-Cay Qel-Droma's Robes based on the expanded lore and comics.
-HD 1024x1024 texture and HD icon. Alpha layer adds reflective element to the metallic portions in the robe.
-Male and Female version.
-Updated item description with additional lore (Metallic plates made from Cay Qel-Droma's cybernetic arm provides additional armor, while his brother's Wisdom explains the bonus this robe gives to light-side jedis).
When fading, a portion of the screen fades out of sync with the rest of the screen while using widescreen resolutions. This is a simple fix to solve that issue.
To use:
1. Download
2. Move the file from the folder that corresponds to your display resolution into your override folder.
Most should, if not all of them. There are things in the engine that we hard-code as opposed to reading them from the game assets, e.g. new animations cannot be added at the moment, but we'll sort it out. As a rule of thumb, mods that create or modify *assets* should work (this includes new areas and scripts). Anything that relies of less studied files, or fiddles with vanilla executables, will not.
Thanks!
Talking about possible - anything is, this is an open-source project after all. Do I have plans to add anything graphics wise? Not for the time being. I find it much more important to focus on the gameplay - particularly making the first game completable, minus the minigames.
Changing vanilla behaviour is kind of a grey area, but that certainly sounds doable. Things like these could work as a feature toggle, I think.
@sELFiNDUCEDcOMA @seedhartha If you two have anything else discuss about this off-topic matter, please either have it in an appropriate thread (as already noted by sic) or take it to PMs. Thanks to you both for your understanding!