Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords 4.1

   (17 reviews)

4 Screenshots

About This File

THE UPDATE IS FOR STEAM USERS, PLAYING THE ASPYR VERSION IN 2K.

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Title: Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords

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Special Thanks to the following individuals:

Alien - For the original version of the 16x9 mod, without which none of this would have happened.
tk102 - Since GFFEditor broke stuff and KGFF saved the day, teekay deserves some recognition for his awesome (TSL-friendly) tool.

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Original mod info (including link to download and screenshots) can be found here:

http://steamcommunity.com/app/208580/discussions/0/864975632546978851/

As you can see, Alien's work is remarkable. Unfortunately, v.1 has some issues with the Actions UI in the lower left (mines and force form are borked, and the action description hovers over the menus rather than displaying above, making the arrows a pain to use).

After some digging around, I was able to fix these issues and am releasing the fix with Alien's permission.

*CD/DVD/GOG/Steam (Non-Aspyr) Installation Instructions*

  • Download the GOG version
  • Extract the download
  • Select either the 16x9 or 16x10 version (not both)
  • Copy the folder to Override

To uninstall, remove the installed files.

*Steam (Aspyr version) Installation Instructions*

  • [Optional, but recommended] Find equip_p.gui in the game's install directory and make a backup
  • Delete equip_p.gui from the install directory
  • Extract the contents of the download to Override.

To uninstall, remove the installed files.


What's New in Version 4.1   See changelog

Released

  • v4.1
  • Readded v3 as an download option for GOG users

 

  • v4.0
  • Support for 2k
  • Mostly left the main UI alone except to fix a bug with action bar description
  • Most of the extent of the new mod can be seen in the menus, where UI elements have been resized for consistency or to resolve skewing caused by upscaling from 800x600.

 

  • -New in 3.0
  • * For 1920x1080: The UI has been been completely re-written. Alien's original version with all fixes up to 2.02 is included in this download. Players with 16x9 should install either 3.0 or 2.02, but not both.
  • * For 1680x1050: Gameplay buttons have been consolidated (I really liked how this turned out in the new 16x9 version and applied the changes here as well). A bugfix has also been applied that resizes and relocates the level-up and debilitated decals for Char1 party member avatar.

 

  • -Fixes in v2.02
  • * Fixed issue where Item Lost indicator was placed in the same location as the Alignment Shift indicator. This fix is only recommended if you are using the 16x10 version of the mod.

 

  • -Fixes in v2.01
  • *Fixed issue where down arrow for the personal shield action button was placed in the same location as the up arrow. This fix is only recommended if you are using the 16x10 version of the mod.

 

  • -Fixes in v2.0
  • * Support for 16x10 resolution (optimized for 1680x1050)
  • * "bark bubble" will now appear when mini-map is disabled (both 16x9 and 16X10).

 

  • -Fixes in v1.54
  • * Resized NPC name and health bars to correct 16x9 dimensions.
  • * Resized all minimap elements to correct 16x9 dimensions.
  • * Applied all 1.1 and 1.4 fixes to "clean" download of Alien's original .gui file in order to resolve character portrait issue introduced in v.1.4 (caused by me monkeying around, trying to make it pretty for 16x10)

 

  • -Fixes in v1.4
  • * Bug that inaccurately displayed enemy health has been fixed.
  • * Buff decal for 3rd party member's avatar was set to the incorrect height and would not display
  • * Nav arrows for passive Jedi powers were not set to the same height as all other Action Buttons.
  • Like 7
  • Thanks 1



User Feedback

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This will probably be my last update for this mod. I've moved on to building a 16x10 friendly version.

 

If anyone finds any glaring bugs, let me know and I'll have a look. 

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2.0 is up. I didn't get as much time to play this weekend as I'd hoped but I finally managed to test everything in the 16x10 folder and confirmed that it's bug free for 1680x1050. I had also hoped to finish up the documentation, but alas, that's going to have to wait.

 

v3 (if it happens) will be a mostly re-written version of 16x9 that fixes a lot of the math in Alien's release. If v3 doesn't happen, an update will be published at some point that will include modder's resource information so that no one ever has to learn this stuff from scratch ever again.

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v3 is out. I'm still working on the documentation but didn't see the point in sitting on this for another week just so that I could finish the modder resources. All work/testing was done in 1920x1080 so there shouldn't be any surprises, but please let me know if I missed anything.

 

Please note that the content of the folder marked "Alien" is Alien's original with all bugfixes up to v2.02. The download now contains 3 versions of the UI: 16x10, 16x9 v2.02, and 16x9 v3. Please be sure to only install one of these.

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I'm going to try it, because I'm adventurous, but is there a way to convert this to KOTOR as well (or rather is the GUI of KOTOR 2 a copy of the GUI files from KOTOR 1?....

[spoiler]Is this backwards-compatible?[/spoiler] 

If not, do you know any good mods for the KOTOR 1 Widescreen UI? (the ones I tried did not work)

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Most likely, you edited swkotor2.ini to 1024x768. Normally, changing the resolution in the game's options will over write whatever setting are in the .ini, however if your ini is set to read only, then that may explain why changes aren't sticking.

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Yeah I ended up just manually setting the height and width in the swkotor2.ini. Other than that the UI stuff works like a charm.

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Most likely, you edited swkotor2.ini to 1024x768. Normally, changing the resolution in the game's options will over write whatever setting are in the .ini, however if your ini is set to read only, then that may explain why changes aren't sticking.

Mod works well, if your INI will keep the changes. Mine isn't read only and still won't keep the changes. The game keeps changing it back to 800x600. Talk about frustrating.

 

But if you can get that to work (however it's done), I'd recommend this.

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I've heard a few people say that the .ini hack won't work for them and I don't think anyone ever figured out why. One important thing to do is make sure the change is made both under Display Options and Graphics Options (note that the order is reversed, too). Graphics Options seems to be the deal breaker, but the rumor is that it really needs to be both. I hope that helps.

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Hi!

 

Does this work with the Steam version of KoTOR: TSL? v2.02.

 

Also do I need to patch a lower v2.1 exe for the game to be able to run at 1920x1080p? Or do I just need the files from Alien UI Fix 1920x1080p?

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Again, this is a UI mod, not a resolution hack. However you get TSL into WS is up to you. Alien's UI fix has a few bugs that were resolved through various releases up to v2.02 (so v1 from his steam site is not recommended).

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my monitor is a 1366x768 and there are no options for this, how do i get it to fit my screen?

 

Check Xuul's guide in the TSLRCM section of the forum.

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Not sure why this was reported broken; the file downloads just fine. I've contacted the moderators to have the flag removed.

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