About This File
DARTHMOELLER's TSL EXILE'S ITEM PACK
Creation date: July 15th, 2005
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Author:
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DARTHMOELLER
e-mail: [see read-me for e-mail]
NOTE: For optimal viewing, line up the edges to fit the dashes.
Description:
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This mod adds new items to the beginning of the game that are specially made for the exile. The items can be found in a metal crate inside the medical room on Peragus. The items you find include the Exile's armband, shield, belt, gauntlets, and implant. I didn't add any clothes because it wouldn't fit well with Atton's "naked Jedi" lines.
List of Files:
dm_shield.uti - shield properties file
dm_band.uti - armband properties file
dm_belt.uti - belt properties file
dm_gloves.uti - gauntlets properties file
dm_implant.uti - implant properties file
ii_belt_050.tga - belt icon
ii_FrArmBnds_050.tga - armband icon
ii_FrArmBnds_049.tga - shield icon
ii_Gauntlet_050.tga - gauntlets icon
ii_Implant3_050.tga - implant icon
metalbox080.utp - metal crate file
dm_byebox.ncs - script
a_doormor.ncs - script
dm_bmedbox80.ncs - script
NOTE: The source scripts are included in this mod in a folder called "source."
Installation:
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1.If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory.
2. Next, extract the contents of the .rar file into your TSL override folder.
3. Use the giveitem cheat (optional!!)
This way of getting the robes will add the items directly to the player's inventory. To enable cheats, open your swkotor2.ini file, and under GameOptions, enter "EnableCheats=1" without the quotes. Then in game, press the ~ button to open the console, which will be invisible. Type "giveitem <item name>" without the quotes. The item names are below.
NOTE: The items are placed in-game, so there is no reason to use the giveitem cheat.
Cheat Names:
dm_shield - exiles shield
dm_band - exiles armband
dm_belt - exiles belt
dm_gloves - exiles gauntlets
dm_implant - exiles implant
Uninstall:
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Simply remove all files included in this mod from your override directory.
Known Issues:
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There are currently no known issues or problems with this mod. If you do encounter any issues or problems, please alert me via the e-mail above. I will try to fix them the best I can.
Acknowledgements:
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Thanks to Fred Tetra for his amazing Kotor Tool. Without it, none of this would be possible.
http://kotortool.home.comcast.net/
Thanks to Darth333 and RedHawke for all of their scripting help. Without their help, I would still be lost on how to script.
Thanks to all the folks at Holowan labs, for providing guidance and encouragement along the way. You guys rule!
Conditions of Use:
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You are free to use this mod for your own personal use. You may use the source scripts included however you like, even in a public mod. However, I must grant proper permission in order to use anything else from this mod for a public mod. If I do grant permission, make sure to give me proper credit in your readme and include this readme file with your mod.
NOTE FROM JUMPSTATIONZ ARCHIVIST: This mod – like most of the mods in the JumpStationZ Archive - has not been tested recently. (Note the creation date above precedes TSLRCM by many years.) If you download and install this mod, you assume all risk. Additionally, you may note that this mod has no screenshots other than the old JumpStationZ logo and the title of the mod. Feel free to include screenshots with your review if you feel moved to.