Leaderboard


Popular Content

Showing content with the highest reputation on 10/29/2018 in Posts

  1. 3 points
    It happens when KTool can't find the install directory. It was coded back in the original 4CD version days, so all it knows is the registry key for that version, which it looks for to find the install directory. If you have the GOG or Steam versions, it won't see them. The fix is fairly easy, a dummy registry key pointing to the install location. See this post for details.
  2. 2 points
    A couple of things. You don't need JC's mod to port a head. They have nothing to do with one another. MDLOps in its current properly working guise is largely the work of ndix UR (and as bead-v would no doubt attest, underpins a lot of what made MDLEdit possible). The original version was by cchargin with significant additions by JdNoa. Fair Strides, in concert with VarsityPuppet, made some improvements a couple of years back, but I think attributing it to FS is overstating it a bit. Read the readme padawan, don't just look at who uploaded it.
  3. 1 point
    Thanks for the link, I'll try to fix it and see if I manage to finally make mods 😂 The port is perfect, I encountered no problems at all.
  4. 1 point
    Is it possible to add the Musics from KOTOR II when the player get dark/light side points? It would be very epic! Light Side: Dark Side:
  5. 1 point
    Well, I don't know what's causing that either, lol! Seriously, I thought it was because the game is not installed, because that was what appeared to me when TSL is not installed. Let me know if the ported head working or not, I'm trying to build the patcher version for a while.
  6. 1 point
    Well the thing is, Kotor II is actually installed on my computer, it's the one game that is always installed when I want to play something. I played it on friday to make screenshots for memes, so yeah I don't know what is going on 😅 Thank you for the port and sorry for the troubles.
  7. 1 point
  8. 1 point
    I don't really check who has or hasn't downloaded it. I think I could, but don't. I don't mind either way, though. It's reasonable to have an option to comment regardless of who's downloaded it because peopl sometimes have reasonable questions about the mod. Though again that makes the support topic redundant.
  9. 1 point
    You need the version for the game you're porting to, so in this case K1. Everything else seems fine, so if that's still not working, it's possible MDLEdit requires you to convert to ASCII, then load the ASCII before compiling. I usually do manual adjustments with KOTORMax rather than a straight port so I don't remember the specifics on that. And if that is the case, then you would likely have to do manual adjustments as well, because MDLEdit & MDLOps don't always get the smoothing groups right when converting.
  10. 0 points
    Hmm, it seems KotOR 2 is currently not installed on your end looking by the sightings. You should have TSL installed to extract its game files. 😁 Anyway, while waiting for you to install TSL; here's the ported Handmaiden's head, but at its current state it will replace the default PFHC04 in exchange. There is a method to add a new line of its appearance using TSLPatcher but I think I'll try to cover that later: Edit: You can drop all the files to the 'Override' folder. I assume it will not replace the default PFHC04 texture installed on your end because I'm using a custom header for Handmaiden's head texture. I have tested it until the intersection before the Endar Spire's Jedi vs Dark Jedi encounter and didn't seem to saw any trouble with it. Hope it works the same for you. Edit2: @KohlKatarn, try to redownload the attachment- with the former there is an issue with Handmaiden's appearance as I have her LS and DS head switched. Apologize for the inconvenience.