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Showing content with the highest reputation on 05/26/2021 in Posts

  1. 3 points
    View File Larger Text Fonts for KOTOR WARNING: 11/29/22 - It appears that the "big" font size category is causing crashes for people attempting to open certain lockboxes in the Taris Undercity. Other sizes, such as "verybig", are unaffected. I will be working to recreate and fix this issue over the weekend. For now, I recommend players either choose a size that isn't "big" or uninstall this mod until the issue is resolved. Sorry for any inconvenience! Have you tried playing KOTOR 1 at high resolution? Then you may have noticed the text does not scale properly. As a result, text can look embarassingly small. Fortunately, this mod contains an assortment of font files that the game can use. They are organized by various sizes with the 3 kinds of text the game uses; they are also interchangeable! Using these files should give players an easier time when playing in high resolutions, customizable to everyone's needs. Hopefully everyone who wishes to play KOTOR 1 in high resolution will have a more enjoyable experience, and that one of the more common problems facing the community has been properly addressed. The attached file is a compressed archive that contains a ReadMe file, and a folder containing each set of fonts. READ THE README FILE BEFORE INSTALLING! The ReadMe contains an important explanation of what each font folder is, and instructions as to how to properly install the mod. Improper installation could lead to very unreadable text! DISCLAIMERS: You will NOT be able to see small numbers, the count of grenades for example, via the HUD. This is a problem with the game itself & how it handles larger text inside smaller HUD elements; I am unable to fix this. The game is simply too old and we don't have access to its source code (yet). This mod is NOT compatible with KOTOR 2 TSL. This mod only exclusively works with KOTOR 1. If you are using the Steam or Mobile versions of KOTOR 2, you shouldn't be experiencing this problem anyways. As far as I know, there are no compatibility issues with other mods. However, if you come across any problems or something not working as intended, please let me know here or via my Discord: Xela#6419 If you are only playing the game at 1080p or less, this mod may not be necessary. Text only stops scaling up to 1080p resolution (as far as I know). It's possible this mod will only cause issues if you play the game at less than 1080p resolution. These fonts were NOT my creation! They were found and extracted from the Russian 🇷🇺 version of KOTOR which inexplicably has larger fonts with a variety of sizes, on top of being able to work in English as well. I was also not the first person to discover these files, that credit belongs to user Drazgar! https://deadlystream.com/profile/44945-drazgar/ I do not claim these files to be my own, I simply uploaded them here to share with the community after not finding them anywhere else. Submitter sovietshipgirl Submitted 05/19/2021 Category Mods K1R Compatible Yes  
  2. 1 point
    You can do just this, but it is not done via properties but rather you can create a new Baseitem 2da line with a modified max dexterity. So you would copy one of the vanilla armor lines thus "cloning" it and giving your clone a brand new max dexterity number.
  3. 1 point
    The simple answer is you can't. How item properties work is hardcoded, the most you can do with those 2das is tweak the numbers and change the names.
  4. 1 point
    Since TOR released a set of the Star Forge robes not too long back, I figured it might be a useful basis for a hybrid version with the vanilla cape and loincloth (the TOR version is only painted on) married to SS's flowing robes animations. At this point I've done the initial import, scale, and pose, and am now ready for the transfer to the KOTOR rig. Thanks to the Blender I/O script, I was also able to bake out the tinted textures, which is much easier than trying to approximate it manually as I have had to do in the past. Here's where it's at currently: I still need to fiddle with a few bits and pieces, and there will no doubt be plenty of tweaking to do once the rig transfer is done and I can test out animations. I also have some folded down hoods taken from other sets that I will try to marry to this torso for a hoodless/maskless version. But that will require a fair bit of massaging to get them to fit, so I'm saving that for later. Still not sure about the cape. I think having it white as well would be a bit too overpowering, but I'm not entirely sold on the brown. And I haven't done anything for the DS black version as yet. Since there's no TOR version of that colour scheme for this set, I'll have to cobble something together myself.
  5. 1 point
    I have spent an extremely long time compiling different mods together to make my Bastila look how I want her to look and I am very pleased with the results so I thought I'd make a quick tutorial of sorts on how to make your Bastila look like mine if you would like too. It's not really a tutorial however, so much as a list of mods that I use. Models: For the Head Model I use This Mod: For the Body I use 'Bastila's Got Back': https://www.lonebullet.com/maps/download-bastila-got-back-knights-of-the-old-republic-map-level-free-52315.htm Skins: with this mod of my own on top of it: I use the blue eyes until after Malak tortures her then switch to the Sith Eyes. For Clothing: or ONLY THE SKINS FROM THIS MOD but it isn't necessary Also: with this on top of it: Extras: