844 files

  1. KOTOR Bug Fix Attempt

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC I: MODIFICATION
    KOTOR Bug Fix Attempt 1.1.2.
    ========================================================
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
    Filename: K1_BugFixAtt_1.1.2.rar
     
    1. Description:
    ----------
    This mod is an attempt to fix some bugs and inconsistences in SWKotOR.
     
    *Global
    - Fixed: k_hcar_dialog.dlg - some DS lines were unavailable
    - Improved: k_hjuh_dialog.dlg - activated one line about idolizing Revan
    - Fixed: k_hjuh_dialog.dlg - a bug which prevents Xor from ever appearing
    *Tatooine
    - Fixed: Calo Nord’s soundset
    - Added: Activated Bastila's lines regarding her father's holocron
    *Leviathan: Interrogation
    - Fixed: Camera angles during Interrogation
    *Leviathan: Confrontation with Darth Malak
    - Fixed: Bastila no longer turn off her lightsaber after Revelation cutscene
    - Improved: Proper Bastila and Carth positioning after Revelation cutscene
    - Fixed: Malak's grunts sound added
    *Unknown World: Finale scene on the beach
    - Improved: Carth romance lines were only accessible if Juhani is recruited
    - Fixed: HK and T3 lines were unavailable
    - Improved: Some small tweaks to this scene
    * Star Forge: Confrontation with Bastila
    - Fixed: “Pause” animation (wrong participant)
    - Fixed: Wrong speaker for “You are wasting your time…” line
    - Tweaked: Camera angle for several lines were tweaked for consistency sake

    Recommended mods/additions:
     
    - Markus Ramikin’s Bastila Romance Scriptfix 1.0
    http://deadlystream.com/forum/files/file/1086-bastila-romance-scriptfix/
    - Salk's KotOR Dialogue Fixes 2.0 (Fixes various typos in the English version of the game)
    http://deadlystream.com/forum/files/file/362-kotor-dialogue-fixes/
    - Kainzorus Prime's Korriban and Manaan Music Fixes (correct music now plays)
    http://deadlystream.com/forum/files/file/341-korribanmanaan-music-fix/
    - Red Hessian's Desert Wraid and Shyrack Texture Fix (proper textures)
    http://deadlystream.com/forum/files/file/323-desert-wraid-shyrack-texture-fix/
    - Kexikus' Manaan Quest Endings
    http://deadlystream.com/forum/files/file/557-proper-manaan-quest-endings/
    - Kexikus' Fixed Shields (Shields now block the proper damage types)
    http://deadlystream.com/forum/files/file/548-energy-shield-damage-fix/
    2. Install:
    ----------
    To install, extract the Main Patch folder to anywhere you like, as long as it is not the SWKotOR1 folder. Simply run “install.exe” from within the "Main Patch" folder.
    3. Uninstall:
    ----------
    To uninstall, remove the mod files from the Override folder and remove sta_m45ac.mod, tat_m18ac.mod from Modules folder.
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
    5. Permissions:
    ----------
    You can freely distribute/include this mod, as long as you give credit.
    6. Credits:
    ----------
    Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    11,207 downloads

       (9 reviews)

    9 comments

    Updated

  2. Revan's Jedi Robes

    ***********************************
    Knights of the Old Republic
    ***********************************
    TITLE: Revan's Jedi Robes (2.0)
    AUTHOR: ZimmMaster
     
    FILENAME: ZM_JediRevanV2.0.7z
    FILESIZE: 7.56 MB when unzipped
    WEBSITE: http://knightsoftheoldrepublic.filefront.com/developer/ZimmMaster;29005
     
    -----------------
    » DESCRIPTION
    -----------------
    This mod takes the ever popular Darth Revan Robe and gives it a Jedi feel to it. This version includes the robes as a seperate item so it can be used in conjunction with the original Darth Revan robes. Also included are several items that can be used only by Revan. The robes and mask come with unique icons. All complete with TSL Patcher installation. All the items can be obtained in the game without the cheats.
     
    -----------------
    » INSTALLATION
    -----------------
    Simply run the TSL Patcher and follow the on-screen instructions.
     
