27 Screenshots

About This File

Introducing: Sleheyron Story Mod.

A brand new planet expansion to add to your next KOTOR play-through: Sleheyron!

Built upon the Sleheyron demo mod by the legendary SithSpecter (with his permission), this new mod adds a huge new story that brings this lost-absent planet back to KOTOR.

This mod contains the following new content: 

I was inspired by SithSpecter’s work, and I’m hoping in the future my mod will be compatible with his. It would be a worthy venture for me to undertake to make our Sleheyron stories co-exist. After all, I owe him a HUGE debt of thanks for permitting other modders to build off his Sleheyron demo!

This new mod is my first ever project, and I’m quite excited to share it with you. Sleheyron will feature:
 
1: A roughly 5 hours long story, voice-acted (no AI voices either).
2: A fully-voice acted new party member, complete with a post-Sleheyron story and romance (The new companion can even do the Leviathan rescue!).
3: 25 new modules of various shapes and sizes (including the four published by SithSpecter, which are amazing and I owe him a huge thanks!)
4: New weapons and armor.
5: Lots of connections to Tales of the Jedi, as I am a big fan of those comics.

The most recent, and presumably final, version of this mod that I have uploaded is called "Sleheyron+." This version of the mod comes with a few useful qualities: It uses Holopatcher for easy installation, it is compatible with other mods, and it has a few improved textures and voice acting.


If you are interested in using other mods, please follow these instructions:
1: If you are using the KOTOR 1 Community Patch, or the KOTOR 1 Restored Content Mod, or the KOTOR 1 Community Patch with Restored Content, download that mod FIRST BEFORE SLEHEYRON!
2: If you are going to try BOSSR (reminder: this has not yet been tested by me), download it AFTER Sleheyron.

The story for Sleheyron: Story Mode starts shortly after the player gets their main mission from the Jedi Council on Dantooine. There is a save file in this mod that will allow players to skip right to that moment with a pre-built character. Then you just need to fly to Sleheyron... But I also encourage players to make their own characters, too!

Sleheyron can be visited at any time between Dantooine and the Unknown World. I, of course, recommend going early to enjoy the new companion as long as you would like.

Some acknowledgements!
 
Modders:
Of all the people I need to thank, there are two above all others:
First and foremost, the absolute biggest thanks to SithSpecter: Not just for creating the Sleheyron Demo that this mod is built off of, but for granting permission to use that Demo. When the day comes your Sleheyron Restoration Mod is complete, I know that it will be the very best Sleheyron mod out there!
And right after SithSpecter is my good friend, The_Chaser_One. Chaser has been an extremely great friend (and a talented new KOTOR modder himself) and is responsible for making this mod compatible. He's talked through many ideas, he was the best beta tester anyone could ask for, and he really did work hard to make this project a better one to share with all of you. Thank you for your help, Chaser- really!

 
Thor110, for helping me out with the basics of module design, as well as introduced me to some cut modules to use.
DarthParametric, for teaching me to retexture NPCs as well as two "larger creature" mods that became resources for Sleheyron (is there a single KOTOR mod out there that he hasn't been credited on?).
SithHolocron, who early on helped teach me how to retexture modules.
ZobiZob, for amazing YouTube tutorials for how to use Holocron Toolset and solving my problem with playing movies.
GlaspyLawson, who learned modding at the same time as me, and shared his knowledge; and for contributing a side quest to Sleheyron!
JC for just answering so many of my questions through the entire modding process.
Really, the whole Mod Development KOTOR Discord Group! Thank you for either offering advice or tolerating my simplistic questions!
 
Testers:
Mikael, the absolute most enthusiastic alpha tester anyone could ask for.
StellarExile, who helped me out with learning how to use the patcher.
MistahJayGarrick for his high praise of the story content (and occasional blunt, but necessary, advice).
 
Tool Developers: 
Cortisol and W1z4rd designed and kept updated the incredible Holocron Toolset, that was instrumental in this mod's design. I owe them a massive thanks for their work, and the hours they spent helping me out with bug-fixing! And also Wizard for a pretty fun voice, too. 
 
Voice cast:
LadyWarden, the talented actress that gave us the incredible voice of Vima; giving this long-standing fan-favorite character a perfectly excellent rendition (she was also an excellent audio assistant and helped design the load screens).
 
