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Showing content with the highest reputation on 02/06/2022 in Posts

  1. 1 point
    Try this to swap Malak's appearance to his jawless one before the final sentences -- [K1]_Jawless_Malak_[End-Game]_BETA.7z Apparently it's fine as it is using the default jawless model/n_darthmalak02 -- as it already refer the regular model/N_DarthMalak as the Supermodel. Granted, the cape will clips with the floor but that to expected as it will require custom animations like Sithspecter's Revan's Flowing Cape mod -- which not something I could tackle. The script will work with a saved game inside the module so one don't have to re-enter looking for its first time. I don't provide the source with the archive but here's one to look at -- Nope, and I didn't plan working on one [said animations] in the meantime.
  2. 1 point
    Thanks for your answer. I understand now why you have two different ranked uniforms (37) even if the clothes used are the same. And I understand also why you are using placeholders for uniforms that your modification is not using (35 and 36). I don't need you to do anything here but thank you so much for offering. And I think your decision was correct: better not mess up with cutscenes that show something that is contradicted by some changes made by a modification. Internal consistency is important. Best of luck for your next textures!
  3. 1 point
    Hi, Salk! About the k35_enc_captain and k35_enc_lieutnt npcs.(they spawn after getting the Star Map on Korriban with the option of killing all the students in the Sith Academy). If I remember correctly I did g_a_clothes37 with textures which has Lieutenant rank for female body and Captain Rank for male body because k35_enc_lieutnt has female model and k35_enc_captain uses male model. There was no point making Korriban "Yellow" lieutenant and captain ranks for both genders. Regarding Male and female Sith Uniforms 35 and 36 situation was similar at first. This textures were intende,d for n_sithcomf001.utc and n_sithcomf002.utc npcs on Taris base which use female body model. But eventually I faced the problem that both of these npcs are also used in the cutscene when you leave Taris on the bridge of the Leviathan , so I had to cut this idea out (changing them was gamebreaking). So this two textures are not used in the mod and have only female variation. Male versions of these uniforms are like "placeholders" there was no point in making new textures if there are no characters for them to be used on. That being said, if you want/need Sith Uniforms 35 and 36 for male characters I can fix them for you.
  4. 1 point
    Yeah it's possible to switch his appearance with the fade-in/out script that's currently available on the cutscene's setup. I think one can try porting the animations from the default model to there [or only change the reference of the supermodel]. I did working on a mod [not much been achieved though other than the appearance - as it stands now] that use the jawless model as well, and had the cape animations working -- Pretty sure it's sufficient with the regular-custom model -- we'll see about it. Edit: My post a bit late than JC, but yeah -- this one's define whether or not stunt model's needed --
  5. 1 point
    Hello, Heyorange! Thanks for your splendid work on the Sith uniforms. I have a question about k35_enc_captain and k35_enc_lieutnt. They both use the same uniform (37) depsite having different rank. Was it intended? Cheers! PS: One more thing: could it be that the insignia in the Male Sith Uniforms 35 and 36 is wrong? Shouldn't it be like the one used in the female's uniform 35 and 36 (which look like dP)?
  6. 1 point
    Tested male Red, Zhar, and Xor. Xor has a broken ini, it tries to install PMHT06_XorD.mdl and PMHT06_XorD.mdx but the actual files are called PMHT06_Xor.mdl and PMHT06_Xor.mdx. Red has one fewer DS transition than normal, stages 2 and 3 are identical. If that's intentional you might as well reference the same image files twice in the 2das rather than have two identical files with different names. Probably not a bug, but Zhar sticks out as having wildly-different skintones for his face vs his limbs.
  7. 1 point
    Started testing the males, and they're all busted. The 2das you have included in the male installers are the ones from TSL, not K1. The column headers are different, so they straight-up aren't installing correctly. In subjective feedback, I'd recommend having one instance of TSLpatcher with multiple install options (setup lists) rather than 20 separate installers, to make it easier on yourself if nothing else.
  8. 1 point
    It is, and you should. Open the console, 'adddarkside 10', head and portrait should darken. Repeat 3 more times to cover all the stages.
  9. 1 point
    Hi, How did you modify the fade.gui file? Unfortunately, the mod lacks files for 3440x1440 and 3840x2160 and I would like to do that myself, but I do not know how to do it.