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Showing content with the highest reputation on 08/22/2018 in Posts

  1. 1 point
    1. The Exile would be around their late 20s, while the Mysterious Stranger would be around their early 20s. 2. * I'd imagine a subtle british accent, not too heavy. (for the Mysterious Stranger) * The Exile would have a canadian or american accent. 3. No, not really. 4. Of course not.
  2. 1 point
    TYTHON: JEDI TEMPLE: COUNCIL CHAMBER When Master Vek and Vesi's turn in line came, Grandmaster Shan greeted them with a bow and a determined gaze. "Canitha Vek," she said, addressing the Miraluka first, "your role on this mission is one of scouting and reconnaissance." Vek gave a slight nod in reply. "However, since I've already delegated others for this purpose, it follows that your duties will be slightly different." "I'm to search for significant Force signatures, whether light or dark, and trace them to their ultimate source?" "Correct." Satele's expression turned from stone to steel. "You'll also take your apprentice with you, and if battle ensues, you will fight." Vesi leaned forward, aiming to protest once more that she was too inexperienced, but she bit her tongue just in time. Shan beckoned the young girl closer. "You, Knight Svari, shall not only be at your Master's disposal, but all mission leaders on your ship. Do as they say, no matter how humble their tasks for you. All are essential if we're going to succeed. With that said..." She lowered her voice to a whisper. "Your real role in this endeavor is not as a servant, but as a master of knowledge. Look for datapads, holocrons, archives, and any and all encrypted messages. You're rather skilled at decoding them, yes?" Vesi nodded. "Good. To others shall fall the duty of direct action, but to you the duties of knowing, learning and reflecting. You know the basics of battle, but against stronger opponents..." She trailed off. "Remember your training, and all shall be well. Go, and may the Force be with you." The Grandmaster bowed, as did the young Jedi. As Vesi left her place in line, she thought, So I'll be doing grunt work. Better than field work, especially if it involves killing, and yet... A biochemical signal from her skull implant told her it was high time for a recharge. All right, all right. Hold your bantha reins. I'm going. TYTHON: IMPLANT MAINTENANCE SERVICE STATION "You...you can't be serious." Goran Chano, great-grandson of the famous Opo Chano, stared at Vesi with startled red eyes. She nodded. "I'm leaving as soon as our leaders are ready. For where, I don't exactly know, but as a Jedi, I know how to follow orders." Chano shook his head. "I'm afraid for you. Too young, too untrained. I don't intend to offend, but I still think you should stay here." Vesi started to agree, murmuring in assent, then stiffened. "When duty calls, I serve. I may be a rookie, but I'm not an idiot." The Duros raised his palms in surrender. "No, no! Not what I meant. Let us drop the matter and see to your implant. Come here." She obeyed, sitting down, and he took up his tools and cybernetic components. He worked fast, yet his haste didn't impede his caution. He'd been working with augmentations such as hers for nearly three decades. Only in his hands did Vesi feel completely safe from attack. "Good, good. Fully recharged, and I added several layers of hardwired security to protect you on the mission. You need it." After a beat, he continued, "Also new feature: holoport. Plug a holo directly into your skull, and you'll be able to view it without the aid of a reader." Svari swiveled her head. "Incredible. Isn't that dangerous, though? What if someone or something attempted to hack me through it?" "As I said: added security, several layers. Do not discount it." Chano finished up his work. "Ready, set, go. I shall miss you." She stood up and gave him an impulsive hug. "Likewise, Goran. Don't worry. I'll come back stronger, having proven myself." I hope.
  3. 1 point
    I like what you are trying to do with the voice! Just not sure about the robotic effect, I think it distorts the voice a little too much.
  4. 1 point
    Well, if anyone is interested... I solved it, but in a way that I would call rudimentary at best (better method warmly welcome!). First of all, I changed the following line in k_ptar_gorton_ud.ncs if (((!GetIsConversationActive()) && (GetDistanceBetween(OBJECT_SELF, GetPartyMemberByIndex(0)) < 15.0))) { into this if (((!GetIsConversationActive()) && (GetDistanceBetween(OBJECT_SELF, GetPartyMemberByIndex(0)) < 7.5) && (GetGlobalBoolean("COLU_LISTENER") == 0))) { I had to add a Boolean to globalcat.2da in order to make this work Then I created k_ptar_cricolu0.ncs from this: void main() { DelayCommand(4.5, ActionDoCommand(SetGlobalBoolean("COLU_LISTENER", 0))); } and k_ptar_cricolu1.ncs void main() { SetGlobalBoolean("COLU_LISTENER", 1); } I replaced one of the two listeners with a female counterpart so that a few unused lines were restored as well (tar02_gostlistma.dlg). I have then proceeded to make the appropriate changes to both tar02_gostlistma.dlg and tar02_gostlistfe.dlg to make use of the two custom scripts above. I have also reintroduced the TALK_FORCEFUL animation to Gorton which would not kick in again after the player had talked to him the first time. Now Gorton won't interrupt anymore if one of the two listeners is speaking to the player.
  5. 1 point
    Well, here's an idea: make bumpmaps for the skybox textures. Picture Dantooine, Malachor, or Duxn.