So, my WIP thread on LF died a death... as did LF. So here is my new WIP thread, featuring... the same old stuff I posted before, to be honest.
1. [K1] Tatooine Arena
So far as I remember, loss condition scripts are done. I just need to get the victory conditions done, write dialogue, install a merchant, and add a way to get to the arena on Tatooine.
2. Rhen Var
BITE OFF THE BONE, SUCK THE MARROW! Ahem. I mean. I've uploaded the 2006 trailer for Rhen Var to YouTube:
Well. The mod is a bit different these days. More recent work has included updating the galaxy map icon to something that stands up (ish):
And also getting 'frosty breath' into completed exterior area:
And something I forgot to add last time, the datapad you can get on the history of the planet:
And also producing new textures for the main part of the interior of the base, as well as implementing some of the less central plot features:
Or at least, I was until KotOR Tool's map editor finally refused to keep working. We'll see when I get back to it. I've also been writing some dialogue for one of the next modules on the list:
And doing less exciting stuff like consolidating files and harmonising filenames. That may not seem like much progress for two or three years' of modding, and it isn't. I've been busy IRL, and modding has had to take a back seat.
3.Other KotOR Modding
Aside from things I've actually released lately, I've done one or two other pieces of modding as well, such as trying out my new KotOR II textures in KotOR I:
Another project I've been on-and-off working on is attempting to make some new masks for KotOR/KotOR II, in the style of Mass Effect:
To be honest, I didn't get very far with this, because I couldn't get them to sit right on all of the head models.
I've released one of the lightsaber models I was working on, and the other I still need to re-export and hope the UV-mapping holds:
And finally, have a little M4-78 Machinima. This was originally done on request for a project, but wasn't used in the end:
I don't know when I'll next update this thread, but until then...