End Game Free Roam 2.0.0

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About This File

End Game

This mod adds free roam to Star Wars : Knights of the Old Republic

Simply finish the game and instead of the credits playing you will be warped back to the Ebon Hawk and will be able to continue your adventures or finish any quests that you might not have finished before travelling to the Star Forge System.

Thor110

thanks to tk102 for pointing out the original programmers syntax error in k_inc_ebonhawk.nss

Known bugs

The North & South beaches on the Unknown World have some issues and entering the Temple shows a warning about the force field which is no longer there. ( though this could just be due to the way I tested the mod )

Compatibility

I have no idea what mods this will be compatible with, but it definitely won't work with any mods that alter the same files as this. ( Check Uninstalling to see what files this mod alters )

Source files are included so compatibility patches can be made.

Installing

Install using TSLPatcher.exe and for installation during a playthrough, you will have to go back to a point in the game where you have not set foot on the Ebon Hawk. ( so Taris ) simply because I had to alter a script in the Ebon Hawk module.

Uninstalling

to uninstall the mod simply delete the following files from your override folder.

k_act_makeitem.ncs
k_con_makeitem.ncs
k_inc_ebonhawk.nss
k_pebn_galaxy.ncs
k_sup_galaxmap.ncs
k_sup_galaxymap.ncs
k_stunt_end.ncs
k_creditsplay.ncs

and the following files from the modules folder.

unk_m41aa.mod
ebo_m12aa.mod


What's New in Version 2.0.0   See changelog

Released

Fixed the known bugs.

Restored the ability to travel to the Star Forge and Star Forge System.

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2 hours ago, Mephiles550 said:

I think I found the inspiration for your mod

nice lol

Yeah :D I have been surprised for quite some time that nobody had built such a mod for both games, guess it was down to me to do it! But luckily it was quite straight forward where I did exactly the same work in my port of K1 to K2, I just had to reproduce it for K1.

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I like the idea of this mod, because it fits my head canon for one of my player characters.

She's a light side Jedi Guardian, but she started out as a Scoundrel.  Her story is that she didn't like the idea of becoming a Jedi, which normally means giving up all her freedom for the rest of her life. 

She agreed to do the Jedi training on Dantooine only because the Jedi Masters told her that Malak would hunt her down and kill her anyway if she didn't.  So, she decided that she would be a Jedi only as long as Malak was still alive, and then she would quit the Jedi Order and go back to being a Scoundrel.

Therefore, right after killing Malak, she takes the Ebon Hawk and does a runner!  Bastila, Juhani and Carth aren't impressed, but don't dare to try and stop her as she's way too powerful.  Jolee, Canderous and Mission just think it's funny!

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I believe personally it may work with most mods, but has anyone tested this with Brotherhood of Shadow Solomon's Revenge? Only reason why I am asking this is because I think it edits ebo_m12aa.mod, but because this uses TSLPatcher I'd think it would work. I highly doubt for any other files, but I will check.

6 minutes ago, LewokGuy said:

I believe personally it may work with most mods, but has anyone tested this with Brotherhood of Shadow Solomon's Revenge? Only reason why I am asking this is because I think it edits ebo_m12aa.mod, but because this uses TSLPatcher I'd think it would work. I highly doubt for any other files, but I will check.

Ok I did a check and it seems like It would be compatible with BoSSR. I don't know about many other mods, but since this mod has TSLPatcher, anything with a .mod extension should be fine. Warning to check your files though, just in case there may be an incompatibly. Unfortunate I'd need to start from Taris for this mod to work, and it's definitely something I'll want to install. I will install it when I am finished my current playthrough and am starting another, perhaps.

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On 10/20/2022 at 12:53 AM, LewokGuy said:

I believe personally it may work with most mods, but has anyone tested this with Brotherhood of Shadow Solomon's Revenge? Only reason why I am asking this is because I think it edits ebo_m12aa.mod, but because this uses TSLPatcher I'd think it would work. I highly doubt for any other files, but I will check.

Ok I did a check and it seems like It would be compatible with BoSSR. I don't know about many other mods, but since this mod has TSLPatcher, anything with a .mod extension should be fine. Warning to check your files though, just in case there may be an incompatibly. Unfortunate I'd need to start from Taris for this mod to work, and it's definitely something I'll want to install. I will install it when I am finished my current playthrough and am starting another, perhaps.

I didn't inject the files into the module with TSLPatcher, so it won't work on that basis, however the source is included so maintaining compatibility across mods or mod builds should be fairly easy for just about anyone to do.

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