Custom Starting Equipment 1.1.0

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About This File

Adds unique, upgradeable clothing and improved basic weapons for each class in the starting container on the Endar Spire. Additional items are available based on skill checks. I have attempted to provide flavorful options without undermining early game balance.

Special thanks to DarthParametric for assisting with the scripting.

Class

Soldier       : Soldier Armor, Light Repeating Blaster
Scout         : Scout Gear, Blaster Carbine, Memory Package
Scoundrel : Scoundrel Flight Jacket, Heavy Blaster Pistol

Skill Checks

Spoiler

Computer Use : Programming Spike (>=4), Programming Spike (>=6), Programming Spike (>=8)
Demolitions     : Frag Grenade (>=1), Concussion Grenade (>=6), Demolition Gauntlets (>=8)
Stealth              : Stealth Belt (>=1), Stun Baton (>=6), Sound Dampening Belt (>=8)
Repair               : Parts (>=4), Parts (>=6), Energy Shield (>=8)
Security            : Security Spike (>=4), Security Spike (>=6), Security Spike (>=8)
Treat Injury      : Battle Stimulant (>=1), Advanced Med Pack (>=6), Life Support Pack (>=8)

 

New Items

Soldier Armor                  : Defense 4, Treat Injury 1
  [Armor Reinforcement] : Defense +2, (Require Light Armor)
              [Mesh Underlay] : Defense +1, Saving Throws: Fortitude +1
        
Scout Gear                        : Defense 2, Resist Fire 5/-, Resist Cold 5/-
  [Armor Reinforcement] : Defense +2, (Require Light Armor)
              [Mesh Underlay] : Defense +1, Saving Throws: Reflex +1
        
Scoundrel Flight Jacket : Defense 1, Persuade +1
  [Armor Reinforcement] : Defense +2
              [Mesh Underlay] : Computer Use +1, Security +1
        
Demolition Gauntlets : Demolition +1, Saving Throws: Fortitude +1


Install
Extract contents of the mod's override folder into the game's override folder. "...\swkotor\override"


What's New in Version 1.1.0   See changelog

Released

Fixed soldier icon

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Now this -

Quote

Skill Checks

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Computer Use : Programming Spike (>=4), Programming Spike (>=6), Programming Spike (>=8)
Demolitions     : Frag Grenade (>=1), Concussion Grenade (>=6), Demolition Gauntlets (>=8)
Stealth              : Stealth Belt (>=1), Stun Baton (>=6), Sound Dampening Belt (>=8)
Repair               : Parts (>=4), Parts (>=6), Energy Shield (>=8)
Security            : Security Spike (>=4), Security Spike (>=6), Security Spike (>=8)
Treat Injury      : Battle Stimulant (>=1), Advanced Med Pack (>=6), Life Support Pack (>=8)

looks 🔥! Seems like a game-changer right there. :cheers:

I'd definitely following this one up, and mindfully consider having this in my future playthrough.

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