Mikael, for various voiceovers around Sleheyron that made the planet feel alive (including the dulcet tones of an exhausted Hutt).
C4 for the excellent performance as Commander Forcay, praised by a tester as "Sounds exactly like a NPC from KOTOR!"
PuckShadows for his Sith Lt. Savage.
Juice Phanta for a pitch-perfect protocol droid.
Black Rose for literally hundreds of Iridorian mercenary lines, giving me an impressively huge range of pitches to work with.
Schofield-HD for an officer of vice and virtue (and more roles to come in Sleheyron 1.1!)
Gwoopp and MerakiSky for two fun little roles in the Sleheyron cantina.
 
Companies:
Of course, BioWare and Lucasfilm, for making this game that we all enjoy so much.
NexusMods and Deadly Stream for being the places to discuss and host mods.
Discord for enabling communication that made this mod a collaborative effort.
 
Final Dedications: 
My wife, who tolerated me spending nearly six months isolated to make this.
To a relative who isn't around anymore to enjoy Sleheyron. I think this mod would make you proud! (even if you did spoil this game for me)

My apologies if I missed anyone else; but I appreciate all of your hard work!


I hope you all enjoy Sleheyron: Story Mode!

What's New in Version 2.0.1   See changelog

Released

Introducing "Sleheyron+," a 2.0 version of the mod! Introduced in this last major update for Sleheyron is:

  • HoloPatcher integration.
  • Compatibility with K1CP and K1CP-Restored (and, theoretically, BOSSR- but this is untested!).
  • A few optional very nice load screens and character textures.
  • A soundset for the new companion!

I hope you all enjoy playing the mod! Please keep me posted if there are any new glitches, though!

Current known issue: The Eastern Dune Sea module on Tatooine is restarting every time the player enters it. As a short-term fix for this issue, I've moved the corpse related to Bastila's side quest to outside the Krayt cave. This allows the quest to be progressed.

  • Like 15
  • Thanks 2
  • Light Side Points 2



User Feedback

Recommended Comments



Just curious... are you aware that during the scene after the Leviathan (using the 1.0 at the moment.), trying to talk to T3 softlocks the game until you reload?

Share this comment


Link to comment
Share on other sites
2 hours ago, Panther said:

Just curious... are you aware that during the scene after the Leviathan (using the 1.0 at the moment.), trying to talk to T3 softlocks the game until you reload?

Fixed in update 1.1.2. :)

  • Like 1

Share this comment


Link to comment
Share on other sites
7 hours ago, SAO1138 said:

Fixed in update 1.1.2. :)

Right, thanks. Just curious, why does the site offer both versions? Or is it a patch?

Share this comment


Link to comment
Share on other sites
1 hour ago, Panther said:

Right, thanks. Just curious, why does the site offer both versions? Or is it a patch?

DeadlyStream gives the option to download any version that has been uploaded since the mod's release. You can download any version of Sleheyron at any moment. Just pick the newest one and you'll be fine. HoloPatcher version's coming soon.

  • Like 1

Share this comment


Link to comment
Share on other sites

Just curious why it's listed as formerly the Volcanic planet? KOTOR lists Korriban as the Volcanic planet and we do see Lava in the area below the Jedi Academy version of the Tomb of Marka Ragnos.

Share this comment


Link to comment
Share on other sites
16 hours ago, Panther said:

Just curious why it's listed as formerly the Volcanic planet? KOTOR lists Korriban as the Volcanic planet and we do see Lava in the area below the Jedi Academy version of the Tomb of Marka Ragnos.

Korriban isn't volcanic. At least it was never supposed to be. No sign of lava in KotOR nor SWTOR. However you do remind me that I need to play that jedi game lol. Anyway, the planet types are oceanic, arboreal, grassland, desert, barren, and volcanic. Sleheyron is volcanic, Korriban is barren (even though from what I understood volcanic is the planet type on the galaxy map, you can tell Korriban is barren, it's just obvious).

Share this comment


Link to comment
Share on other sites

Not sure if it's just me. Clear install, no mods except widescreen, did the k1cp then your mod, it's causing a black screen after endar spire after the dream sequence, Carth isn't properly loading, the screen stays black with music playing. I really can't tell what's happening. Only k1cp then sleyheron+ with holopatcher. Let me know if there's any assistance!

