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Showing content with the highest reputation on 11/17/2021 in Posts

  1. 2 points
    Today the Operations Center of the Jedi Enclave Sublevel began to take shape. Here, the Jedi work in cooperation with Republic aides to track fleet deployments, ongoing missions, and can communicate directly with Republic Command via the holo-table. My thinking here is the holo of Admiral Dodonna could be used as either background detail with republic soldiers talking to her out of earshot, or a quest designed with speaking to her being a part of it. Having issues getting the Jedi to spar like the Mandalorian recruits do on Dxun in TSL. In the meantime they've been set to min 1 hp and to different factions just for displaying the idea Jedi will be sparring and dueling within the sublevel to give the impression they are doing all they can to be prepared for the war. I'd like to set up a dedicated dueling room where the player can practice against other Jedi and even the Masters as there is dialog I found from the main level of the Enclave that indicates at one time we were meant to beat Jedi like Zhar in a duel to progress in the questline
  2. 1 point
    So as far as rubble, any that can be easily removed has been. Ie the placeables. The big structural debris that partially blocks off some hallways are part of the actual model of those hallways and while they appear to be removable it’s beyond my current abilities. The plan is to explain those away as either early efforts of the Laigreks to break in or failed czerka thermal charges that were used to try and expand the sub level by the Jedi. That being said, we would like the large debris cleared out and the the hallways 100% restored. So if anyone has experience changing the actual structure of modules, feel free to take a stab at it!
  3. 1 point
    Hi everyone! Update: We are getting closer to an internal Beta of RoR Episode 1 . Here are some images for you... MORE TO COME...
  4. 1 point
    As an update to this, work on the project has shifted to K1 first in coordination with @EAF97and their NPC Overhaul project. The module has successfuly been ported into K1 thanks to Thor110s tutorials. As work carries on and various scripts and quests get created next, the project will enter a workable state that can be released in a beta format before the end of the year (2021). The goal would be a full release but that depends on my schedule. Here's what got messed with today: Using @InSidiousmodding resource for holocron models, the Jedi Academy sublevel on Dantooine now has actual holocrons! Jedi Initiates have been added to the Academy where the player can witness some of their training. @EAF97has worked hard to get Atris and her Handmaiden's ported over and we are thinking of what quests can be associated with them and the holocrons. Our buddies Rickard and Handon from the murder investigation quest are not happy about their arrangements.
  5. 1 point
    No worries, hopefully I answered your questions. Just text chat I believe on Twitch. I am a lot more active on Discord so if you need any more help feel free to reach out to me and I will do my best to answer whatever questions you have regarding KotOR, though I only really mod KotOR2 so it is possible that I might not be able to help regarding some things, but I am fairly sure I understand the basic differences between the two.
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  7. 0 points
    I will be adding some revisions to the appearance of the NPCs as well. Handon and Rickard will have custom appearances and Master Bolook will as well. I'm also considering adding Atris to the archives and making it so the player can report to her when they finish their quest.