Ive taken a break from modding for couple month to keep things fresh, however, there have been improvements for K2 that ive not shown yet.
A lot of research regarding a noise - friendly Implementation of reflective surfaces has been done - now the "shinyness" of textures is not "in your face" anymore like in the k1 complete overhaul series but depending on the surface itself - e.g. shine on brushed metal spots that are visible through a worn, rusty texture can now be selected easily in most complex patterns & appearances.
Secondly, with that development added to the repertoire i redid Peragus completely and applying the method to places like Nar Shaddaa as well. Due to model editing every area looks different but planetwise conform.
I try also to maintain the original games color scheme when possible:
Some screens from the reworked Peragus:
New "Mustafar" wall concept:
Nar Shaddaa is also receiving treatment:
Before:
after:
New console:
Before:
After:
Tell me what you think, also about the Peragus "Mustafar" walls.