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Showing content with the highest reputation on 06/03/2020 in Posts

  1. 2 points
    I have been talking to Thor110 lately, and I am giving him permission to use the RoR heads in his project.
  2. 1 point
    Your setup is completely broken. The UTP shows it has been edited by KTool but lacks both local or TLK strings. Whatever it is you are doing, you're doing it wrong.
  3. 1 point
    The issue happened for me when the conversation triggered without the player being jumped into position. If you want to try reproducing it again, you could try hammering on the left mouse button during the end of the montage. It's possible the script that jumps the player got skipped.
  4. 1 point
    Yes, other mods can cause problems, especially if you are using the Steam Workshop.
  5. 1 point
    You have no dialog.tlk in the game's root folder? Running without it is essentially impossible, since it contains all the text in the game. By "data" folder I assume you mean the Override folder? Or the actual Data folder?
  6. 1 point
    Attach the new MODs again, and the TLK/s as well.
  7. 1 point
    Huh o.O I'm using the latest public release. The only other mods I had were texture improvements.
  8. 1 point
    Dxun is done! It turned out to be more complex than expected to get both sky and terrain right. I increased the overall contrast to get a better storm sky but then the terrain did no longer blend with the ingame terrain at all and adding more fog only washed out the nice storm clouds. So in the end I went with a composite of two (kinda three actually) layers that overall give a nicer blend for everything. I'm very happy with the end result and that leaves only some model edits for the Nar Shadda swoop track and for the Taris Undercity before the vanilla part of this project is ready for rendering Probably, yeah. I wonder if it would be possible to replace them with low poly 3d models though. Could the game handle that?
  9. 1 point
    These MODs still have your original changes. I said in my post above that you needed to revert them before installing again with the modified ini. Use these and try again. Modules.7z
  10. 1 point
    Attach the two modified MOD files from your Modules folder.
  11. 1 point
    Did you try it from a save before entering that module for the first time? It won't work if you load a save from already in there. Also, do you have the physical UTPs in your tslpatchdata folder?
  12. 1 point
    Are you using a non-English version of TSL? You used KTool, and the first thing it does is break TLK references, turning them instead to local English strings. They won't show up if you are running in another language. Roll back using the backups TSLPatcher makes, then try using this config: changes.ini
  13. 1 point
    Here's another one: Manaan underwater The biggest change compared to V1 is that there is no longer a ceiling where my texture doesn't work at all. So you can use the free camera all you want and it will look good. I also changed the blending of the lightrays as well as their animation so they work better now. The rotation is now slower than in vanilla, there's less color banding than in V1 and the blue background has a very subtle animation as well. The latter is hard to see on the texture, harder to see ingame and probably impossible to see with Youtube compression. But it's there and makes the background less static. Please let me know what you think. If any changes are necessary I have to make them this week before my After Effects trial license expires. I also rendered some more lightning textures for Telos to test this idea with some more variation. I'm honestly undecided on whether or not I like it, so please let me know what you think.