Fair Strides

Download:Brotherhood of Shadow: Solomon's Revenge

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File Name: Brotherhood of Shadow: Solomon's Revenge

File Submitter: Fair Strides

File Submitted: 13 Dec 2015

File Category: Mods

K1R Compatible: Yes

 

 

WARNING:
You must download all seven (7) parts of the BoS 1.0 before trying to unpack them. The unpacker should unpack them all in a row if you start unpacking the .part01.rar file!!!

 

A note about the 1.5 bundled release:

 

The 1.5 bundled release has some bugs fixed, but it is also in preparation for an eventual 2.0 release that will only have 1 installer. This 1.5 release still has both the 1.0 and the 1.1 downloads, so you will need to download both files.

 

Bugs fixed by this bundled release are listed below.

 

This pack includes several fixes for BoS:SR, done by LiliArch. Source files included.

 

 

bossr:

  • Removed a couple of things that looked like leftovers from some other mod, because they actually
    didn't seem to have any meaning in the actual BoS:SR:
    * envmaptexture CM_BareMetal to every selectable head (causing issues with one male head that had
    alpha channel in head to make a part of hair transparent; also, potential compatibility issues)
    * appearance-change of Ajunta Pall; perfectly irrelevant for the BoS:SR storyline, and not
    mentioned in mod's readme file - personal preference of course, but there's a mod out there
    that makes the very same appearance change (which caused the feeling that it's really a leftover)
  • Fixed all the appearance issues I could find; one of them is actually set via script, that's why
    the file "rsp_kob.nss" is included


patch:

  • Removed edits that were unnecessary (because they actually did nothing the way edits were set up),
    or fixing issues that my modified scripts hopefully fix a bit differently
  • Daemon Drexl spawns lying on the floor when you return from Shadow's Bane now, even if you
    decide to spare his life; as the mechanic seems to have difficulties to believe Drexl is alive,
    it really doesn't make sense if he spawns there standing sharp as a battle droid (only to be
    stunned later when you return to Orion) while you lay on the floor like you're dead
  • Fixed the dancing quest giving you wrong journal entry because of various reasons
  • A sort-of-a fix for the Administrator's Office cutscenes
  • Fixed the "no fade-in at bos_orion2" game-breaking bug that the patch did not fix
  • Added 2 missing textures to Korriban Wastes (actually re-used 2 existing textures


Original 1.0 Review from Filefront:

Silveredge9. A name that you, as a member of the community here at KotORFiles and maybe of the KotOR section of LucasForums should be very familiar with. In 2007, Silveredge9 won the LucasForums Mod of the Year Competition with Brotherhood of Shadow. Brotherhood of Shadow has since gone on to be one of the most popular and successful KotOR mods ever to have been released.

 


After releasing the original Brotherhood of Shadow, Silveredge found that his urge for modding still hadn't gone away, so he began the production of a second Brotherhood of Shadow. Therefore, it is my pleasure to present to you here today, the sequel to the 2007 Mod of the Year, Brotherhood of Shadow: Solomon's Revenge.

 

I was one of the few people lucky enough to be a Beta Tester for this mod, meaning I had a chance to play through it a few times before it was released publically for the community to download. This mod really does prove what can be achieved if you have the determination. This mod is extremely professionally done, and has been put together very well. It has taken the storyline of the original Botherhood of Shadow and revamped it, as well as adding the Solomon's Revenge portion. This essentially means you're getting two mods in one. This download contains the Brotherhood of Shadow, as well as all of its patches and updates, with the storyline alterations, as well as obviously, Solomon's Revenge.

 

This mod has two things that the original didn't have. Voice Overs for main characters, and custom modelled area's. These two parts of the mod seem like as good a place as any to start describing, so here we go!

 

The Voice Overs are very professionaly done, and are mostly of excellent quality. Kobayashi's voice in particular is very well done in my opinion, as it is done very professionally, and you could realy believe the performance that the actor was giving. Silveredge stated previously that Kobayashi would have a similar personality to Atton Rand, in Knights of the Old Republic II: The Sith Lords, and I have to say the Voice Actor really did achieve that, along with Silver's dialogs. The other voice actors also did a wonderful job, and coupled with Silver's writing skills they produced a very professional and believeable set of performances. Kobayashi's as I said was the main one that caught my attention as being one of the best. That's not to say the others were inferior in any way, as all the voice actors did a wonderful job.

