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Showing content with the highest reputation on 12/29/2019 in Posts

  1. 2 points
    Following DP's suggestion, I tried to extend the time between shots so that it could look more natural. Unfortunately there seems to be a keyframe limit in the model format, as KotORBlender just won't export giving me a "tuple index out of range" error. So I had to shorten the animation in order for it to work. I previously had him looking at the sides for a few more seconds instead of just a pause idle moment between the swills but oh well, I guess this will have to do: Anyway, here's the file. The animation uses the weld slot because, as DP said, it is not used by humanoids. So it's a looping animation. I also included the TSL props so that it can work properly. drinking_anim.rar
  2. 1 point
    Hi everyone, been a lurker on this site for years but now I'm coming out of the woodwork So I found mods which added Force Enlightenment and passive Health Regen from TSL into KOTOR 1, but that got me wondering, could someone make a mod which alters the Jedi classes to match their TSL counterparts? For example, Guardians, Sentinels' (and I think even Consulars') get more Feats in KOTOR 2 than they do in KOTOR 1 (by level 20 a K1 Guardian would have 9 feats vs. 11 in K2. Sentinel would have 7 in K1 vs 10 in K2). Then there's the fact that K1 Sentinels get more skill points, (2+INT) * 4 skill points @ Level 1 and 2 + [INT/2] per level up vs. K2 where they get (3+INT) * 4 @ Character Creation and 3 + INT per level up. On top of that, K2 Sentinel's having every skill bar Demolition and Repair as a Class Skill where in KOTOR 1 they only have Awareness, Persuade and Treat Injury. In the same vein, since Persuade is so useful, even on Taris, if someone took this request up, could they make Persuade a Class Skill for all the non-Jedi classes, rather than just the Scoundrel? Since only the PC can make use of that skill anyway. Lastly, although by no means strictly necessary, could feats from K2 be recreated in K1? Such as the Cross-Class skill feats and the increased passive Health&Force Regen feats etc? Thanks for checking this out, and thank in advance to anyone who picks this request up. Hope everyone enjoyed their Christmas.
  3. 1 point
    Have what? This is not an enduser/player resource. It's an animation for static NPCs. Unless you are creating your own mods there's nothing to be had.
  4. 1 point
    Ok so I took a look at this since I was already playing with IK constraints to see if I could create an animation with them but unfortunately it doesn't work. I don't know if I messed up something in the proccess but it doesn't recognize any movements, even though the trimesh rig is clearly animated and the keyframes are there. So I just created the animation manually: I also used the TSL drink prop and the empty hand from the same game, so that I could have the drink in the left hand. Let me know if you want it.
  5. 1 point
    Yes, some of them like first lightsaber crystal fix is in this mod though Female Dark Jedi Restoration is not because this mod features an NPC Overhaul and by the end of the mods development I will add more Dark Jedi into the game female, male and brand new As before this mod is not compatible with K1R.
  6. 0 points
    I'd expect that to be a Blender issue rather than a model one. There are plenty of longer anims in stunt models. There are existing supermodel anims longer than your anim's 11 seconds (I think one of the Pause anims is like 16 secs long). If you can export a longer version as an FBX I can convert it in Max and see how it goes.