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Showing content with the highest reputation on 03/04/2021 in Posts

  1. 1 point
    Ah, I looked through the override folder for a file related to birds but I seemed to of missed that one. I just took out DAN_Birds.tga and DAN_Birds.txi and that seemed to of completely fixed the issue. If I had to guess, the mod author probably forgot to finish the texture for the birds. Thanks for the help, I appreciate it immensely.
  2. 1 point
    Thanks for the info and for getting back to me. Sure I'll check those mods out.
  3. 1 point
    Hi everyone, I wanted to let you guys know we are hard at work on the mod. I have a tutorial video on the KLE ( kotor level editor ) , where I show you how I'm placing in npcs, the dlg and the animation. In the beginning of the video you will see the Hutt Lounge on Nar shaddaa fully populated and animated. The tutorial is for you guys to see the inner workings of building a mod like this. I hope the video is helpful for other modders, giving them a work flow using the KLE in their projects. Second tutorial video is on setting up a combat level using KLE and Fair Strides's NPC Auto-Leveller 1.0. Logan23
  4. 1 point
    Thats true. Ive thought about it - do you know the super enhanced mod btw? It makes the game fast paced & much more intense - i remember being 1 shotted by the first droid encounter at Peragus back in the day. I think with a few adjustments e.g. setting blasterbolt deflection to 0 without lightsaber and combining by disabling the saving option (only autosaving at certain points) it would be very cool indeed. well the flag is a bit polarizing, true - but for now i did what i could so there other things that need to be finished as well. Btw, what do you guys think of making the Polar Academy with real iced walls? To enhance the feel like traveling through different climatic zones of Telos? SW electronics always have those lights to indicate operational readiness: "iced" ground/walls with slight reflections: new doors with frozen wire parts (display panel = placeholder, needs attention though) For Dantooine, created new ground tex & muddy sinkholes:
  5. 0 points
    That will be amazing. Good luck in your mod to play K1 in TSL engine. That'll be awesome for all the added features, gameplay improvements and all the updated resolution support in TSL not in K1. I've never been that good at art, But I'll see if I can edit the file to complete the texture. I already have GIMP installed so I may as well give it a shot. I'll show you the finished product once I'm done. Wish me luck. (Obviously I won't share the file, as the model is not mine. Just finishing the texture for personal use.) Well I messed around with the file in GIMP, I think it looks a lot better now.
  6. 0 points
    You are welcome, it is still my hope that in-time these games will be improved immensely and combined into one ultimate package of complete chaos! lol