aneeryrlue 13 Posted July 7, 2016 (edited) Ultima Duel Room Thread http://deadlystream.com/forum/files/file/887-tsl-ultima-duel-room/ Okay guys, if you had play with my mod -or you have suggestion/idea about it, please give me a feedback here or in PM. Still I am searching for a person; -who has some modding skills (at least well-versed with kotor tool) -and want to work on this mod (long time -or even for a limited time) Here are my following plans on this modification: Until 2.0 the modification is still a beta -New Textures until 1.5-1.000 Opponents count until v2.0 (atm ~350) -100-200 New Items until 2.0 (Now it's on ~40) After -or until 2.0-Full quest lines -TSL Patcher -New item what you can use to upgrade abilities -Adding battle songs -New workbench/lab -Questline to get UDR access -Gameplay retweak, includes much more XP will need to get level up, + Feat/Attributes gain/level Future/almost sure to inject: -Cinematic characters like Darth Vader-New feats, feat re-tweak - same with Force Powers Not sure plans: -New Areas -Have some idea about fighting animations, but i know like nothing about them yet Edited July 20, 2016 by aneeryrlue 1 Quote Share this post Link to post Share on other sites
Revanator 60 Posted July 7, 2016 What would you need this collaborator to do? Quote Share this post Link to post Share on other sites
Domino5555 119 Posted July 7, 2016 I think maybe give any ideas to the author. In any case, I think we could use: Anakin Skywalker (Episode III)Obi-Wan Kenobi (Episode III)Qui-Gon JinnYodaMace WinduPadme AmidalaAayla SecuraAhsoka Tano???Count DookuC-3POR2-D2Luke SkywalkerHan SoloPrincess Leia OrganaChewbaccaLando Calrissian 1 Quote Share this post Link to post Share on other sites
Sith Holocron 2,473 Posted July 7, 2016 If he's looking for suggestions - and I'm not convinced that he is - I think that having someone edit his mod's "read me" to provide a fuller explanation of what the mod does and how it works would be beneficial. (Having it rewritten entirely by someone with a firm grasp of the English language wouldn't hurt either.) Quote Share this post Link to post Share on other sites
aneeryrlue 13 Posted July 7, 2016 What would you need this collaborator to do? Explained in PM Quote Share this post Link to post Share on other sites
aneeryrlue 13 Posted July 7, 2016 If he's looking for suggestions - and I'm not convinced that he is - I think that having someone edit his mod's "read me" to provide a fuller explanation of what the mod does and how it works would be beneficial. (Having it rewritten entirely by someone with a firm grasp of the English language wouldn't hurt either.) I caught this rather badly, but I try understand it positively.. ..and right i'm looking for suggestions too. -till then while it is well-intentioned Quote Share this post Link to post Share on other sites
Domino5555 119 Posted July 7, 2016 I know perfect English! Let me help! Quote Share this post Link to post Share on other sites
Sith Holocron 2,473 Posted July 7, 2016 Thanks, Domino5555. Quote Share this post Link to post Share on other sites
aneeryrlue 13 Posted July 7, 2016 I know perfect English! Let me help! Well Domino, work is yours. Please write something what this mod does and how it does as Sith Holocron wants then send it to me in PM. thanks 2 Quote Share this post Link to post Share on other sites
aneeryrlue 13 Posted July 7, 2016 New retextured armors and weapons Quote Share this post Link to post Share on other sites
Domino5555 119 Posted July 7, 2016 I just sent my review to Sith Holocron, but for any of you that want to read it here... Aneeryrlue's Duel Room Ultima for TSL is one of the most incredibly complex mods that I have ever used. It even surpasses the complexity of TSLRCM (Sorry guys. Still love your work, though.). With that in mind, my good friend is continuing to improve it even as you read this humble review. There is even a non-lorefriendly version of this mod currently in production. But with this lorefriendly version, you battle enemies that you would normally expect to fight in KOTOR II. The upcoming non-lorefriendly version has enemies that are from the movies, such as Stormtroopers! (Gasp!) There are two ways that you can get to this arena: one via the Medical Console that you can find in the Peragus Mining Facility (i.e. the computer that you need to open the morgue) and the Ebon Hawk's security computer. So go on and download this mod and take a break from the story and enjoy the combat that this mod offers you. 1 Quote Share this post Link to post Share on other sites
