Leaderboard


Popular Content

Showing content with the highest reputation on 05/15/2020 in Posts

  1. 1 point
    I would say that even with the default Jedi robe you could get quite close to this. You couldn't have the cloak and probably not all of the leather pouches but apart from that it could work pretty well and would be something I'm also very interested in.
  2. 1 point
    That's completely understandable. I personally don't feel that a new model is actually required, as there are two quite workable ones I mentioned: The ported TSL robe models that are used in JC's Robe mod, which (I assume) considering it's position in the recommended mod build on r/KOTOR are ubiquitous enough that a disclaimer would likely be all it needs. The Model J robes likely would work as well, although I foresee the need to use a modified one that still displays the player head. I was trying to aim for maximum compatibility, but if you feel a new model is needed, that's completely fine.
  3. 1 point
    This is quite tricky. The reason the Qel-Droma robes in-game look like any other Jedi robes is because they all share the same 3D body model. There is only a small number of body models that can be used in KOTOR, ranging from Model A (being the underwear model) to Model J (the Star Forge robes model), which are determined in appearance.2da as columns. While it's possible to add appearance rows in appearance.2da, the number of model columns is hardcoded. In practical terms, this implies that if one were to replace the Qel-Droma robe model, they'd end up replacing the entire batch of Jedi robes in the game. Now typically there are two workaround for this: either replacing the Star Forge robes model or introduce a new model as a disguise. The latter is ideal for stuff that also covers the head of the wearer, but when the character's head is meant to be visible, then it gets tricky because you'd have to create a new row in appearance.2da for each of the playable heads. Yikes. Besides, a mere retexture, however well-made it may be, won't cut it if you want to achieve the look on those pictures, simply because the robes models don't quite look like on the pictures. Depending on the direction you'll want to take for this I'd gladly create a new model quite close to the one in your pics. However, as I'm already working on several projects at the time and because of IRL stuff, I won't create the texture for it. Someone else would have to join in and do that.
  4. 1 point
    Well for one thing, I don't wish to make the player end up being too overpowered. I mean the crystal alone gives crazy buffs once levelled enough, so combined with the robes it would be even worse. Placing it inside the Exile's container in the Harbinger is too early in my opinion. At the beginning of the game, Kreia observes that the Exile looks like a Jedi, to which your answers basically are that you're a Jedi no more, or even at all. The Exile accepts that it is his/her destiny to use the Force and be a Jedi or a Sith - or whatever Kreia tries to teach the player - later into the game. That's where in my opinion it would make sense to acquire the robes. As for the evolution of the crystal, it is in my intention to mirror the way the crystal works. From what I've found, the crystal can have 9 "levels". Those levels are determined by a simple formula: (Player LVL - 9)/3. So you'll get a level 9 crystal once you reach level 36 which is close to impossible. So I was thinking to dial it down a bit by giving the robes about 5 levels. For example I might look for a dialogue the player has around level 10 that matches the criteria above and determine the robes level by the following: (Player LVL - 5)/5 which would grant you a level 5 robes by player level 30. Just to give you an idea but nothing is set in stone, yet.
  5. 1 point
    Sure. I just wanted to give you an idea of the work that would be involved. Thank you, I can hardly take any credit for the original model and texture, which were made by DT85 and Toshi over at JKHub. The female model is the result of some heavy editing on my part though. Now that the cloaked version has been released, here's a sneak peek at what I'm working on next: This is a brand new model that I've created from scratch by using the female underwear model as a reference for the shape and proportions. The basic design is heavily inspired by this artwork by Jan-Wah Li. The idea I had for this mod was to create a set of simple robes that the Jedi Exile would wear once his/her training with Kreia begins and that would evolve with the player just like the way the Exile's Crystal works: the higher the light side (or dark side) stat of the player, the better the buffs. The outfit will also get a new color scheme as the player evolves: as the player tends to the dark side, the robes will get closer to black. Inversely, for light side players the robe will get a more colorful texture. I'm not decided on the colors yet but I might include a few versions as an option to chose from during installation (I'm open to suggestions). All of that will of course involve a bunch of scripting which is really not my thing, but that's a problem for later.
  6. 0 points
    Man that video got slammed with that. Even at 1080 there are huge compression blocks. But I'm glad you've sorted that skybox though.