 

The custom modelled areas in this mod were made by one of the most talented 3D Modellers that this community has ever had. He is someone you are no doubt as familiar with as you are Silveredge. His name is as you have probably guessed, Quanon. Quanon will probably embarassed to see me say this, but he really has done a superb job on these areas, and really does deserve his reputation as one of the most talented modders the community has. As you will see from both the quality of the area models, and the content that Silver has filled them with, Quanon and Silver really do make a formidable team. The modelled areas are of a superb quality, and look very professional. Quanon spent a lot of time on each one, working very hard to get them to look as nice as they do. Many was the time when Quanon and I would be having a chat via IM and he'd be saying how he was working on an area for Silver. Even before the areas were all textured and lit properly, you could tell just by looking at the models on their own how much work has been put into them. Quanon would send me a batch of renders every so often throughout the project, and I would give him my opinions. More often than not my response would be 'wow'. :P

 

On top of the area's, there have also been a number of weapons modelled and textured by Quanon in this mod. You'll tell which ones they are as you come across them. ;) Inyri Forge also deserves a mention here, as she also modelled one of the weapons included in this mod. This weapon being Mandalore's Battle Axe. Incidentally, Inyri is also one of the people who leant her voice to this mod. She may not be active in the community here any more, but it's nice to know she'll still lend her skills to projects that other people are producing.

 

The attention to detail in the areas is extremely good, as you can tell just by looking at them. 3D Modelling is an incredibly skilled job, especially to the quality that Quanon works to. Both Quanon and Silveredge worked a great deal on these areas and the content included in them. It's nice to see that people really will pull out all the stops to get the best result possible. Well done to the two of them!

 

In addition to the custom modelled area's, this mod also contains a lot of reskins of existing area models, which were done by Silveredge himself. Skinning and texturing is one of Silveredges strongest skills, I feel. The reskins he has created for the areas are very professional looking, and have been worked on very hard, as is evident by the screenshots. He has obviously gone to a great deal of effort to produce these reskins and you can tell by looking at the screenshots just how much.

 

Silveredge has also produced several item skins for this mod, mainly Jedi Robes and various armours. Some of these, such as the Republic Shock Armour, (which is one of my favourite skins from this mod) are not obtainable through the course of the mod, so unless you have a little knowledge of how textures relate to the models in the game, you're stuck with having to watch other people wear them. One of the first things I did upon completing the mod was set the Republic Shock Trooper armour texture to replace the texture of the default male soldier outfit, however. ;)

 

I really don't want to say much about the storyline, as I don't want to spoil it for anyone, so i'll just say this. The dialogs have been very well written, and are mostly skippable for those among you who read quicker than the VO's speak. They are very professional, and have had as much effort put into them as the other parts of the mod, if not more, as dialog is the most important part of the mod, I think. Along with the main quest, there are also a few side-quests you can play, for a little extra fun. There may even be something nice waiting for you when you complete all the quests included in the mod. ;)

 

The storyline of the mod has been well implemented, and the mod fits in damn near seamlessly with the rest of the game. The original Brotherhood of Shadow quest has been revamped, as I mentioned earlier, and is included in this mod release. I don't want to spoil anything for you, so I won't talk about any features of the storyline, apart from that it is very interesting, well put together, and well thought out. Without Silveredges imagination and creativity, this mod really wouldn't be as good as it is. To play the entire mod, side quests and all, you're looking at something like 6 hours game play. When I tested the mod, I took just over 5 hours, and that was with the turbo cheat on, to speed up the pace ast which my PC was walking. Without that, you're definitely looking at about 6 hours, possibly longer. You'll definitely need to set some time aside if you plan on playing through the entire thing, especially if you do it in one sitting, as I did.

 

One of the features that impressed me most, was the fact that you get a lot of new Party Members throughout the course of the mod. They're only temporary, but its nice to see that Silver went to the effort to do it, to make the experience feel more whole. He could have just had the NPC's follow you around and fight on your side, which would have been a lot easier, but no, he went the full distance and had them actually recruited to your Party.

 

To begin this mod, you must go to Korriban, after you have completed the Leviathan, and speak to the Rodian Drix Kellwit in the Dreshdae Cantina. He will start everything off.

 

This is a very well put together, and well thought out mod, which has been carefully implemented, and constructed. Silveredge9 has worked very hard on this, as he did with the original Brotherhood of Shadow, and who knows, maybe he'll win Mod of the Year again this year? :P

 

I'd just like to thank Silveredge, and of course Quanon, Inyri, and the various other contributors all of which were very well chosen by Silver, for making this such a fun mod to play through. I thank Silver for making this mod what it is, for inventing it, constructing it, and obviously for releasing it to the community to play. Silver has also said that with this mod, he is retiring from modding, which is obviously sad for the community, but in a way it's a positive thing, as he has achieved what he set out to do here. He has said he will be supporting this mod, and making and releasing patches and fixes as necessary just as he did with the first mod. Congatulations Silver for making it through it all. :P

 

That's the main part over, the only thing left is a little bit of technical info related to the mod.