Sith Holocron 2,473 Posted July 7, 2016 A decent review! You should post it in the mod's release thread - or better yet - the mod's download page.I suggest using SithSpecter's read-me files (or mine) as the template for redoing the OP's mod's read-me file. Quote Share this post Link to post Share on other sites
aneeryrlue 13 Posted July 8, 2016 I just sent my review to Sith Holocron, but for any of you that want to read it here... Aneeryrlue's Duel Room Ultima for TSL is one of the most incredibly complex mods that I have ever used. It even surpasses the complexity of TSLRCM (Sorry guys. Still love your work, though.). With that in mind, my good friend is continuing to improve it even as you read this humble review. There is even a non-lorefriendly version of this mod currently in production. But with this lorefriendly version, you battle enemies that you would normally expect to fight in KOTOR II. The upcoming non-lorefriendly version has enemies that are from the movies, such as Stormtroopers! (Gasp!) There are two ways that you can get to this arena: one via the Medical Console that you can find in the Peragus Mining Facility (i.e. the computer that you need to open the morgue) and the Ebon Hawk's security computer. So go on and download this mod and take a break from the story and enjoy the combat that this mod offers you. Good:) A decent review! You should post it in the mod's release thread - or better yet - the mod's download page. I suggest using SithSpecter's read-me files (or mine) as the template for redoing the OP's mod's read-me file. -Domino5555 As he says i'll send you that something OP mod's readme and rewrite it please, i'll update the download page at all + readme file Quote Share this post Link to post Share on other sites
Damned 20 Posted July 8, 2016 Will definitely be keeping an eye on this one. All I ask is that any new equipment you add be properly balanced, rather than insanely overpowered. Quote Share this post Link to post Share on other sites
aneeryrlue 13 Posted July 8, 2016 Will definitely be keeping an eye on this one. All I ask is that any new equipment you add be properly balanced, rather than insanely overpowered. Depends on with what you balance it. If you want to use to play the story it's overpowered. If you want to play with it in this mod, you still die like a cheap chick 1 Quote Share this post Link to post Share on other sites
aneeryrlue 13 Posted July 9, 2016 Sand maybe? swkotor2 2016-07-09 15-11-43-83.bmp Quote Share this post Link to post Share on other sites
Voxdog 10 Posted July 12, 2016 I think the sand would work well. Maybe you could use it as a theme for certain enemies or as an optional download for personal preference. 1 Quote Share this post Link to post Share on other sites
aneeryrlue 13 Posted July 12, 2016 I think the sand would work well. Maybe you could use it as a theme for certain enemies or as an optional download for personal preference. Well, lol. It's not a bad idea at all:) anyway the module get looks like similar as Eternal Empire Jorak Uln is workin on textures Quote Share this post Link to post Share on other sites
Domino5555 119 Posted July 17, 2016 I like this texture. 1 Quote Share this post Link to post Share on other sites
Voxdog 10 Posted July 18, 2016 Yeah, the texture really makes it feel unique. Quote Share this post Link to post Share on other sites
aneeryrlue 13 Posted July 18, 2016 Soon is out. Have some things to fix left, but 1.5 is coming soon Quote Share this post Link to post Share on other sites
aneeryrlue 13 Posted July 20, 2016 Edited #1 Post - see for more info about this mod project http://deadlystream.com/forum/topic/4550-wip-ultima-duel-room/page-1 Quote Share this post Link to post Share on other sites
aneeryrlue 13 Posted July 25, 2016 New Features, like earning Emblems for upgrades. (No more with exchanging credits) 1 Quote Share this post Link to post Share on other sites
Voxdog 10 Posted July 25, 2016 Wow, having emblems is something I had never thought about! It's definitely interesting and I think it may balance the upgrades a little bit. Quote Share this post Link to post Share on other sites