Share this comment


Link to comment
Share on other sites
1 hour ago, Dotalink said:

Not sure if it's just me. Clear install, no mods except widescreen, did the k1cp then your mod, it's causing a black screen after endar spire after the dream sequence, Carth isn't properly loading, the screen stays black with music playing. I really can't tell what's happening. Only k1cp then sleyheron+ with holopatcher. Let me know if there's any assistance!

Thanks for reaching out promptly. Yeah, you aren't the only one who has reported this issue. I haven't been able to reproduce it on my end yet, so I'm having trouble finding out what has caused the glitch. I think I'm going to take down the mod for the weekend until I can make a solid fix. If you have Discord and would be interested in testing some fixes with me, could you kindly message me there? Username is sao1138. If not, I do understand, and I'll try to find a different volunteer.

Share this comment


Link to comment
Share on other sites

Hello there, I'm new to this site so if I type anything weirdly just let me know.

I noticed completely by chance that this mod that I have just played through for the first time ever got updated only a few hours ago. Imagine that timing, lol. I want to offer my congratulations on a story mod that I thought was very well balanced experience both in quality and length; all things considered.

I do have a couple of questions / bug reports though. Seeing as how this mod just got updated, I'm not sure if these have been addressed, or if not, if any maintenance is planned for the mod in the future. Feel free to let me know whatever the case maybe; or not. I'll be honest I thoroughly enjoyed the mod and these problems didn't cause much of an issue, just things I noticed.

I should preface that I had K1CP and RC + K1CP installed. Then I installed Sleheyron, and then I had BOSSR installed after that. I do not know if any of the glitches has to do with any incompatibilities that your new version of the mod addresses.

--

First, there was a quest that seemed oddly open ended in the quest screen. The 'A Matter of Spice and Virtue' Quest seems incompletable, as in, there was nothing in it. I did the Czerka base last in the trio of areas to complete before heading to Bogga but then there was basically nothing for this quest to do. You get it, immediately hit the rising action / climax of the story (no spoliers), and then story gets resolved in the big finish with no chance for this quest to have done anything.

Perhaps I'm just missing a step completely? Maybe if I do the Czerka base first I can investigate the culprit? I dunno. It just felt oddly absent that now it will sit in my active quest tab forever.

I just talked to short stack in the Flophouse and I was able to sell him something that a certain someone drops and he says things to progress the quest. I'm going to assume if I do this earlier and bump some other elbows there's a bit more I can uncover. 

Secondly, the quest 'Enforcer In Need' was legitimately bugged as far as I could tell. I did all the steps to get T2-N1's data interface which has ship launch codes, but after I acquired this item I couldn't talk to T2-N1 anymore, and I didn't get the option to give it to the Enforcer either (I only had 'come back later' or 'time to die' dialogue options). I'm not sure if anyone else has experienced this problem. (You can also sell this item, I'm not sure if that's intentional.)

Also if you kill the Enforcer the quest doesn't update which didn't feel intentional since the quest is about named for the Enforcer.

Third, I could not use any of the spicepac healing items at all. I'm used to Kotor's wonky unusable 'usable items' so it didn't bother me, but I just thought I'd mention it.

This concludes my bug report. Everything else worked smoothly besides some very minor bugs and glitches that aren't important enough to list.

I just finished playing the planet Sleheyron moments ago. I haven't done any of Vima's character interactions after the quest, that's how fresh I am to this, lol. 

--

I also have some more general questions about the mod.

I don't know how I'm supposed to get a Terenterek egg from Yavin IV. I thought maybe there'd be something on the Yavin IV space station, but I'm not sure. Maybe when I get further into the game's overall progression (I've only done Tatooine fully) like on Korriban or something, or perhaps the station Rodian will have it for sale? I'm unsure about this quest. 

I was unable to find the 2nd Krayt Dragon Pearl shard. I suspect it's supposed to be a reward from either the Enforcer or from the Beast Master upon getting the egg. Is this correct or did I miss something else? I just want to know if I missed the shard or if it's tied to a quest I haven't done. It felt strange to have shards 1, 3, 4, and 5 but not 2.

