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Showing content with the highest reputation on 08/23/2020 in Posts

  1. 2 points
    Thanks guys. Some very early tests on Bastila and trying to wrestle against the often unflattering eyelid animations, vanilla hair for a placeholder. edit: 2nd pass on her head model, adjusted a lot of things and corrected eyelids.
  2. 1 point
    Hi folks! I've had a total modernization rework of KOTOR head models floating on my mind for years and thanks to the fantastic tools released on this site, I've been able to get a fully functioning prototype going with a few test cases. I'm starting this thread to document my progress with it and share with the community. First up, huge thanks to developers of KOTOR Tool, Kotormax and MDLops for making this possible. My goal is to build a universal head base that can be extrapolated to replace all the player and party head models with a much more modern standard - one that looks good, and is also very easy to adapt and modify. Hair will be handled as a separate mesh instead of something modeled as a fixed part of the head model, as is the solution in vanilla meshes, removing the need to do skinning cleanup for new heads. Texture layouts for heads are standardized as a result. Where I'm at right now: -New head geometry completed. -New teeth, tongue and eyes. -Eyelids are no longer separate geometry, instead the eyelid models have been converted to dummies and the eyelids on the head mesh are skinned to them, allowing for far more natural looking blinking. -Much more believable eyelashes have been integrated as a result. -Head is fully skinned for facial animation, though this is still a work in progress and needs a lot of testing and iteration. -Early tests for texturing and stylization are underway. First pass with vanilla eyelashes before I took the plunge to try the dummy skinning route, which ended up being a huge gamechanger. Skinned eyelids and eyelashes. Much more detailed teeth! Testing out eyelid skinning. To see how much I can get out of the new geometry I chose to start with a pretty major quick redesign of Juhani based on Cathar from SWTOR. If I have the stamina to see this project to full completion I'll probably also make a 'classic' version. This is probably going to be a pretty long project, but I'll try to keep updating once in a while. I plan to release a full resource pack of this even in the absence of a fully completed replacer mod. Thanks for stopping by! I'll be happy to answer any questions in the meantime.
  3. 1 point
    Wow, this really gives Taris a new flavor. Looks tasty.
  4. 1 point
    She uses the N_SithComF body. Aside from local overrides for Pause1 and Pause2, it pulls all its anims from the supermodels. The fact that she uses a Twi'lek head is irrelevant.
  5. 1 point
    first of all, just fantastic work already! Ive hoped that someone would step up & do this! Its great that you give the Cathar a unique look.. Now, i think Bastila needs more attention though- while you did well for an early build, she should have that instant recognizability.. So far, imho the best Bastila ive seen is this one from Mike Wilson. Maybe you could get her more in that direction?
  6. 1 point
    You could try mashing together the Dark Jedi face and mask with the Swoop Ganger body as a disguise. Here's a quick and dirty mockup: There's no female version of that body though.
  7. 1 point
    The Dark Jedi is a full body model. There's no practical way to convert the hood and face mask into an equippable mask without it clipping with pretty much every armour and face model. You could set the whole model as a disguise, but then you'd be wearing the full outfit.
  8. 1 point
    I thought a re-skin of Marka Ragnos's mask and a hood like on the Dark Jedi, would do it. I am not a modder, I know nothing about re-programing or anything technical. I just "think out loud."
  9. 1 point
    Or he simply gives detailed description of Revan's face, and Malak puts the two together himself.
  10. 0 points
    Thanks guys, glad you like my work!😀 Means a lot to me also for keeping spirits high to go through the non-fun stuff like redrawing textures. About Telos i still seeking inspiration regarding especially the lower & undercity / Daviks Estate. The Upper Apartments are almost done though: I know the door is a tad too clean, but the texture model is totally messed up, so i cant promise to change it: