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=Lonna Vash Mod for TSLRCM=

A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION


AUTHOR: Leilukin
ORIGINAL MOD AUTHOR: Sikon
FILE NAME: Lonna Vash Mod for TSLRCM.7z
LATEST VERSION: 1.1.1
CONTACT: E-mail to leilukin@outlook.com, or message to Leilukin on Deadly Stream

 

1. DESCRIPTION:

This mod aims to restore the cut conversation with Jedi Master Lonna Vash by altering the Korriban plot line in KotOR 2. With this mod, the player will see Vash alive in the secret tomb in the shyrack cave after the player confronts Darth Sion in the Sith academy. The player cannot enter the shyrack cave, and by extension, the secret tomb before facing Sion in the Sith Academy. Instead of Vash’s corpse, the player will find the corpse of Kaah Ohtok, Vash’s Twi’lek Padawan, in the Sith Academy. Eventually Vash will still be killed by either Sion or the player, but the player can at least talk to Vash before she dies.

However, unlike with other Jedi Masters, the player will not learn any lightsaber or Force form from Vash, due to the lack of restorable material for it.

This mod is an updated version of Sikon’s Lonna Vash Mod, made to be fully compatible with The Sith Lords Restored Content Mod (TSLRCM). This mod is for players who want more Vash content without using any M4-78 mod.

Aside from the changes made by TSLRCM, I have made further adjustments to the Lonna Vash Mod and fixed various bugs with the original mod in this updated version. Most notably, my mod removes the restriction which only allows a player with strong light side or dark side alignment to enter the secret tomb, so players who do not meet the alignment requirement can meet Vash to complete the game’s main overarching quest to find the Jedi Masters. Instead, now the player needs to be at least level 15 to be able to enter the tomb. This change is inspired by N-DReW25's Non-Aligned Passage for Sith Tomb mod.

This mod also provides an optional extra component to give Kaah his unique appearance from M4-78 Enhancement Project (M4-78EP), and voice lines done by Zhaboka, Kaah’s voice actor in M4-78EP. Kaah’s head texture in this mod is made by utilizing a recolored HD texture based on ShiningRedHD’s Ultimate Character Overhaul mod.

For this mod to take effect, you must load a save before visiting Korriban for the first time.

Please note that this mod is ONLY COMPATIBLE WITH THE ENGLISH LOCALIZATION OF TSL AND TSLRCM.

 

2. INSTALLATION:

First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed, since TSLRCM is REQUIRED for this mod to work. You do not need to install the original Lonna Vash mod by Sikon for this mod to work.

Extract the Lonna Vash Mod for TSLRCM.7z you downloaded to anywhere you like, as long as it is not within the KoOR 2 directory.

FOR REGULAR TSLRCM USERS:
Run Install.exe, point the installer to your KotOR 2 directory, where swkotor2.exe is located, and let the installer do its job.

FOR STEAM WORKSHOP USERS:
Run Install.exe. You must point the installer to the TSLRCM’s Steam Workshop folder instead the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM  is \Steam\SteamApps\Workshop\content\208580\485537937.

KAAH’S M4-78EP HEAD AND VOICE COMPONENT:
If you want to install the optional extra component to give Kaah his unique appearance and voice from M4-78 Enhancement Project, you need to run Install.exe again, select “[Optional] Kaah’s M4-78EP Head and Voice”, and point the installer to the directory of your KotOR 2 game, or the Steam Workshop folder of TSLRCM. Make sure you have installed the “Main Installation” component of the mod before installing this extra component.

TSL BETTER MALE TWI’LEK HEADS COMPATIBILITY:
If you want to use both Ashton Scorpius’ TSL Better Male Twi’lek Heads mod and the “Kaah’s M4-78EP Head and Voice” component of my mod, after installing both, go to the “Better Male Twi'lek Heads Compatibility” folder of my mod, copy and paste N_kaah01.tpc into your Override folder, and overwrite the file when prompted. Note that you do not need to install the files from the “M4-78 EP” folder in Ashton’s mod, since my patch is a HD version of Ashton’s texture for Kaah’s head. You do not need this compatibility patch if you do not want to install the “Kaah’s M4-78EP Head and Voice” component of my mod.

 

When you run the installer, a new folder named "backup" will be created in the same folder as the installer. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.

The "Source" folder includes the source of the scripts used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.

 

3. UNINSTALLATION:

Go to the "backup" folder created by the installer of this mod, cut and paste dialog.tlk into your main KotOR 2 directory. Cut and paste global.jrl into the Override folder of your KotOR 2 directory. Cut and paste the following files into the Modules folder in your KotOR 2 directory:

  • 701KOR.mod
  • 702kor_dlg.erf
  • 702kor_s.rim
  • 710KOR.mod
  • 711KOR.mod

If you have also installed the “Kaah’s M4-78EP Head and Voice” component of the mod, go to the “backup” folder, cut and paste appearance.2da and heads.2da into the Override folder of your KotOR 2 directory. Delete N_kaah01.tpc from your Override folder. Go to the StreamVoice folder in your KotOR 2 directory, and delete the MP3 files from lv_kaah001.mp3 to lv_kaah005.mp3.

