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About This File

This mod adds the Force power Knock, which can open locks as if you had used the Security skill on them. You earn the same amount of XP using this power as you would using Security, as well.

It is a universal power and costs 10 Force points to activate. When used, Knock unlocks the nearest door or container, provided there is an eligible lock within 5 meters. It cannot open a lock with a DC greater than 50, or one that requires a special keycard. In other words, it cannot unlock anything you could not otherwise unlock with Security in regular gameplay.

You can acquire Knock whenever you level up a Jedi character. It will then appear with your other friendly Force powers (such as Heal and Speed).


What's New in Version 1.1   See changelog

Released

  • I forgot to include the original spells.2da file. Thought I copied it in there when I moved append.tlk over, but I suppose not. So the mod wouldn't install without a copy of spells.2da already in Override. No other changes.
  • Like 5
  • Thanks 2

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GNihilus2

Posted

MOST interesting indeed as all I'd say of your modding ideas 😉 , really, no kidding. (your awesome ideas I mean)

so .... this reminded me instantly of  Lit Ridl's warpband  (heard of it?) one of its features I use to use unlocks doors (although that mod opens ALL locks), this is a very welcome alternative to give it a try surely. 

Lit Ridl's warpand btw  -------------->   

cheers for release ;)  

JCarter426

Posted

I can't take full credit for the idea, as it was partly by request... and I stole most of the other part from D&D. Though the door opening code itself is borrowed from my Toolbox.

  • Thanks 1
GNihilus2

Posted

11 hours ago, JCarter426 said:

I can't take full credit for the idea, as it was partly by request... and I stole most of the other part from D&D. Though the door opening code itself is borrowed from my Toolbox.

i see, good work.  ;)

Tango Mike

Posted (edited)

Works fine, but it's a little unbalanced. I'd probably make this a tiered power, that effected more than just locks, and increase the FP cost. 

Still, I'm not complaining; it makes sense. If one may use the force to screw with a nervous system, then electronics aren't that big of a deal.

Edited by Tango Mike

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