Jump to content

8 Screenshots

About This File

Ever wanted to bring back that broken GONK droid from the Ebon Hawk prologue? No? Too bad, I did. Because why wouldn’t the Ebon Hawk have a backup power droid?

This half-joke, half-cheat mod allows you to repair and reactivate the useless GONK droid found in the Ebon Hawk's floor. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free.
The mod works only on saves where you did not leave Peragus yet. Once you board the ship, you can find the droid at the same place as during the prologue.


Requirements:
None! Modder's Tool: Power/Gonk Droid from newbiemodder is already included withing the mod.


Bugs:
The droid is a bit stupid (or is it me), so he does not diffirintiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing on random.


Note:
This mod was also recreated for KOTOR 1 as The Stowaway's GONK.

Optional:
You can now install an HD retexture by Sith Holocron as an optional download. Be sure to remove 
plc_bdroid.tpc from your Override folder first before installing this.


Credits:

Sith Holocron, for the HD retexture (GONK never looked so good)
newbiemodder, for Modder's Tool: Power/Gonk Droid
zbyl2, for M4-78 Enhancement Project
Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset

Edited by AxConsortium


What's New in Version 1.1.0   See changelog

Released

Added optional HD retexture of the droid by Sith Holocron.

  • Like 7

User Feedback

Recommended Comments

AxConsortium

Posted

4 hours ago, N-DReW25 said:

Should've been more thorough, thank you :)
I'll update description accordingly.

N-DReW25

Posted

On 5/24/2025 at 5:49 PM, AxConsortium said:

Should've been more thorough, thank you :)
I'll update description accordingly.

It's a modder's resource, you don't have to force players to use the modder's resource since you can outright use those files in your mod so long as you credit newbiemodder for the assets.

  • Thanks 1
AxConsortium

Posted

4 hours ago, N-DReW25 said:

It's a modder's resource, you don't have to force players to use the modder's resource since you can outright use those files in your mod so long as you credit newbiemodder for the assets.

Didn't know that, nice to see mod policy is so open. I will keep this in mind for the future. Thanks again!
AxConsortium

Posted

6 minutes ago, The_Chaser_One said:

@AxConsortium Would it be possible to do the same thing for K1 ?

I'll take a look, when I have time. Shouldn't be too much of a problem.

  • Like 1
N-DReW25

Posted

On 5/26/2025 at 2:19 AM, AxConsortium said:

Didn't know that, nice to see mod policy is so open. I will keep this in mind for the future. Thanks again!

Make sure they're labelled as "Modder's Resource" or in the readme, generally under permission, it says something akin to "Free to use/no permission required".

 

If they don't have those, you'll have to politely ask the author for permission.

  • Light Side Points 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.