Warning: Contains heavy SPOILERS for the plot of Knights of the Old Republic 1.
Not sure if this should go on "General Modding" as it concerns not a project I'm working on but a series of modifications I've made to my own version of K1 and my desire to compile everything and make it mod-release-ready which would be a huge hassle. One that I would not bother with if there was no interest for it.
A big part of this is that I have extensively (EXTENSIVELY) modified the game's "dialog.tlk" file. Thing is, I modified a modified version of it; the "Moderate PC Responses" dialog.tlk, one of the first mods I downloaded when I first started playing the game. I immediately began to modify it and even fix many typos it contained. If I were to release this mod I would imagine people here would want me to get permission from that original mod's creator that did the PC responses modifications and that's a loop I don't want to get into unless interest in this was worth it as who knows if that person is even still around. Taking the modifications I've made to the dialog.tlk alone and putting them somewhere else would destroy the point of the mod as you'll soon see. It would also be a huge pain that I am not willing to go through.
With that said...
When I first looked into the story of Kotor 1 I was fascinated by the character of Revan but utterly disappointed that the game was a simple "amnesiac" storyline. The more I learned about Darth Revan the more I wanted to BE that character, not a watered down version of him/her that lost all that made them who they were. The genius, the discipline, the manipulative pragmatism. My solution to a problem that I knew would prevent me from enjoying the game? What if Revan... never forgot who he/she was. What if... throught the entire game... they knew they were Revan. Impossible? Nah, turns out it can work with the proper dialog changes. Add dialog here, remove dialog there, use "Jedi From The Start," move 3 cutscenes around and the result? My Revan is actually Revan.
I may not know a thing about scripting or creating models and textures but what I know is writing. My professors and teachers always told me it was a gift I have. So I put it to good use in modifying the game's dialog. I built it all up using other mods like RedHawke's crafting mod and so forth to flesh out Revan's mechanical genius and such but that would be up to you and what mods you use. Essentially, my mod would simply be a diverse amount of modified dialog files and the one dialog.tlk. Examples of what I've done is allowing the option to reveal yourself as Revan to Uthar Wynn on Korriban before the Leviathan, Revan recognizing things and playing it off as ignorant to those around him, removal of questions Revan would already know the answers to and the elimination of instances where Revan reveals himself as Revan after the Leviathan like a freaking idiot (actually, I've eliminated a lot of instances where Revan is able to say dumb nonsense that would be out of character for him/her). Another example is the Rakata hologram recognizing you as Revan on Kashyyyk and granting access to the Star Map without the moral testing, all before the Leviathan.
And yes, the fact that your character has no memory of where the Star Forge or the Star Maps are is addressed along with why they start from level 1. A big part of this is modifications to the journal entries that give a window to Revan's inner thoughts, like recognizing HK-47 but being unable to reveal to it that you are Revan without alerting everyone else. Things like that.
The dialog modifications are extensive and it would take me a while to get everything ready as I would have to dive into my 2,500+ file override folder on top of getting permission from the mod creator of the original dialog.tlk I used. Also removing some things from said dialog.tlk I added all over the place as part of other mods I installed which would be a headache on its own right.
If there is no momentum for this pet project of mine my feelings won't be hurt. I understand it is a very personalized thing that I designed for my own sensibilities. If there is substantial interest I may go as far as get permission from the creator of "Jedi From The Start" and other mods that use dialog files as I have improved upon those and made additions to them to work with my other modifications to this.
I guess I should also mention that I have not modified dialog that is voiced with the exception of certain characters that speak the "alien" languages. Unvoiced dialog is kinda distatesful.
If anything, thanks for reading thus far.
Screenshots:
Things that cannot be show through screenshots:
@darthbdaman has graciously informed me that all of their mods have "open permission" so I will be including them. It's actually just the class selection dialog file, the one for Bastila and I believe another for the masters on Dantooine. That's pretty much it I think.
@Kainzorus Prime has graciously allowed me to use their "Moderate PC Responses" dialog.tlk as long as I give them proper credit.
With the proper permissions granted I can move ahead with getting everything ready for release... when I get around to it.