 

4. KNOWN ISSUES:

None currently known. If you find any bugs or problems, please let me know.

 

5. MOD COMPATIBILITY:

This mod is not compatible with any M4-78 mod, including M4-78 Enhancement Project, as this mod is intended to be an alternative to M4-78 mods to restore Lonna Vash’s content.

Other mods that modify Lonna Vash’s content on Korriban will very likely conflict with this mod.

This mod is compatible with my Darth Sion and Male Exile Mod.

This mod is compatible with the “Pure Restoration” version of Fallen Guardian’s Dustil Restoration. However, my mod is not compatible with the “Added Content” version of Dustil Restoration, since choosing to take Dustil back to the Ebon Hawk will prevent you from meeting Master Vash and thus lock you out of proceeding the Lost Jedi quest.

If you want to use Ashton Scorpius’ TSL Better Male Twi'lek Heads alongside the “Kaah’s M4-78EP Head” component of this mod, I have included a compatibility patch in this mod. See the Installation section above for instructions to install this patch.

This mod is not compatible with Kaidon Jorn's Schematic Lightsaber Mod.

 

6. PERMISSION:

As per Sikon’s terms in the original Lonna Vash mod, you can do anything to the main component of this mod, including but not limited to, redistribution and further modification. However, you must credit Sikon as the original creator of the mod, include source code for all scripts (except those extracted "as is" from the original game and not recompiled), and you may not add further restrictions to redistribution terms.

However, these terms do not apply to the “Kaah’s M4-78EP Head and Voice” component of this mod, as this component utilizes assets made by other modders and was not part of Sikon’s original mod. Permission is not granted for other users to use Kaah’s voice-over files from this mod in any other mod. Kaah’s unique appearance from this component is a combination of assets created by M4-78 Enhancement Project, ShiningRedHD and Sith Holocron, and thus not to be used in any other mod without their permission.

 

7. CREDITS:

Sikon for creating the original Lonna Vash Mod
Zhaboka for voicing Kaah, and giving me the permission to use his voice lines
Sith Holocron for giving me the permission to use the Kaah voice lines, and recoloring the HD texture for Kaah’s head
ShiningRedHD for giving me the permission to use a recolored texture from Ultimate Character Overhaul for Kaah’s head
Ashton Scorpius for giving me the permission to use a HD version of his Kaah head texture from TSL Better Male Twi’lek Heads for compatibility
zbyl2 for granting the permission to use Kaah’s unique head from M4-78 Enhancement Project
N-DReW25 for suggesting the idea of giving Kaah his M4-78EP appearance
Cortisol for Holocron Toolset
tk102 for DLG Editor and K-GFF GFF Editor
JdNoa for DeNCS KotOR Script Decompiler and KotOR Lipsynch Editor
KobaltBlu for KotOR Scripting Tool
ndix UR for tga2tpc and tpcview
Stoffe for TSLPatcher, ERFEdit and TalkEd; Fair Strides for the updated versions

 


THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.1.1   See changelog

Released

  • Added compatibility patch for TSL Better Male Twi'lek Heads.
  • Converted Kaah's head texture from TGA to TPC format to reduce the file size.
  • Like 7



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Emperor Devon

· Edited by Emperor Devon

   1 of 1 member found this review helpful 1 / 1 member

Thank you for making Sikon's mod compatible with the TSLRCM.

I remember this mod from back in the day. Korriban is a pretty bare planet next to ones like Dantooine and Nar Shaddaa. Having an extra character to talk to adds some extra life to the planet. (Literally!) Vash's information about Force bonds is some pretty plot-essential info that shouldn't have been cut. I also like that it adds a stronger reason for the Exile to explore the shyrak caves/Ludo's tomb. "Oh, I barely escaped Darth Sion with my life... time to explore these random caves and hope he doesn't follow me!" doesn't make a lot of sense in the unmodded game.

My main criticisms are that the Exile doesn't Force drain Vash when s/he kills her, which feels inconsistent with the other Jedi masters' deaths. Kaah's dialogue also feels "mod-like" and tonally inconsistent with the rest of the game. But that was Sikon's work, and for all those hiccups, having a living Vash adds a lot to Korriban.

This mod is a must download if M4-78 isn't your cup of tea.

Response from the author:

I agree that Vash's information about Force bonds should be kept in the game, given that much of the game has made Kreia and the Exile's Force bond a big deal, so Vash's comments about Force bond could provide new insights into that. That is probably the biggest reason I want to make Sikon's mod compatible with TSLRCM, as an alternative to M4-78 mods to restore Vash's content.

There is no Force drain animation if the Exile kills Vash for the same reason there is no option to ask Vash to teach you a lightsaber or Force form: lack of restorable material for it.

As for Kaah's dialogue, it had to be made from scratch because again, lack of restorable material for it. I have no plans on changing Kaah's dialogue not only to be faithful to Sikon's work as much as possible, but also because actual voice work has been done with Kaah's dialogue in Sikon's mod, and I do not want to bother the voice actor to record dialogue again and again.

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Vabulletizer

   1 of 1 member found this review helpful 1 / 1 member

The day has come, thank you very much! ❤️

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