--

Anyway, that's all I wanted to say. Sorry for the long ramble. I really enjoyed the mod and I know this took a ton of time to work on so once again I'd like to offer both my congratulations and admiration. BOSSR suddenly has a lot to live up to when I do manage to reach it in my current save file.

I thought the custom made landing and leaving ship animations were very cute.

I was slightly upset that I'm not allowed to kill Vanessus.

Share this comment


Link to comment
Share on other sites
9 hours ago, TotalDramaGamer said:

Hello there, I'm new to this site so if I type anything weirdly just let me know.

I noticed completely by chance that this mod that I have just played through for the first time ever got updated only a few hours ago. Imagine that timing, lol. I want to offer my congratulations on a story mod that I thought was very well balanced experience both in quality and length; all things considered.

I do have a couple of questions / bug reports though. Seeing as how this mod just got updated, I'm not sure if these have been addressed, or if not, if any maintenance is planned for the mod in the future. Feel free to let me know whatever the case maybe; or not. I'll be honest I thoroughly enjoyed the mod and these problems didn't cause much of an issue, just things I noticed.

I should preface that I had K1CP and RC + K1CP installed. Then I installed Sleheyron, and then I had BOSSR installed after that. I do not know if any of the glitches has to do with any incompatibilities that your new version of the mod addresses.

--

First, there was a quest that seemed oddly open ended in the quest screen. The 'A Matter of Spice and Virtue' Quest seems incompletable, as in, there was nothing in it. I did the Czerka base last in the trio of areas to complete before heading to Bogga but then there was basically nothing for this quest to do. You get it, immediately hit the rising action / climax of the story (no spoliers), and then story gets resolved in the big finish with no chance for this quest to have done anything.

Perhaps I'm just missing a step completely? Maybe if I do the Czerka base first I can investigate the culprit? I dunno. It just felt oddly absent that now it will sit in my active quest tab forever.

I just talked to short stack in the Flophouse and I was able to sell him something that a certain someone drops and he says things to progress the quest. I'm going to assume if I do this earlier and bump some other elbows there's a bit more I can uncover. 

Secondly, the quest 'Enforcer In Need' was legitimately bugged as far as I could tell. I did all the steps to get T2-N1's data interface which has ship launch codes, but after I acquired this item I couldn't talk to T2-N1 anymore, and I didn't get the option to give it to the Enforcer either (I only had 'come back later' or 'time to die' dialogue options). I'm not sure if anyone else has experienced this problem. (You can also sell this item, I'm not sure if that's intentional.)

Also if you kill the Enforcer the quest doesn't update which didn't feel intentional since the quest is about named for the Enforcer.

Third, I could not use any of the spicepac healing items at all. I'm used to Kotor's wonky unusable 'usable items' so it didn't bother me, but I just thought I'd mention it.

This concludes my bug report. Everything else worked smoothly besides some very minor bugs and glitches that aren't important enough to list.

I just finished playing the planet Sleheyron moments ago. I haven't done any of Vima's character interactions after the quest, that's how fresh I am to this, lol. 

--

I also have some more general questions about the mod.

I don't know how I'm supposed to get a Terenterek egg from Yavin IV. I thought maybe there'd be something on the Yavin IV space station, but I'm not sure. Maybe when I get further into the game's overall progression (I've only done Tatooine fully) like on Korriban or something, or perhaps the station Rodian will have it for sale? I'm unsure about this quest. 

I was unable to find the 2nd Krayt Dragon Pearl shard. I suspect it's supposed to be a reward from either the Enforcer or from the Beast Master upon getting the egg. Is this correct or did I miss something else? I just want to know if I missed the shard or if it's tied to a quest I haven't done. It felt strange to have shards 1, 3, 4, and 5 but not 2.

--

Anyway, that's all I wanted to say. Sorry for the long ramble. I really enjoyed the mod and I know this took a ton of time to work on so once again I'd like to offer both my congratulations and admiration. BOSSR suddenly has a lot to live up to when I do manage to reach it in my current save file.

I thought the custom made landing and leaving ship animations were very cute.

I was slightly upset that I'm not allowed to kill Vanessus.

