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Showing content with the highest reputation on 10/05/2018 in all areas

  1. 3 points
    Disney is working very hard to produce new material for @Hassat Hunter to complain about:
  2. 1 point

    Version 1.00

    34,994 downloads

    this is a t3m4 skin I have had in the works for a little while now, my usual rules apply, use this however you'd like bu give me credit and a PM, all the disclaimers and stuff apply. thanks obsidian and bioware, NO thanks Disney. ps. I used the dds format, please keep it in dds, it's way more efficient and I noticed next to no quality loss.
  3. 1 point

    Version 1.0.0

    811 downloads

    Dak's Endar Spire Retexture - A KotOR I Mod Description: This is a retexture of the Endar Spire. All maps are 2k. Bugs/Known Issues: I didn't include a replacement for every texture in the area, so you will still see a few vanilla textures. Installation: Unzip the folder and drop the files into your Override. If you don't have one, make one! Permissions: -You may use these textures in your own mods, so long as you give proper credit. -You may upload this mod to modding sites if there is no other download link. -You may NOT use these textures for any other projects. -The above permissions are applicable to any of my old mods too, regardless of what their readMe's say. Enjoy! -Dak
  4. 1 point
    Still a great movie, only one Disney produced 😕 Oh poor innocent unknowing me. Run away little Hassat, run away. This is not going to go the way you think it will. So yeah, just wanted to put that out there re-reading this topic. Necro-powers dissengage.
  5. 1 point
    You have to script it. There are examples in vanilla dialogues. I'll see if I can dig one up. Edit: I believe this is the command you need: // 143: Cause the caller to face vTarget void SetFacingPoint(vector vTarget); Perhaps something like: ActionDoCommand(SetFacingPoint(GetPosition(GetObjectByTag("CREATURE_TAG")))); Or a full example from TSL: // a_turnpcatton // This script turns the PC to face Atton. void main() { // Turn PC towards Atton. vector vAtton = GetPosition( OBJECT_SELF ); AssignCommand( GetPCSpeaker(), SetFacingPoint( vAtton ) ); }