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Showing content with the highest reputation on 04/01/2021 in Posts

  1. 2 points
    Yep it works, just check the steam guide for how to install mods with workshop and follow the instructions. Better yet do not even use workshop and install the mods normally.
  2. 1 point
    Status update: I've done a couple of beta releases (now at beta 4), where I've improved compatibility with MDLedit and added support for editing PTH files. For those interested in baking lightmaps or editing PTH files in KotorBlender, I've listed the necessary steps in the description.
  3. 1 point
    View File K1 HD Legal Screen This mod replaces the KOTOR legal screen with a high-resolution version that stays faithful to the original. Downloads are available for 1080p, 1440p, and 2560p 16x9 resolutions. The two options for installation are the classic editon (4x3 w/ black borders) and widescreen edition (16x9). Additional resolutions (i.e. ultrawide) may be added in the future if requested! Installation To install this mod, drop legal.bik into the Movies folder in your game's directory. If you might uninstall this mod later, make sure to backup the original file. Widescreen Patching In order for this mod to work properly, your game must be patched to run in widescreen. Here's a couple of useful links: KOTOR Editable Executable Patching Tutorial Credits The GIMP Team, GIMP Upscayl, Upscayl KDE, Kdenlive Epic Games Tools, RAD Video Tools Thanks to Sith Holocron for helping me font-match! Disclaimer This mod is not supported by LucasArts or BioWare. It is for personal usage only and intends no copyright infringement. Questions, etc.? Contact me on Deadly Stream or Nexus Mods if you have any questions, comments, suggestions, or the like. If you want to use this mod as a part of an external work, you must receive my permission. This mod should only be found on Deadly Stream or Nexus Mods, no user may upload it to another modding site without my permission. Submitter Ashton Scorpius Submitted 03/31/2021 Category Media  
  4. 1 point
    Try this: 301nard.zip I left the ascii in there also so you can put custom textures on it. Just apply the custom textures and recompile. The object you want to apply the texture that was giving you trouble is named path, btw.