KOTOR1 "Canon" Animated Galaxy Map 1.2

   (5 reviews)

2 Screenshots

About This File

AUTHOR: Sith Holocron
FIRST RELEASE: 21 FEB 2017
CURRENT RELEASE: 24 JUL 2024
GAME: Star Wars Knights of the Old Republic I [Not recommended for Star Wars Knights of the Old Republic II]
 
Description:
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The Galaxy Map texture of the Ebon Hawk was originally sized at 128x128. It is now sized to 512x512. In addition to the resolution bump, the actual texture is now animated.


So . . . what’s different?  The planets are now in the positions as laid out in Kexikus’ Canon Galaxy Map for KotOR 1 version 1.1 (http://deadlystream.com/forum/files/file/479-canon-galaxy-map-for-kotor-1/)

Note: The LEH_scre03 texture is the Galaxy Map *before* you click on it, that is when you can see the rest of the cockpit.

Not recommended for use in KOTOR2.  (For KotOR2, use this mod instead.)

There are TWO different versions of the Galaxy Map texture that you can use!
- Version 1: The original planets as laid out in the original un-modded game. This texture uses Tatooine as the spinning planet. It has 12 frames of animation.
- Version 2: In addition to the original planets, I've added Ord Mantell to the map.  This texture uses Dantooine as the spinning planet. It has 17 frames of animation.

Installation:

Choose the version that bests suits your uses.  Grab the files from that file folder and drop them into the following folder:
SWKotOR/Override
 
Uninstallation:
 
Take them out again.
 
Known Bugs:

None known at this time.
 
Legal Disclaimer:

 
All materials and copyrights belong to LucasArts, and Bioware Corp.

I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.

I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever.

I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.


 
Credits:

Kexikus: Help with putting together this mod.
LSaberDuelist and OldFlash (of LucasForums) for their instructive discussion and tutorial at LucasForums.
(http://www.lucasforu...ad.php?t=153502)


What's New in Version 1.2   See changelog

Released

Version 1.2: When putting together the Foreign Language edition of this mod, I noticed that the text looked crisper on the new versions.  So I redid the text for the English version 2.

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UltraRobert

  

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N-DReW25

  

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LordMerek

  

ESSENTIAL MOD. Not sure if back in the day the canon positions of these planets were not yet available or if the developers just put each planet in a random location, regardless of the reasons I cannot stand it and need my mod fix which this takes care in a simple way. Doesn't matter what other mods I have installed or what type of mod build I'm putting together, this is permanently in my override folder and will never leave it. Thank you Sith Holocron for this mod and Kexikus for the original mod.

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captain_lb

  

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