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Showing content with the highest reputation on 08/07/2018 in Posts

  1. 2 points
    Boy have I missed roleplaying. Glad to see it back. Name: Varik Athzaria Class: Jedi Sentinel Occupation: Jedi Knight Equipment: Two violet lightsabers; cortosis forearm sheaths (encompass the entirety of his forearms and are useful for deflecting lightsabers ); vintage red and yellow Neo-Crusader robes Age: 26 Force abilities: Telekinesis; Force speed; basic mind tricks Biography: A duelist at heart, Varik is a tireless swordsman who has dedicated his life to perfecting the art of swordplay. His signature style is a combination of Juyo and Jar'Kai, which results in a cacophony of blindingly fast and powerful strikes. Varik places great emphasis on strength training within his exercise routine, and it allows him to swing a lightsaber with great power using only one hand. Versatile, and always looking to gain a one-up on his opponents, Varik has training in numerous unarmed combat styles, such as various Echani martial arts, as well as Stava. Due to his focus on lightsaber combat, his abilities using the Force are not as well developed beyond a rudimentary level, and as such he primarily uses it latently during combat. Varik's obsession with knowledge relating to combat led him to seek out ancient Sith combat techniques from Tulak Hord's holocron. This had led to a very messy situation which involved a near-death experience at the Korriban academy and an attempted possession by Tulak Hord himself. This event left Varik scarred for a time. As a person, Varik is reserved and cool-headed. He primarily keeps to himself and often spends his off-time training. He has remained in close contact with his family on Onderon despite the Jedi precedent against maintaining relationships with them. Therefore, when things get personal and involve family, Varik will act nothing but impulsively. Such an incident occurred when a Sith Master killed several of Varik's family, as well as numerous nobles, and attempted to assassinate the Onderonian king and impose himself as regent to bring the planet under Sith control. Varik responded by slaughtering both him and the entire Royal Palace guard. When it comes to making risky decisions, he has no qualms with sacrificing innocents for either the good of more people or for the advancement of his task at hand. His penchant for never attempting to save everybody in a given situation has made him unpopular to some other Jedi within the Order.
  2. 1 point
    It generates a solid white channel only if there isn't an alpha channel given in the input image. On the plus side, I've tested stuffing unrelated things into the alpha channel of normal maps and the game doesn't seem to care. I put ambient occlusion in there sometimes... so you should be fine storing your height maps in there. So it is... If I am reading the issue correctly, the wrist issue should be present on the default p_handmaidenba.mdl file when adding tangent space & normal map? Just in terms of being able to easily replicate the issue for debugging. @bead-v interesting. I haven't done any world translation for the tangent space basis yet (IIRC). I don't actually expect this issue to be quite so directly similar. I'm thinking you need to do something more like rotating the UV map coordinates (per-island?) to match the coordinate system of the world in order for all tangent space bases to be compatible (whereas, right now, they are all mesh/UV island relative, so don't smooth together properly). How that works mathematically isn't something I know off the top of my head, that's just an initial idea.
  3. 1 point
    All of it. The planets, the characters etc.
  4. 1 point
    Will there be a "vanilla texture" version of this mod?
  5. 1 point
    Dumb problem is dumb. So, so dumb. After "fixing" my model - I decided to start over with the arms, imported the original meshes, did a new skin wrap without chopping the arms up this time - I still encountered the highlight issues on the wrists. I barely touched the wrists that time, so it turns out it wasn't anything I broke. A surprise, to be sure, but a welcome one. It took me a while to connect the dots, and I couldn't have done it without you guys, but it finally makes sense. It seems that for the tangent space calculations, direction matters. Up always has to be up. And there's probably a very good mathematical reason for that, but without knowing that, and without having reason to check for that, it took me days to see the problem on the original game UVW map. The arm UV islands point down, with the wrists at the bottom of the map. The hand UV islands, however, point up, with the wrists and the base of each finger at the bottom. Just as the polarity of the UV islands was causing a problem on the shoulder seams, the differing orientation was causing the problem on the wrist seams. Probably most of what you listed were, yeah. The only part I did an extensive mapping on was the torso. I un-mirrored and realigned the skin part and completely remapped the underwear part. For most everything else, I only moved the UV islands around to make room on the texture. The boots and necklace were from her clothing model. MDLOps had other problems with it:
  6. 1 point
    Some additional masks: I still need a few more, particularly for the full face masks, but I have enough to start trying to figure out what replaces what. I plan to edit UTIs to point to the new models, rather than just overwrite the vanilla models. That will allow for swapping things around a bit. Here's how the vanilla items are set up: I figure the Eradicator mask in the first post is an obvious choice for the Sith mask, but I'm open to suggestions for which other items should get which model.
  7. 1 point
    Playing around with some of the Jedi Knight visors. I think they will be good replacements for some of the vanilla masks: I haven't adjusted the textures yet, so they are still their default (mostly) brown. I also need to add some glow meshes for the first one, like you can see in the second and third ones. I think I'll also use an envmap for the lenses, give them a bit of reflection. Perhaps the first two could also have their lenses changed from black to something more bluish like the other two.