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Showing content with the highest reputation on 08/05/2022 in Posts

  1. 1 point
    View File JC's Sound Effects for K2 Summary This mod adds unique sound effects for ion blasters, disruptor pistols, heavy blaster pistols, bowcasters, and blaster rifles. Installation Extract files from the downloaded archive. Run Sound_Effects_K2.exe. Click "Install Mod" and select your game directory (default name SWKOTOR2). Uninstallation Remove the installed files. Replace ammunitiontypes.2da and baseitems.2da with backups if necessary. Compatibility This mod is not compatible with any mods that alter the sound effects for ion blasters, heavy blaster pistols, bowcasters, or blaster rifles. Credits KOTOR Tool – Fred Tetra TSL Patcher – stoffe Sound Effects – Ben Burtt, courtesy of StarWars.com Permissions I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. If you would like to include any part of this mod in anything, then please contact me for permission. Disclaimers PEW PEW PEW EXPLOSION OBSIDIAN BANG BANG LUCASARTS BIG BADA BOOM!!!!!!!!!!!!!!!!! Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps. Submitter JCarter426 Submitted 08/05/2022 Category Mods TSLRCM Compatible Yes  
  2. 1 point
    Well, one thing at a time, I've actually got to finish the hk50 textures and upload it first. The eyes are important, but they aren't the priority rn.
  3. 1 point
    You might wanna PM @Marius Fett and discuss it with him.
  4. 1 point
    I can do this, but I'm off on vacation in less than a day and for 2 weeks. If anyone else wants to take this, please do.
  5. 0 points
    Something that's bothered me for a long time was how the Vaklu-Talia choice is presented in an ambiguous and nuanced way that could lead either alignment to take either side, but if you want to save all three masters you need to side with Talia. What bothers me the most about this is how this is an important contrast with Dantooine, where you can side with the Mercs completely but trick Vrook, yet the conflict is presented in a much less ambiguous way. Is there a way for a mod to be made that allows the player to side with Vaklu at the cantina fight while still not getting Kavar to turn on you? Thank you in advance.
  6. 0 points
    Bringing this up again, because I finished Onderon yesterday after siding with Vaklu. I managed to do it without incurring a single Dark Side point, up to and including killing Kavar. Not one Dark Side point gained, I still had my Light Mastery after killing him, but Kavar still says I fell to the Dark Side. What's more egregious about this is that despite it being possible to be full-on Light Side and side with Vaklu, you have to kill Kavar (unlike the aforementioned example in the OP about Vrook and the mercenaries) and as such you're still pushed into the Dark Side "You have failed me" speech at Dantooine and just have the bloodthirsty "I want to kill all Jedi" dialogue options. But you still get Force Enlightenment.