 

The mod uses the TSL Patcher obviously, as there are a lot of files here which need to be edited/replaced/merged. However, due to the sheer size and magnitude of this mod, I recommend installing this mod in to a clean Override folder. I might even suggest going as far as a clean install of KotOR, just to be sure. Yes, that's a little bit of hassle, but it's worth it to play through this mod. If you have a save after completing the original BoS, there will be a few problems of you use it to play this mod. It would be best to use a new save, where the original BoS hasn't been played, so as to get the full experience. You do not need the original mod installed to install this one. In fact, it's preferrable that you don't have it installed.

 

Well, that's it from me. Now it's just up to you guys to download the mod and play. Make sure to post back here and give Silveredge some feedback, it's the least he deserves for all his hard work.

 

Enjoy!

 

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

 

-Marius

 

 

Original 1.1 Review from Filefront:

Silveredge9 is back with a 1.1 update to his hit mod Brotherhood of Shadow: Solomons Revenge for the first Knights of the Old Republic game. This update makes the following changes:

 

- Adds a workaround for the cutscene bug where the player would sometimes not enter the Administrator's office.
- Adds a workaround for the cutscene bug where the Administrator's droids would sometimes not enter his office.
- Fixes a bug where sometimes the screen would not fade in at the beginning of bos_orion2.mod.
- Makes it possible to freely travel to the Residential Level and beyond following the completion of the main questline.
- Disables "Mass Transit to Ebon Hawk" feature on some modules.
- Revises difficulty of the 4 final vision battles.
- Tweaks difficulty of bos_chamber.mod Solomon boss fight.
- Revises the strength of Mandalore's Axes.
- Revises the difficulty of the Mandalore boss fight.
- Fixes a bug where Nat Koh would teleport outside of the Leisure Officer's appartment upon loading from a save created during the climax of the Backwater Entertainment quest.
- Removes South Beach area transition in bos_sintem.mod.
- Adds alignment scripts to certain dialogue choices in vision1.mod.
- Fixes a bug where the journal would be updated with a blank quest entry after Shadow is added to the party.
- Fixes a bug where it was possible for the corrupted messenger to spawn when you enter Korriban with Shadow in the party after the original confrontation.
- Fixes a bug where it was possible to open certain plot specific locked doors with a really high security skill.
- Fixes a bug where Shadow would respond with her standard dialogue if spoken to during the bos_chamber.mod Solomon boss fight.
- Corrects reported spelling/gramatical errors.

 

Given the size of this mod, it has remarkably few bugs in it even without this update, so this is definitely the icing on the cake. :P

 

Make sure to download and install the mod before installing this.

 

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

 

-Marius

 

 

 

Click here to download this file

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Woah. Hard to believe this mod is still getting updates after all these years. Can't wait to see what 2.0 will update. Thanks for all the efforts on the many mods you have made Fair Strides.

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Oh my goodness, this mod is amazing, i absolutely love it, good to see some updates to this mod.

 

This mod was incredibly well made, not even slightly kidding, it blends in with the game so well, sometimes it is tough to tell if it is even a mod!

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Yay! Downloading now! I'm curious though, hows the comparability with the Restoration mod?

well it does say its compatible, I thought that was the main reason for this update

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Well it does say its compatible, I thought that was the main reason for this update

Reportedly by assessing the files, there was no incompatibility between the mods...

 

This update serves three purposes:

 

1. Cleans up the installers due to the LiliArch's fixes.

2. Serves to ensure the mod is still available on the internet, with permissions intact.

3. Assures the compatibility between BoS:SR and K1R.

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Reportedly by assessing the files, there was no incompatibility between the mods...

 

This update serves three purposes:

 

1. Cleans up the installers due to the LiliArch's fixes.

2. Serves to ensure the mod is still available on the internet, with permissions intact.

3. Assures the compatibility between BoS:SR and K1R.

Ah... well thanks for that FS, might have to do another playthrough now that it is 100% confirmed compatible

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Reportedly by assessing the files, there was no incompatibility between the mods...

 

This update serves three purposes:

 

1. Cleans up the installers due to the LiliArch's fixes.

2. Serves to ensure the mod is still available on the internet, with permissions intact.

3. Assures the compatibility between BoS:SR and K1R.

I know that this question might sound stupid, but...

Is there any other servers to download from? Because my downloading speed is about 10kB/s, probably because of my location.. I understand that this is DS and you don't want to paste those files anywhere, but I guess I need both BoS:SR_1.0 and Patch_1.1 to get it working..

Anyway, just wanted to ask if there is such possibility. If not, I'll simply have to wait.

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I know that this question might sound stupid, but...

Is there any other servers to download from? Because my downloading speed is about 10kB/s, probably because of my location.. I understand that this is DS and you don't want to paste those files anywhere, but I guess I need both BoS:SR_1.0 and Patch_1.1 to get it working..

Anyway, just wanted to ask if there is such possibility. If not, I'll simply have to wait.

