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  1. 2 points
    To expand on what Thor said, here's specifically how to convert to a KOTOR II model. First, you'll need the s_female02 supermodel from K2. The files can be extracted with Kotor Tool, but they're tricky to find so I'll attach them to this comment. At this point, you can place the model and its texture into the override folder, but they won't work in-game. I assume that by replacing sentinel clothing, you mean replacing what default clothing looks like when equipped. KOTOR II uses commoner models for the PC's default clothing so you'll need to do some manual editing of appearance.2da. Kind of a lengthy explanation, but let me know if this works out for you. s_female02.zip
  2. 1 point
    I'm getting the same thing. Taking a second look I realized that I gave you the wrong supermodel, try converting to binary with this one instead. I doubt this will fix the texture, but I don't see anything else wrong with the model. I'll keep looking. s_female03.zip
  3. 1 point
    FYI, I've already ported every module from K1 to K2 and plan to release them as a mod resource. I'm just waiting on an update to MDLEdit to make that possible, due to issues that I've outlined here. I don't mean to discourage anyone else from having a go at it, but if you do you're likely to run into the same problems and you'll be repeating a lot of boring work I've already done. Your ZIP is missing all the textures, including all the lightmaps. I've outlined how to port textures here, though I didn't cover lightmaps there because they don't have the file name conflicts that post was concerned about. If you want to get all those, you'll have to extract everything from the various lightmap BIF archives in the same manner. That should be enough for your personal use, but for release you'd have to hunt down every texture used in the area and include them. You'll have to be more specific about what's not working. The models are probably in K2 already. Most K1 doors still are, from what I've seen. However, ones that aren't use may have had their lines in genericdoors.2da overwritten. To restore them you'll need to add new entries with the correct information and edit the UTD files to have their appearances point to the new entries.