Hey there. Glad the mod was (mostly) enjoyable! First a quick question: Did you install the 2.0.1 version of the mod? That's the update that came out a few hours ago, and to my knowledge has fixes for the Enforcer quest... and I am about 99% certain it includes fixes for spicepacs. If that was the version you installed, I must still have something bugged (still) that I'll go ahead and fix now.

 

Regarding "A Matter of Spice and Virtue," this is admittedly a bit of a strange part of the mod. It's a side quest I made with replayability in mind. It adds relatively little to the mod, but you discover a new story "under the surface" if you choose to play this mission. But to make matters complicated, I wrote the quest that you need to choose certain dialogue options and visit locations on Sleheyron in a certain order. Doing so gets you the full story and a chunk of XP as your reward- but it was meant to be relatively hard to achieve. You really don't lose anything for leaving it open-ended.

Regarding the 2nd Krayt Dragon Pearl shard and Vanessus: Keep playing! Installing this mod adds some new features to the rest of the game.

Share this comment


Link to comment
Share on other sites
10 hours ago, SAO1138 said:

Hey there. Glad the mod was (mostly) enjoyable! First a quick question: Did you install the 2.0.1 version of the mod? That's the update that came out a few hours ago, and to my knowledge has fixes for the Enforcer quest... and I am about 99% certain it includes fixes for spicepacs. If that was the version you installed, I must still have something bugged (still) that I'll go ahead and fix now.

 

Regarding "A Matter of Spice and Virtue," this is admittedly a bit of a strange part of the mod. It's a side quest I made with replayability in mind. It adds relatively little to the mod, but you discover a new story "under the surface" if you choose to play this mission. But to make matters complicated, I wrote the quest that you need to choose certain dialogue options and visit locations on Sleheyron in a certain order. Doing so gets you the full story and a chunk of XP as your reward- but it was meant to be relatively hard to achieve. You really don't lose anything for leaving it open-ended.

Regarding the 2nd Krayt Dragon Pearl shard and Vanessus: Keep playing! Installing this mod adds some new features to the rest of the game.

I had the older version, not the newer one. I had just finished the old version when I saw the new version was uploaded. It's good to know that those are probably all fixed up.

Okay, I'll explore around on other planets then.

--

A much late edit, but playing around a bit more I discovered some of the upgradable Sleheyron weapons only get upgraded in a few slots. Is this intentional or is this altered in the 2.0 version? For instance, the Czerka Spicy Crossbow only gets upgrades from the trigger and beam splitter.

I tacked this on quite late, so I don't expect an answer. I just wish I had noticed this sooner, not that it changes much.

Edited by TotalDramaGamer

Share this comment


Link to comment
Share on other sites

Just wanted to compile a list of bugs that I personally experienced in the hope that they can be addressed in future updates. This is NOT intended to nitpick the amazing work this team has done with Sleheyron. I've loved well over 99% of what this mod did, and I hope I can be of some assistance to the dev team.

Bugs:

-Can confirm that the Enforcer quest is still broken as of update 2.01. Got the quest before even meeting the enforcer, and didn't have the faintest idea what to do with it. When I did finally meet him, I only had the option to kill him or say I didn't have the quest item yet.

-The warp trigger in Sleheyron's opening dock module is too far in front of the door itself, resulting in the player getting warped back to Malron District if they move in any direction.

- The Czerka Biomedical maps crash without fail upon load unless Windows 8 compatibility mode settings are used
- While on Sleheyron, the Ebon Hawk uses Yavin's skybox instead of a custom one
- Xor's face texture is bugged

-Also noticed that Vogga's Vault has some major module breakage going on, as well as most of the arena modules

-Vima as a companion is slightly bugged in 2 ways (that I've noticed thus far):

A: She has the Improved Rapid Shot feat, but not Rapid Shot

B: I got the Iconic "I'm Broken, So Very Very Broken" error after joining her on the Ebon Hawk for the first time.

swkotor 2025-10-04 18-47-35-78_11zon.png

Vima feat_11zon.png

swkotor 2025-10-04 18-47-52-38_11zon.png

swkotor 2025-10-04 18-47-48-48_11zon.png

swkotor 2025-10-04 21-20-56-58_11zon.png

swkotor 2025-10-04 21-27-01-74_11zon.png

swkotor 2025-10-04 21-20-53-12_11zon.png

swkotor 2025-10-04 21-22-33-46_11zon.png

swkotor 2025-10-04 21-22-30-46_11zon.png

So Very Very Broken_11zon.png

Share this comment


Link to comment
Share on other sites
11 hours ago, great_exkaiser103 said:

Just wanted to compile a list of bugs that I personally experienced in the hope that they can be addressed in future updates. This is NOT intended to nitpick the amazing work this team has done with Sleheyron. I've loved well over 99% of what this mod did, and I hope I can be of some assistance to the dev team.

