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Showing content with the highest reputation on 07/26/2022 in Posts

  1. 1 point
    Tried a bit myself. Not sure how messed up the animations are yet, because the model wasn't really made for a player character. Force lightning might be coming out of your ears. Edit: normal fighting and the standard light side powers look fine. A little photo op: To be continued...
  2. 1 point
    Exactly, the head mesh uses 17 bones so the error message should go away with a more recent version of MDLEdit. I should add that I’ve only tested him with his normal K1 animations (essentially just standing around and taking). I did try replacing the PC with him to see the combat animations for fun so that wasn’t a rigourous test. I haven’t played ROR so depending on what those Yoda-likes do in the mod I might have to recheck the skin weights, especially on the lower body. I do hear that you’d need a TSL port so I’ll look into that shortly.
  3. 1 point
    There are a few more errors in the stock .tlk I've found, so I thought I'd share them. You probably know about these, Gimmick, but this is more for people who are looking for a comprehensive list of typos/subtitle mismatches in the base game. Perhaps this should have its own thread... 10056: "we'll have to find" should be "we have to find" 14920: "hear" should be "heard" 20851: "Hm... that may explain" should be "Hm... that might explain" 40071: double space 44016: "ice breaker" should be "ICE breaker" There are 2 occurrences of "aft holding cells" - not sure if this is a mistake or if I'm just missing something? EDIT - more 12447: semicolon should probably be a colon 21506: should be "stumbled into"
  4. 1 point
    Can't wait to see this released!