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About This File

Author : RedHawke 08/20/04 V1.0

Mod: Make Mission a Jedi Mod

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This mod allows Mission Vao to become a Jedi, through her cousin Ariajj Vao, she trains her on Dantooine.

This mod allows the player to pick which Jedi class they wish Mission Vao to have, as well as giving you some Jedi Robes for her and Her Lightsaber(s). 

This mod is also fully compatable with all of My Mods and just about everyone else's mods as well.

I hope you all enjoy the Mod!

Installation Instructions:
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Just extract everything to your KOTOR override and start a new game, or you can add it in before going in to the Dantooine Courtyard Area (Where you talk to Nemo).

Or a .kmm file is included to use with Cchargin's KMM or KOTOR Mod Manager program.


Incompatibilities:
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Any mod that has "dan14_jon.dlg" will not be compatible.
That dlg file has the spawn script for the jedi who trains Mission.


Uninstallation Instructions:
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Simply delete all these files from your override directory, or Deactivate it with KMM.

This Mod Does:
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Adds a new spawning NPC on Dantooine when the Settler Jon accosts you about the Mandalorian Raiders, Ariajj Vao a Female Twilek Jedi is nearby John, Talk with Her and see! (If you don't have Mission with you she won't have much to say, until you add Mission in!)

Follow the Dialogue and you can get Mission Vao a Jedi Class of your choice. You get another Jedi in your party and you don't have to edit a thing.

Warning: There is no Dialogue Exit so once you talk to Ariajj Vao, Mission is going to become a Jedi.

Adknowledgements:
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A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  

And A Big...Big Thanks to TK102 for without his many utilities this mod would have not been possible!

And Another Big...Big Thanks to Darth333 for her help, without which this mod would have not been possible!

And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!

Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

Contact
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Any questions and comments can be directed to this board, in the 'Make Mission A Jedi Mod Released' thread, here;

http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

And lastly, Enjoy!

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AnandaMothma

   0 of 1 member found this review helpful 0 / 1 member

The added dialogue was so embarrassing I uninstalled the mod right away.

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EpicStoffer

· Edited by EpicStoffer

  

Great mod, that adds a fast and more immersive option to make your companions a jedi, than just using say KSE.

Mission's dialogue felt a bit off in the way it was written, and the stats felt a bit too overpowered (easily remedied with KoToR Tools).

If installed on top of the Sniggles Mod Build, removing the files "PFBIS.MDX" and "PFBIS.MDL" from your override folder, will return the robes to look how they were originally intended (I personally prefer the strange creation, that comes from not removing the files though). -> Thanks to JC for this information

All of RH's "Make X a Jedi mod" works perfectly with the Sniggles Mod Build, and as far as I'm aware, only the Mission Jedi mod requires this minor tweak to get the originally intended look for the robes.

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