About This File
Install TSLRCM before installing this mod, as it relies on content from the docks.
Enhance your Citadel Station experience with this Medical Unit Quest Mod, which adds a specialized medical droid to the Citadel Station Medical Unit, along with a brand new questline.
Mod Features:
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New NPC: Medical Droid:
- Adds a unique medical droid to the Medical Unit on Citadel Station.
- The droid serves as a central point for the mod's new questline.
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New Questline:
- Introduces a branching questline centered around the Medical Unit.
- Offers distinct light and dark side choices, impacting the quest's outcome.
- Explores and adds lore to the Medical Unit, Czerka Corporation, and Citadel Station.
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NPC Appearance Changes:
- Adds new visual appearances for commoner NPCs around the different areas of the Station.
- This will try to add a more unique feel to each area.
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Enhanced NPC Dialogue:
- Implements new dialogue options for commoner and Ithorian NPCs throughout Citadel Station.
- These new dialogue lines attempt to add more ambient information and world building to the station.
- Dialogue's may also reflect the players actions.
About This Mod:
The goal of this mod is to make the Medical Unit on Citadel Station feel a little less empty than it originally does. It attempts to tie in some lore to the Medical Unit, Czerka, and Citadel Station. The quest also features both light and dark side endings.
This mod also changes up some of the NPC's on Citadel Station by giving them more varied appearances and dialogue options, attempting to remove some of the cloning effect found in the original game. It adds a few alien commoners around the station with new dialogue, and also changes the appearances of a few of the human commoners. In addition, some of Ithorians in the compound have been changed so that they're not all blue. There is also new lines of dialogue given to each of the Ithorian's, so that all five of them don't repeat the same three lines.
Disclaimer:
Please only use the latest version, 0.98e.
There is still some dialogue that needs to be added and changed/fixed. Also, there are skill checks that don't work for some dialogue options in the quest, and they will just automatically succeed each time. I will try to fix the code/scripts relating to these skill checks if possible.
I apologize for any issues and or conflicts with other mods. This is my first time creating a mod for this game.
For future reference, I plan to add these characters later into the game at some point. If I can get voice acting to work in game, I plan to add new lines of dialogue to the human commoners as well.
Installation: Just use TSLpatcher and then put the files from the override folder, into the games override folder. Requires TSLRCM to be installed first, since it relies on content from the docks. You must start a new game for the mod to work.
I also highly recommend using this mod below, if you want to get rid of some of the cloning effect even further in other areas of the game. Use it in conjunction with this mod if you want even more NPC variety on the station.
What's New in Version 0.98e See changelog
Released
-Added a new area to the Medical Unit. The locked door/area in the Medical Unit can now be opened and explored.
-Moved the questline to this new area.
-Added a bonus investigation quest that ties into the Vital Data quest.
-Changed the appearance of one of the sitting travelers in the docks
( 5-17-2025 ) -Removed g_tresmilhig006.utp, and g_tresmilhig006.dlg from the override folder, which was causing the medical supplies container to appear throughout other areas of the game.
If you decide to use any other version from the changelog, only use the very latest version of 0.98d, and just remove g_tresmilhig006.utp, and g_tresmilhig006.dlg from the override folder. Otherwise, just use this newer/latest 0.98e version, which moves the quest to a new area.
Those are the only two working versions that don't break the game at certain points. You will also need to start a new game, or just load a save right after Peragus, in order for the mod to take effect.
More to come in future updates.
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