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Showing content with the highest reputation on 08/14/2018 in Posts

  1. 1 point
    Hey, hey! I used to be a member on Lucasforums, back in the day when it was still active. My old name was Phantom Knight, I was most especially active on the Dantooine Theatre Company role-play forums. Chev got in contact with me and told me about this forum. Im pretty excited to be back - its a shame the old lucasforums were shut down, but as they say: one door opens, another one opens :) Warm welcomes to those who were an old member on LF and came here, as well as everyone everyone else here :) With a mix of an active lifestyle on my end, I'll try my best to mingle here every now and then lol
  2. 1 point
    Then another closes, if you're running off the logic from my typo 😂
  3. 1 point
    No, don't suggest that. If anyone had done it, they would have posted about it.
  4. 1 point
    Oof I'd suggest PM-ing DP to see if anyone took up the reskinning job.
  5. 1 point
    Zarev arrived at the door to the council chamber only to see a number of other individuals already there. He recognized two of them at Jedi despite not knowing them that well. Varik and another Jedi he had only seen a few times who went by the name Vesi Svari with someone who appeared to be her Master. He nodded his greetings to the others without saying a word as he stared at the door, lost in thought. Was there anyway I could have saved my Master? He wondered. Why would they already assign me a mission? Why was I chosen? Is this some sort of punishment for my failure? The door opened a moment later as a Jedi Master whom he didn't know pulled it open from the inside. Zarev could already see a few member of the Jedi Council. Jaric Kaedan, Master Oteg and...Grand Master Satele Shan?! The unknown Master ushered the group inside with a wave of his hand and Satele turned away from Master Kaedan towards the group as the door closed behind them. "I apologize for the short notice of this meeting but time is short." She said without preamble. "We've had a security breach here on Tython."
  6. 1 point
    TXI files alone won't work for K2. Changes to the model are required, like I did with my Shader Fixes. I included the same N_Mandalorian.mdl/mdx files in my Minor Fixes so if you want to just include the files in your mod you're free to do so (see that mod for details). Though, by the look of it, you've already made changes to the model so you may be better off correcting it yourself. In that case, all you have to do is make sure your texture file is applied on the model before exporting it. The game reads the TXI data from the texture on the model, not necessarily the texture it's using. Or you could edit the envmap entry in appearance.2da to use the shader you want, which is kind of a hack method but also works.