TOR Ports: Kira Carsen Female Player Head for K1 1.0.0

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8 Screenshots

About This File

This mod adds the head model of the Jedi Knight companion Kira Carsen from The Old Republic MMO, ported to K1 as a selectable player head for female characters. TOR uses the same base head mesh for Kira and Meetra Surik, so this was basically a two-for-one deal, given that the most difficult element is reskinning the face.

N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus

A few notes:

  • While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join.
  • The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in.
  • An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking.
  • TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging.
  • Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals.
  • KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though.
  • The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update.
  • Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look.
  • In an act of ultimate laziness, the mod currently uses all the same portraits as the TSL mod. I might eventually update them to make them more K1-like.

Acknowledgements:

  • Original models and textures ported from The Old Republic MMO
  • Thanks to @bead-v for KOTORMax and MDLEdit
  • Thanks to @ndix UR for TGA2TPC
  • Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script
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Are you planning on bringing the Jaesa head over to Kotor 1 as well once you get it to a 1.0 state like you said yesterday? (My apologies if I sound like a broken record!)

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Thank you so much for this mod, Ill admit I used this to change juhani's head model, but I still thank you none the less for this mod which allowed me to do so :)

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I absolutely love this mod!  <3 But I noticed when she is running/walking, the back of her neck seems to overlap with the collar of her shirt.  Is there any way to fix this?  I'm comfortable editing mdl files but at a cursory glance couldn't see any big differences between her neck geometry and one from the game.  Thanks! ^-^

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Hi!  I'm playing as a scout, currently wearing the Light Body Armor (it does this during conversations too).  If I wear the Heavy Combat Suit it doesn't do that, so I guess it has to do with the height of the collar?

20220115013005_1.jpg

20220115021018_1.jpg

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That worked perfectly, thank you! :D  No, unfortunately I'm not using K1CP, I'm afraid it would be incompatible with the other mods I downloaded quite some time ago, and I don't want to mess with Steam's default install directory.  But this should do the trick. :)  Again, thanks for this mod!  There aren't many new heads for the Kotor1 lady. ^-^

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Hey!  Last question, I promise. :)  During the last 2 DS cutscenes (aboard the Ebon Hawk talking with Dodonna, and the final Sith celebration), I have these funny marks appearing on my chin as if the texture is wonky.  I am LS having chosen the DS ending so that's why my face isn't all veiny.  Is there something I can do to fix it?  Thanks! ^-^

 

image.png.83c9fddf2b9434aba6599490dc5932f5.pngimage.png.be94baefeedd6fbcf20459b891146724.pngimage.png.21cf78177b52eccf52fc166970b90449.png 

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Looks like it might be the mouthbox clipping through the face. Stunt animations in those cutscenes often cause undesirable deformation, even in vanilla models. Fixing it would require editing the model. I might get around to it at some point.

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Fiddlesticks lol I was hoping it was something simple. :) I'm recording my latest playthrough and those are the only two segments which look weird. Too many frames to try and edit by hand haha.

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After having a look at it, it seems like it is the teeth meshes clipping through the face. They extend a lot further beyond the edges of the vanilla teeth meshes. Since they aren't skinned, there's nothing preventing them from clipping during extreme facial deformation. I made some adjustments and it seems to have cured it, based on some quick tests. Try the attached and see how it goes.

K1_Kira_Teeth_Fix_Beta.7z

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