Treat Injury Affects Force Healing [TSL] 1.0.0

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About This File

This mod makes it so Treat Injury modifies the vitality points gained from Force healing powers.

SUMMARY

The Treat Injury skill isn’t very useful for Force users, since medpacs become pretty much obsolete when you can heal with Force points. I wanted to make the skill more valuable to Jedi classes while rebalancing Force heals a bit.

Now, Jedi will need to invest points into Treat Injury to be effective healers. Characters with low Treat Injury will heal less and may want to rely on other party members with high Treat Injury for healing, or advanced medpacs/life support kits.

Lore-wise, it makes sense that a Jedi would need some understanding of the body’s healing process in order to heal effectively through the Force, and that some Jedi are more specialized in healing than others.

This mod may make the game slightly more challenging on average, since a Treat Injury lower than your character level will lead to less VP healed compared to vanilla. See details below.

DETAILS

In vanilla, the number of vitality points you gain from Force healing is tied to your level and Wisdom/Charisma modifiers, plus a flat bonus of 5 VP from Heal and 15 VP from Improved and Master Heal. This mod replaces the character level modifier by the average of your level and Treat Injury skill.

Here’s a breakdown of each power’s VP gain:

Heal
VANILLA:    VP = WIS + CHA + level + 5
NEW:           VP = WIS + CHA + (level + Treat Injury)/2 + 5

Improved Heal
VANILLA:    VP = WIS + CHA + level + 15
NEW:           VP = WIS + CHA + (level + Treat Injury)/2 + 15

Master Heal
VANILLA:    VP = WIS + CHA + 2*level + 15
NEW:           VP = WIS + CHA + level + Treat Injury + 15

With this mod, you’ll need a Treat Injury equal to your character level to heal the same amount as in vanilla. Points above or below this will increase or decrease the amount compared to vanilla.

INSTALLATION

To install, run TSLPatcher.exe. If spells.2da already exists in your override folder, an unaltered copy will be placed inside the “backup” folder in the location of TSLPatcher.exe, along with a backup of dialog.tlk.

UNINSTALLATION

To uninstall, remove k_fp_heal1ti.ncs, k_fp_heal2ti.ncs, k_fp_heal3ti.ncs, and spells.2da from your override folder. Replace dialog.tlk in the main game folder with the unaltered dialog.tlk located in the backup folder. If there's a spells.2da inside the backup folder, move it to override.

COMPATIBILITY

Should be compatible with any mod that doesn’t affect the scripts for the Heal, Improved Heal, and Master Heal powers.

PERMISSIONS
Please don’t reupload without my permission.

CREDITS
offthegridmorty

KOTOR Tool - Fred Tetra
TSLPatcher, TalkEd - stoffe, Fair Strides

Screenshot uses Pramod Marlon's AI upscaled icons.

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Hopefully this means that one can heal more if they have around 20-30 points in "Treat Injury" for instance and heals for a MUCH greater deal than the paltry amount it normally heals for.

Regardless, thanks for making this mod, i'll try it out. :3

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@JustARookie The way the mod calculates healing, how much more or less than normal depends on how your level and Treat Injury score compare. 20 Treat Injury at level 10 will heal you more, while 20 Treat Injury at level 30 will heal less. The effect is not super big (around +30% and -50% differences at most) which is intentional to not throw off the game's balance too much. I have been thinking about tweaking the equation to weight the skill more for bigger boosts, similar to how the damage is calculated in Repair Affects Stun Droid.

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9 hours ago, offthegridmorty said:

@JustARookie The way the mod calculates healing, how much more or less than normal depends on how your level and Treat Injury score compare. 20 Treat Injury at level 10 will heal you more, while 20 Treat Injury at level 30 will heal less. The effect is not super big (around +30% and -50% differences at most) which is intentional to not throw off the game's balance too much. I have been thinking about tweaking the equation to weight the skill more for bigger boosts, similar to how the damage is calculated in Repair Affects Stun Droid.

Gotcha, thanks for explaining it in detail, it's much appreciated. :)

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