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Showing content with the highest reputation on 06/19/2018 in Posts

  1. 1 point
    One thing I should also mention is that your normal map needs to be in OpenGL or +Y format (also known as "right handed"). Most apps will typically export normal maps in DirectX format (-Y, left handed). It is easy to switch between the two simply by inverting the G channel of your normal map. You can tell which one you have by looking for raised details. In an OpenGL normal map, these will appear to rise out of the image. In a DirectX normal map, these will appear to sink into the image. Like so: Images taken from - https://www.turbosquid.com/3d-modeling/stemcell/materials-texturing-stemcell/stemcell-texturing-guide/
  2. 1 point
    No, they must be different names. The diffuse will be pfbselven01.tga and also have a TXI file named pfbselven01.txi. That will contain something like: bumpmaptexture pfbselvenb Then the normal map will be named pfbselvenb.tpc (or whatever else you decide to call it - just make sure it matches what is in the diffuse's TXI). It will not have a loose TXI, but it will contain the TXI data that you specified during conversion. This will be something like: isbumpmap 1 isdiffusebumpmap 1 bumpmapscaling 3 You can change the bumpmapscaling parameter to 1, 2, or 3 depending on how you find the look of the intensity. Typically the engine is pretty piss-weak with normal maps, so they need an intensity boost to see any significant effect.
  3. 1 point
    A forum like that has already been proposed a few times since the new tools started appearing. There has been mention of new forums that are supposed to be on the waiting list to be created, but I'm not sure if this one is included. A wiki is very welcome, but I think a new forum for such discussions will still be necessary. So, fingers crossed!
  4. 1 point
    You ladies sure do like your drama. Perhaps @Tyvokka can hand out some lithium tablets.
  5. 1 point
    Porting may not be a problem. All SW games I own on GOG (both KotORs, JKO/JKA, Republic commando, original Battlefront II, TFU 1&2, Empire at war) have same Disney Terms Of Use. If you read section 3 carefully, you will find the next paragraph: So, basically, Disney allows us to use their assets (not only from SW, but from all their stuff). There could be arguments about new media (such as EA Battlefront), 'cause they will also have EA's terms of use, but everything released before Disney buying Lucasfilm should be OK.
  6. 1 point
    Since it's open season on porting, why not go the whole hog? The "same series" argument is complete BS and has no basis in any sort of legal context. If you are fine about porting from TOR (which, by the way, I find hilarious was prompted by a merger with /r/kotor given how much they hate it), then why not Battlefront (original or new), JKO/JKA, Force Unleashed, etc.? Hell, why not Mass Effect, or Fallout, or any other game? And what about the other way? Can we make our own "proper" version of stuff like Aperion, porting KOTOR content into Unreal Engine?
  7. 1 point
    None of which are legal, and could attract the attention of an EA lawyer hit squad at any point. The move is such a complete 180 on previous policy that frankly I find it bizarre.
  8. 1 point
    Seriously... I'd be more worried about non-adult sexual content.