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Showing content with the highest reputation on 07/13/2021 in Posts
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1 pointHi everyone, I know it has been a long ..long time since I last posted here. I have been thinking about getting back into modding… Over the past few months I have been looking over the Revenge of Revan mod and seeing if I will return to it. Then came the new Kotor Level Editor (KLE).. which changed everything.. Also tweaked the story for the mod to help with the pacing. I decided to return to finish Revenge of Revan. The mod will be released in sections There will be no human VO till after the mod is fully complete. Using the KLE (Kotor level editor) to build the mod. Will be looking to build a team. I am looking for individuals to join the team - this would be for dialogue and quest writing. The writing team members will be using the dlgeditor. You will be adding your text in the dlg editor and once I have the file, I will add in the scripting to the dlg, for example jrl entries, LS/DS points, etc. If your interested in joining the writing team, send me a message 😃 Team members: Writer : N-DReW25 Art: Redrob41 Also included a video showing off the new kotor editor and showing how it will help in production. Logan23
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1 pointWell, this was... something. It seemed like it would be a good something, but now I just don't know.. I'm going to start off by saying that, contrary to zbyl2's assumptions, I find walking immensely preferable to being abruptly teleported around without warning. That was so jarring and disruptive that I was tempted to report it as a bug. It actually took me til the second instance to realize it wasn't one. Was that change playtested by anyone at all before release? That did NOT make for a good gaming experience... Also, given the existence of the Escort Droids for controlled fast-travel, it's completely and totally unnecessary. It was fundamentally a bad idea, in my opinion - throw it out the window and never look back. Second, I played the "You have to use a droid" portion as T3-M4 and I have to say that under these circumstances the dialogue choices being unintelligible to the player ends up feeling rather awkward. It's one thing in Vogga's warehouse, where the choices don't actually matter much at all; in that context it's funny. But here, where they actually have significance, it made me feel like I was flailing around completely blindly. I think that either you need to ditch the concept for that portion of this world, or publish a translation sheet. Third, I think the number of currently-active droids needs to get added to your journal. Because you can only ask the droid once, and it's all too easy for it to get scrolled out of the Messages log (and I'm guessing the Messages log being so short in TSL is backend idiocy that modding can't fix). I mean yeah, you can write it down, but it feels like the in-game handling should be better. And then there's the bugs.. I was super-excited to play M4-78 and finally be able to experience a more complete TSL story that actually gave Lonna Vash her due. And, after getting past the janky introductory segment, I was having a good time with the place. Then I set foot in the R&D zone and had "Deadly Upgrade" suddenly inject itself back into my Active Quests list (and the entry didn't even match how I'd actually done it). I came here to report that... and discovered just how broken version 1.5 is and continues to be. That was disheartening to learn. I implore you to either return to the project, or at least make an installer for the more-stable previous version (1.3) so that that can be hosted here.
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1 pointRough first attempt for context/further discussion Jedi Jedi Knight Jedi Master Bonus: Dark Jedi Knight Dark Jedi Master
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1 point@heyorange That's the intention, yes--three different tiers/textures with their own versions of the brown/red/blue color schemes. Though I'm not above carrying the tiers over to the sith robes--if nothing else then just to match their item descriptions of having one grey and one dark blue robe per tier (except for Master, which is listed as grey and black). Currently I have no plans to touch the Qel-Droma robes, as @constantinople33 already did an excellent job with their Lore-Friendly Qel-Droma Robes skin and anything I try would undoubtedly pale in comparison. I hadn't considered stat changes but that would be easy enough to incorporate since I have to alter the uti files anyway to ensure the correct texture and icons are showing. I am interested in anything you wish to share--I find modding like this is more rewarding when it's a collaborative effort!
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1 pointHi everyone, We are well into Episode 1's production and everything is going well. Wanted to post some images this time. We started to add in the RoR's Load screens You might see some new buildings in this module. Thanks to seedhartha We will be having locations on the map where you can interact with Holonet News to discover what's going on in the galaxy. Started to do some first drafts with the re skinning of the CEC facility. Thanks to the KLE (Kotor Level editor), I was able to use placeables to create a wall which cut the room in half and help make it feel different. Vogga the Hutt's room A small Cantina on Nar Shaddaa MORE TO COME, Loagn23
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1 pointУсиленно голосуем за версию 1.6, пока за неё тут и там идут дебаты ( : All votes for the 1.6 version, while it's being discussed everywhere ( :
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1 pointI've been secretly working on a new planet mod for both KOTOR and TSL. I'm finally far enough along that I can warrant a WIP thread! So I present to you: Ilum: The Mother Crystal (name pending) Travel to Ilum, home of the Adegan lightsaber crystal to help a ragtag group of treasure hunters find the biggest haul of their lifetimes: The Mother Crystal - New, voiced characters - 3 fully modeled original areas - 2 part story that spans both KOTOR and TSL Projected Release date is a little tricky given my busy work schedule, but it will be out sometime later this year. Screenshots: The New Galaxy Map (Ilum included) Ilum Crystal Cave: Ilum Canyon with new NPC:
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0 pointsWhat's new? * Changes to the ending * New intro (less spliced party members lines) * Reduced amount of walking * Fast travel in droid quest - no more running trough the planet multiple times * You can now do Environmental Zone first and gain Kaak's help, allowing you to skip a large part of the Industrial Zone * Better filters on VOs so your ears won't bleed (at least not as much) * Industrial Zone FPS drop fixed * Other stuff Available for download on deadlystream: Steam version probably coming soon.
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0 pointsNah, just the stuff related to droid quest for nobody-likes-to-walk reasons. There's not a lot cut, but it is possible to skip a lot. Looking forward to seeing someone do the Environmental Zone first.
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0 pointsThanks for the report, I'll check these out. TBH Where did your FPS drop in the Industrial Zone? Was it in the biggest module (if so, which part) or one of the smaller ones? Having 1.3 previously installer shouldn't lead to issues as long as you didn't start M4-78 itself before installing 1.5. Glad you liked it! I assume it wasn't your first time, but you played the previous version and thought a new one was an improvement? I added some spoiler tags to your post in case someone wants to be surprised by the new ending, hope you don't mind. Yeah, I believe so. That quest existed to "break up all the walking", as HH always said. My goal was not to force player into walking more than once at all.
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0 pointsNot really a WIP, more like a "Almost done" but thought I'd share anyways.