Forgive me if this sounds stupid, but I don't see how a different server would help with the download speed...

 

Tonight, net allowing, I will reupload the 1.0 as probably 50MB chunks (maybe 75 or 100MB) to allow easier downloading for slower connections (Hey, it took me a good 6 or more hours to upload it...).

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Well, I meant, normally I can download things with speed about 100x faster so.. Yeah.

 

Also, I meant Mediafire and such, as a source of downloading. 

 

If that's not possible then just nvm. 

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Maybe the location of the server (probably the bandwidth of it, I assume? I must admit, I'm no network expert) and at least the current load of the server (it's faster to downlad from server that has currently 1 user on it, than from a server that has 10 000 users on it) could have some effect to it?

 

Well, that was directed to FS and not you, batu222. Of course, it's possible your net is just being slow (network connections keep doing that when you least want it). Do you have higher speeds from other servers, right now?

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Maybe the location of the server (probably the bandwidth of it, I assume? I must admit, I'm no network expert) and at least the current load of the server (it's faster to downlad from server that has currently 1 user on it, than from a server that has 10 000 users on it) could have some effect to it?

 

Well, that was directed to FS and not you, batu222. Of course, it's possible your net is just being slow (network connections keep doing that when you least want it). Do you have higher speeds from other servers, right now?

 

Yes, I've just downloaded one Client File and it's fine. 

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Have you tried another download from DeadlyStream? Or stopping the download and then starting it again? I know that sometimes browser just bugs in that part and takes forever to download a file that downloads in five seconds five minutes later.

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Have you tried another download from DeadlyStream? Or stopping the download and then starting it again? I know that sometimes browser just bugs in that part and takes forever to download a file that downloads in five seconds five minutes later.

Yep, I've already tried few times. Unfortunately, there's no difference.. 

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Forgive me if this sounds stupid, but I don't see how a different server would help with the download speed...

 

Tonight, net allowing, I will reupload the 1.0 as probably 50MB chunks (maybe 75 or 100MB) to allow easier downloading for slower connections (Hey, it took me a good 6 or more hours to upload it...).

And I thought my net was slow :/ some servers are better than others, but there are many variables involved, the server deadlysteam works on is great, I have no issues downloading stuff from here, yet if I download the same mod from moddb (Take TSLRCM for example; which takes about ten minutes to download from deadlysteam, took me around 2hrs to download from Moddb), it takes longer

 

 

Yep, I've already tried few times. Unfortunately, there's no difference.. 

try clearing your cookies and all that crap... than try downloading the mod

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And I thought my net was slow :/ some servers are better than others, but there are many variables involved, the server deadlysteam works on is great, I have no issues downloading stuff from here, yet if I download the same mod from moddb (Take TSLRCM for example; which takes about ten minutes to download from deadlysteam, took me around 2hrs to download from Moddb), it takes longer

 

 

try clearing your cookies and all that crap... than try downloading the mod

 

 

No no no - my net is alright xD Well, I'll try different things. 

 

Anyway, thanks for help :)

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Reportedly by assessing the files, there was no incompatibility between the mods...

 

This update serves three purposes:

 

1. Cleans up the installers due to the LiliArch's fixes.

2. Serves to ensure the mod is still available on the internet, with permissions intact.

3. Assures the compatibility between BoS:SR and K1R.

You do realize that the main reason for the fixes in BoS:SR (the "main" installation, not the patch) is to fix the screwed appearances, that cause visual incompatibilities with other mods that change the appearance.2da... right? (Characters only, though, not placeables, because I'm stupid and didn't realize there was an issue, too.)
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You do realize that the main reason for the fixes in BoS:SR (the "main" installation, not the patch) is to fix the screwed appearances, that cause visual incompatibilities with other mods that change the appearance.2da... right? (Characters only, though, not placeables, because I'm stupid and didn't realize there was an issue, too.)

Yes?

 

I had thought I'd covered that with the changelog and saying that it cleaned up the installers... Sorry.

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You did, but then you said that there was no incompatibilities between the two mods to begin with... I thought that I could point out that visual compatibility issues are compatibility issues, too.

 

...ewh, too many times of "compatibility" for today. Have to quit before I forget how it's typed.

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Uhm, well.. It's me again - with the same problem :/ 

 

Yeah, I can't still download this mod, because of that strange downloading speed. For sure it's not a problem with my internet, because I can download other things well. I saw that I've that problem only with this modification..

So here comes the question - to FS - could you post that both files somewhere else? Like mediafire etc., and then place a link in this thread? I know, it'll take long, but surely it will help A LOT for people like me. 

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OMG, nvm..

Looks like uhm, I just had to download it at 2:30 at night (UTC +1) to have a normal download speed.. Finally, after so many days, at Christmas :D

That was a nice gift I must admit.

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