About This File
Adds unique, upgradeable clothing and improved basic weapons for each class in the starting container on the Endar Spire. Additional items are available based on skill checks. I have attempted to provide flavorful options without undermining early game balance.
Special thanks to DarthParametric for assisting with the scripting.
Class
Soldier : Soldier Armor, Light Repeating Blaster
Scout : Scout Gear, Blaster Carbine, Memory Package
Scoundrel : Scoundrel Flight Jacket, Heavy Blaster Pistol
Skill Checks
Computer Use : Programming Spike (>=4), Programming Spike (>=6), Programming Spike (>=8)
Demolitions : Frag Grenade (>=1), Concussion Grenade (>=6), Demolition Gauntlets (>=8)
Stealth : Stealth Belt (>=1), Stun Baton (>=6), Sound Dampening Belt (>=8)
Repair : Parts (>=4), Parts (>=6), Energy Shield (>=8)
Security : Security Spike (>=4), Security Spike (>=6), Security Spike (>=8)
Treat Injury : Battle Stimulant (>=1), Advanced Med Pack (>=6), Life Support Pack (>=8)
New Items
Soldier Armor : Defense 4, Treat Injury 1
[Armor Reinforcement] : Defense +2, (Require Light Armor)
[Mesh Underlay] : Defense +1, Saving Throws: Fortitude +1
Scout Gear : Defense 2, Resist Fire 5/-, Resist Cold 5/-
[Armor Reinforcement] : Defense +2, (Require Light Armor)
[Mesh Underlay] : Defense +1, Saving Throws: Reflex +1
Scoundrel Flight Jacket : Defense 1, Persuade +1
[Armor Reinforcement] : Defense +2
[Mesh Underlay] : Computer Use +1, Security +1
Demolition Gauntlets : Demolition +1, Saving Throws: Fortitude +1
Install
Extract contents of the mod's override folder into the game's override folder. "...\swkotor\override"
What's New in Version 1.1.0 See changelog
Released
Fixed soldier icon