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Showing content with the highest reputation on 11/30/2019 in all areas

  1. & here we are. I was overriding existing skin weighting when I 'converted to editable object' - it seems really silly now that I know what it was, but thank you all the same! I'm now fully ready for a KOTOR2 replay :^)
    2 points
  2. This is a little something that I'll be working on over the upcoming months. A cross-platform modding tool designed to create and modify the various file types used by KotOR's engine. A new KotOR Tool if you will. This is in very early stages so don't expect much and anticipate crashes and bugs - so save regularly! The file size is fairly large as well due to it including needed libraries inside the executable. I do intend to make this open source at some point in the future, but not for the time being. I'm testing this in Ubuntu, so I'm unsure of how stable the Mac and Window versions are so testers are appreciated. I welcome any feedback and suggestions. Whats currently implemented in v3: GFF Editor 2DA Editor TLK Editor ERF/RIM Editor TPC Viewer MDL Viewer Audio Player Saving files directly into modules Opening and extracting files from the game's data Search filter on files from the game's data Any number of game directories are loadable at one time Choose between different themes (System/Light/Dark) Download Links: Windows (7 and up, requires VC++ Redist) Mac (10.9 and up) Linux
    1 point
  3. June 2020 here we come.
    1 point
  4. Huh, I must be blind. Doing a search through the MDLs though finds no instances of LEH_light11.
    1 point
  5. In reference to the last few posts I'm happy to announce that we're officially moving 1.8's release date from Soon™ to Very Soon™ 😀
    0 points
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