time or resources to do. If someone feels like doing that, and knows how, let me know. The full list of areas included in this mod is: 003EBO 004EBO 005EBO 006EBO 007EBO 102PER 104PER 201TEL 202TEL 203TEL 204TEL 205TEL 209TEL 231TEL 261TEL 351NAR 352NAR 401DXN 402DXN 410DXN 411DXN 421DXN 501OND 502OND 504OND 505OND 506OND 510OND 511OND 512OND 601DAN 602DAN 604DAN 605DAN 610DAN 701KOR 702KOR 710KOR 711KOR 801DRO 802DRO 803DRO 804DRO 901MAL 902MAL 903MAL 904MAL 905MAL 906MAL 907MAL 950COR Known bugs and compatibility issues Because each area has only one environment map, sometimes the reflections will be wrong for a given part of an area which looks different. Also, because of the limited number of environment maps included in the game, I have reused several of them in different places. Hopefully this isn't too obvious, but it may mean that the environment mapping isn't always exact. You may experience performance issues with this mod; I have not tested for this. The mod currently installs as a series of .are files directly into your Override. This is because it's difficult otherwise to take account of .mod files with the same filename as the game's default .rim area files, so it was difficult to make the mod work with, e.g., TSLRCM modules. This mod hasn't been tested for compatibility with TSLRCM, but I don't anticipate issues for the most part, since the .are file isn't used for much that can be modded. *Nevertheless, this mod *may* cause some compatibility issues in some areas with TSLRCM.* Installation Double click on "Install Defaultenvmap restoration", and hit the "install mod" button. Uninstallation Delete the .are files from your Override folder, and restore the baseitems.2da file backup made by TSLPatcher on install, and placed in the "backup" folder. If no such baseitems.2da backup exists (i.e., you haven't used any other mods that modify this file) simply delete baseitems.2da from your override folder. Credits and thanks Thanks to JC, DarthParametric, and Cortisol, for their feedback and help during development of this mod. Disclaimer All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask for my permission first. Submitter InSidious Submitted 10/22/2022 Category Mods TSLRCM Compatible No
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1 pointView File Light Side Female Saves with KOTOR 1 Community Patch and All Romances This is a set of KotOR 1 save files of a complete light side female Scout and Jedi Guardian playthrough, with the KOTOR 1 Community Patch (K1CP) installed, and all side quests, party member conversations and romance subplots completed. SAVE FILE DETAILS These save files consist of a 100% complete playthrough of a light side female player character with the KOTOR 1 Community Patch (K1CP) installed. All side quests are completed, including the Genoharadan quests, all party members' personal quest lines, as well as the romance subplots of Bastila (modded), Carth and Juhani. This set of save collection is also created with the purpose of testing party member and NPC content, including romances, in mind, so I used JCarter426's Biromantic Bastila and Pan-Galactic Flirting on top of K1CP in these saves. To make it easier to test mods that affect modules, I created a save immediately before entering a new area/module. In order to make it more convenient to test out different points of party member conversations and personal quest line, I also created save files before talking to party members as often as possible. Additionally, I created save files immediately before a new party member joins or a party banter is triggered. Class: Level 4 Scout + Level 16 Jedi Guardian Order of visiting the worlds: 1. Endar Spire + Taris 2. Dantooine 3. Yavin 4. Tatooine 5. Kashyyyk - until Jolee joins 6. Manaan - to start doing the Genoharadan quests 7. Rest of Kashyyyk 8. Yavin 9. Rest of Manaan 10. Korriban 11. Yavin 12. Unknown World + Star Forge MODS USED Mods I used in these save files: (Ordered by the installation order of the mods) 1. KOTOR 1 Community Patch 1.9.2 2. JC's Romance Enhancement: Biromantic Bastila for K1 1.2 by JCarter426 3. JC's Romance Enhancement: Pan-Galactic Flirting for K1 1.0 by JCarter426 4. Easy Swoop Racing by Darth333 (Installed only when doing the Manaan swoop races) Other mods that are shown in the screenshots that do not affect save files: KotOR High Resolution Menus 1.5 by ndix UR HD UI Menu Pack 1.1 by ndix UR Submitter Leilukin Submitted 10/22/2022 Category Game Saves Mods Used https://deadlystream.com/files/file/1258-kotor-1-community-patch/ https://deadlystream.com/files/file/1548-jcs-romance-enhancement-biromantic-bastila-for-k1/ https://deadlystream.com/files/file/2115-jcs-romance-enhancement-pan-galactic-flirting-for-k1/ https://www.geocities.ws/d333mods/minig.html Game Knights of The Old Republic
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1 pointMaybe people should just wait until the next day to post anything significant. Though to be fair, this thread was actually started yesterday. I just didn't see it until today, and it seemed suspect...