Bugs:

-Can confirm that the Enforcer quest is still broken as of update 2.01. Got the quest before even meeting the enforcer, and didn't have the faintest idea what to do with it. When I did finally meet him, I only had the option to kill him or say I didn't have the quest item yet.

-The warp trigger in Sleheyron's opening dock module is too far in front of the door itself, resulting in the player getting warped back to Malron District if they move in any direction.

- The Czerka Biomedical maps crash without fail upon load unless Windows 8 compatibility mode settings are used
- While on Sleheyron, the Ebon Hawk uses Yavin's skybox instead of a custom one
- Xor's face texture is bugged

-Also noticed that Vogga's Vault has some major module breakage going on, as well as most of the arena modules

-Vima as a companion is slightly bugged in 2 ways (that I've noticed thus far):

A: She has the Improved Rapid Shot feat, but not Rapid Shot

B: I got the Iconic "I'm Broken, So Very Very Broken" error after joining her on the Ebon Hawk for the first time.

I’ll take a look at all of these, but one glitch stands out amongst them:

 

Darn, I really thought I covered everything in the Enforcer quest. There must be another trigger somewhere that I didn’t find. Any chance you remember where or how you started the quest? Given it sounded like an accident I’m assuming not, but I thought I’d ask anyway.

Share this comment


Link to comment
Share on other sites
7 minutes ago, SAO1138 said:

I’ll take a look at all of these, but one glitch stands out amongst them:

 

Darn, I really thought I covered everything in the Enforcer quest. There must be another trigger somewhere that I didn’t find. Any chance you remember where or how you started the quest? Given it sounded like an accident I’m assuming not, but I thought I’d ask anyway.

I think it had something to do with picking up the quest item you get after the Yuuzhan Vong boss fight (not the armor, also nice surprise!), since after looting one of the droids I got a quest item that triggered the Enforcer in Need quest. I did Czerka Medical first after chatting up Vima and Bogga to start the planet questline.

Hope this helped!

Edited by great_exkaiser103

Share this comment


Link to comment
Share on other sites
12 minutes ago, great_exkaiser103 said:

I think it had something to do with picking up the quest item you get after the Yuuzhan Vong boss fight (not the armor, also nice surprise!), since after looting one of the droids I got a quest item that triggered the Enforcer in Need quest. I did Czerka Medical first after chatting up Vima and Bogga to start the planet questline.

Hope this helped!

That does indeed help, and I found and fixed the bug just now. Funnily enough, this is one that I solved at least a week ago on my copy of the mod, but evidently forgot to drop the updated files into the mod package. I'll get a fix published tomorrow. For now, I'm attaching into this comment a fixed module file so that this won't happen again. Although I'm not sure anyone will actually use it, I'd prefer this mini-patch be published somewhere in the ultra short term. It just needs to be thrown in a KOTOR Modules folder to work.

 

Thank you so much for getting back to me so quickly! Dedicated players keep me focused. :)

slem34.mod

  • Light Side Points 1

Share this comment


Link to comment
Share on other sites
1 minute ago, SAO1138 said:

That does indeed help, and I found and fixed the bug just now. Funnily enough, this is one that I solved at least a week ago on my copy of the mod, but evidently forgot to drop the updated files into the mod package. I'll get a fix published tomorrow. For now, I'm attaching into this comment a fixed module file so that this won't happen again. Although I'm not sure anyone will actually use it, I'd prefer this mini-patch be published somewhere in the ultra short term. It just needs to be thrown in a KOTOR Modules folder to work.

