AxC's GONK and Loaded 1.0.0

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About This File

Ever wanted to bring back that broken GONK droid from the Ebon Hawk prologue? No? Too bad, I did. Because why wouldn’t the Ebon Hawk have a backup power droid?

This half-joke, half-cheat mod allows you to repair and reactivate the useless GONK droid found in the Ebon Hawk's floor. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free.
The mod works only on saves where you did not leave Peragus yet. Once you board the ship, you can find the droid at the same place as during the prologue.

Requirements:
You need to install either Modder's Tool: Power/Gonk Droid from newbiemodder (if you do not want M4-78 in your current playthrough) or M4-78 Enhancement Project from zbyl2 (as this mod already incorporates the Gonk Droid model).



Bugs:
The droid is a bit stupid (or is it me), so he does not diffirintiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing on random.

Credits:

newbiemodder, for Modder's Tool: Power/Gonk Droid
zbyl2, for M4-78 Enhancement Project
Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset

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On 5/24/2025 at 5:49 PM, AxConsortium said:

Should've been more thorough, thank you :)
I'll update description accordingly.

It's a modder's resource, you don't have to force players to use the modder's resource since you can outright use those files in your mod so long as you credit newbiemodder for the assets.

  • Thanks 1

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4 hours ago, N-DReW25 said:

It's a modder's resource, you don't have to force players to use the modder's resource since you can outright use those files in your mod so long as you credit newbiemodder for the assets.

Didn't know that, nice to see mod policy is so open. I will keep this in mind for the future. Thanks again!

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6 minutes ago, The_Chaser_One said:

@AxConsortium Would it be possible to do the same thing for K1 ?

I'll take a look, when I have time. Shouldn't be too much of a problem.

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