New Bounty Hunters on Onderon 1.0

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About This File

New Bounty Hunters on Onderon

 

 

 

by 90SK

 

 

 

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Adds bounty hunters to the exit sequence of Onderon.

 

 

 

These NPCs are a fairly high difficulty fight and are placed at the end of the Onderon level. They have credits, weapons, and a new armor as rewards for defeating them. This new encounter is completely TSLRCM compatible.

 

Those of you who have played my SUPER content mod may recognize this sequence.

 

 

 

This is a TSLRCM compatible addon to the main Onderon quest, complete with credits and a new custom heavy armor reward.

 

 

 

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Copy Override folder from mod archive to your SWKotOR2 program directory to install.

 

Please contact the original author for additional use and please use for personal use only.

 

Contact 90SK via private message on deadlystream.com for any questions.

 

 

 

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Update 3/7 -- Fixed everything with the encounter, added the armored flight suit disguise reward with custom icon.

 

Update 5/20 -- Added HD quality to the flight suit skin

 

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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.0   See changelog

Released

No changelog available for this version.

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The encounter triggers perfectly fine, but the audio file does not - so "Karth" uses generic alien language. There is actually only one audio file that will function in the game and that's when he says "No." I've looked over the dialogue file but I really can't tell why it doesn't work.

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I spoke too soon, setting the "AlienRaceNode" from 25 to 0 in all of his dialogue fixed this. It might be worth updating this mod to address this issue.

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Apologies for a third post, sadly I cannot edit, I suppose I should have gone through the entire sequence before writing here, but the armour you recieve from the bounty hunters have a blank icon and appears as generic heavy armour. Not sure if that is an issue with all the other mods I have installed though.

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On 7/12/2018 at 11:09 AM, JustABitAgroed said:

Says he's Devaronian but he's wearing Iridonian armor? 

At this point it says "Bounty Hunter" for this version.

 

I noticed that removing that one HK sequence from TSLRCM might conflict with getting the HK factory? Anyways, the only difference with this version and the one in Loot and Immersion Upgrade is the color of the armor. The original voiced dialog files are in the mod, but only for archival purposes, the lines have been replaced with aliens. And they actually say "Bounty Hunter" in the mod.

 

Also: If you see the gizka from this mod, Please Please don't interfere, or interface with it at all. It will likely cause a problem, to say the least. Not a big deal, but in case you notice it, it is there for programming :) 

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I can't help but be amused by the armor, because of what I know about its basis (the armor worn by the K1 Iridonian merc): it's actually the swoop pilot flight suit - the Bink movie of the swoop exploding on Taris shows this, as does anything that lets you look at a swoop mid-ride from such an angle that you can see the rider.

Nevertheless, interesting idea for a new encounter.

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