 

Thank you so much for getting back to me so quickly! Dedicated players keep me focused. :)

slem34.mod 12.73 MB · 0 downloads

Thanks, anytime man! I also made a new texture for the Green Robe included in this mod so that users of Kainzorus Prime's Prequel Robe mod can use it. I've tried reaching out to him but he hasn't responded yet. I hope I can publish it soon!

Share this comment


Link to comment
Share on other sites
11 minutes ago, great_exkaiser103 said:

Thanks, anytime man! I also made a new texture for the Green Robe included in this mod so that users of Kainzorus Prime's Prequel Robe mod can use it. I've tried reaching out to him but he hasn't responded yet. I hope I can publish it soon!

OH HECK YEAH! I've been meaning to make one of those for literally months now, so glad to see someone got on it and did it themself. That'll be an instant-download for me. 

 

Next I just gotta make one of those KOTOR 2-style robes in green.

  • Thanks 1

Share this comment


Link to comment
Share on other sites
1 minute ago, SAO1138 said:

OH HECK YEAH! I've been meaning to make one of those for literally months now, so glad to see someone got on it and did it themself. That'll be an instant-download for me. 

 

Next I just gotta make one of those KOTOR 2-style robes in green.

Posted some pics of Juhani wearing it, I'd value your feedback if you'd like to take a look

  • Like 1

Share this comment


Link to comment
Share on other sites
15 hours ago, SAO1138 said:

OH HECK YEAH! I've been meaning to make one of those for literally months now, so glad to see someone got on it and did it themself. That'll be an instant-download for me. 

 

Next I just gotta make one of those KOTOR 2-style robes in green.

Posted some pics of Juhani wearing it, I'd value your feedback if you'd like to take a look

EDIT: The mod is live now for anyone who wants to download it

Share this comment


Link to comment
Share on other sites
On 10/4/2025 at 10:29 PM, SAO1138 said:

That does indeed help, and I found and fixed the bug just now. Funnily enough, this is one that I solved at least a week ago on my copy of the mod, but evidently forgot to drop the updated files into the mod package. I'll get a fix published tomorrow. For now, I'm attaching into this comment a fixed module file so that this won't happen again. Although I'm not sure anyone will actually use it, I'd prefer this mini-patch be published somewhere in the ultra short term. It just needs to be thrown in a KOTOR Modules folder to work.

 

Thank you so much for getting back to me so quickly! Dedicated players keep me focused. :)

slem34.mod 12.73 MB · 4 downloads

Speaking of modules, I just remembered that I was having trouble getting the quest-giving npc on Dantooine to spawn, so I simply extracted the necessary scripts using Holocron Toolset to the Override folder. From what I understand about dialogue/scripting, these shouldn't need to be in the module itself in order to work, so if those scripts could be placed in Override instead of the module, it will make mods that modify Danm13 more compatible (unless I missed something, I still have a lot to learn about scripting/dialogue).

Share this comment


Link to comment
Share on other sites
On 10/5/2025 at 10:36 PM, great_exkaiser103 said:

Speaking of modules, I just remembered that I was having trouble getting the quest-giving npc on Dantooine to spawn, so I simply extracted the necessary scripts using Holocron Toolset to the Override folder. From what I understand about dialogue/scripting, these shouldn't need to be in the module itself in order to work, so if those scripts could be placed in Override instead of the module, it will make mods that modify Danm13 more compatible (unless I missed something, I still have a lot to learn about scripting/dialogue).

So that's not exactly how the Override folder works. The scripts should be in whatever folder that includes the file that calls for the script. So, if you're using a dialogue file, and a certain line of dialogue should trigger a script, that script needs to be in the same folder as that dialogue file. That could be either the module or the Override folder, as long as both are correct and are together.

I actually have the habit of over-saving to the Override folder, so with Sleheyron+ I've tried to get more things just localized into their specific modules. However, if you're having trouble spawning Jara, that's definitely a problem. My best guess is that she isn't spawning properly because the script that spawns her is in the module but the dialogue file that calls that script is in Override.

 

Could you elaborate any more on the situation that made you "have trouble" getting her to spawn? Did she spawn sometimes, or never? 
 

edit: just tested it on my end with the patcher version. Jara seems to be spawning fine. So while I will investigate this further I can at least be confident it’s not entirely broken.

Edited by SAO1138

Share this comment


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.