    ------------------------------------
    » HOW TO OBTAIN THE ITEMS IN-GAME
    ------------------------------------
    Immediately following the second Bastila-Malak confrontation scene (the scene where Bastila throws her lightsaber at Malak) look for a datapad near the sealed door. This datapad is essential to get the items. It talks about a secret compartment in the cargo hold on the Ebon Hawk.
     
    Escape the Leviathan and proceed through the conversation following as normal. After which you should find yourself in the cockpit. In order for the compartment to appear, you must speak to Carth about how he feels about you being Revan. It was not my first choice to have the mod work like this but sometimes you have to work with what you have.
     
    Following the conversation the compartment should appear. Proceed to the cargo hold and near the spice container. It should be on the floor to the left. It will be locked and it will stay that way unless you have the datapad that Bastila dropped. If you have it, the compartment will open and you will get the items.
     
    ---------------
    » KNOWN BUGS
    ---------------
    - During the installation, you may receive a warning saying 'Warning: Invalid column label "driveanimrun" encountered! Skipping entry...' I have no idea why this happens. If you get this you have to input the entry yourself. Simply open your modified appearance.2da file found in your Override folder using the KOTOR Tool, scroll down to the bottom of the list to the new entry, and input "3.96" in the driveanimrun column.
     
    If you find any more feel free to send me a Private Message over on LucasForums (username: ZimmMaster).
     
    -----------
    » CREDITS
    -----------
     
    - Fred Tetra, for creating his awesome KOTOR Tool that makes us modders job a lot easier
     
    - GIMP, awesome image editing program that I use for my texture edits
     
    - HazardX, for creating his very useful script compiler
     
    - Sithspecter, for creation the Revan's Flowing Cape and Belt Fix that I altered for use in this mod
     
    - MrObiWan, for creating a script used to help test the in-game functionality of this mod
     
    - harIII, for his video tutorials which helped me with my scripting
     
    - DarthJango/Weasley, for his idea that helped get the mod completed when I was completely stuck
     
    - Various tutorials found in Holowan Labs that helped with the scripting parts of this mod that was causing me so much trouble
     
    ----------------
    » PERMISSIONS
    ----------------
    - Permission granted by Sithspecter to modify and use his Flowing Cape and Belt Fix in this mod.
     
    ---------------------------------
    » DISTRIBUTION AND USAGE NOTES
    ---------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
    ---------
    » LEGAL
    ---------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,777 downloads

       (5 reviews)

    14 comments

    Submitted

  3. Classes, Feats, Powers, and Skills Tweak

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
     
    This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher.
     
    Changes
     
    1. Soldier’s Base Skill Points increased from 2 to 4.
    2. Jedi Consular’s Base Skill Points increased from 2 to 6.
    3. Jedi Guardian’s Base Skill Points increased from 2 to 4.
    4. Jedi Sentinel’s Base Skill Points increased from 4 to 8.
    5. Jedi Consulars can now select up to 19 Powers by Level 12 & up to 32 by Level 20.
    6. Jedi Guardians can now select up to 15 Powers by Level 12 & up to 26 by Level 20.
    7. Jedi Sentinels can now select up to 16 Powers by Level 12 & up to 28 by Level 20.
    8. Scoundrels can now select up to 6 Feats by Level 8 & up to 14 by Level 20.
    9. Scouts can now select up to 6 Feats by Level 8 & up to 15 by Level 20.
    10. Jedi Consulars can now select up to 6 Feats by Level 12 & up to 10 by Level 20.
    11. Jedi Guardians can now select up to 10 Feats by Level 12 & up to 16 by Level 20.
    12. Jedi Sentinels can now select up to 9 Feats by Level 12 & up to 15 by Level 20.
    13. HK-47 (Combat Droid Class) granted the same Feat Progression as the Soldier Class.
    14. T3-M4 (Expert Droid Class) granted 2 extra feats.
    15. Scoundrels gain Treat Injury as a Class Skill.
    16. Protagonist Soldier & Scout gain Persuade as a Class Skill.
    17. T3-M4 (Expert Droid Class) can now select Master Two-Weapon Fighting when leveling up.
    18. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).

    6,996 downloads

       (8 reviews)

    2 comments

    Updated

  4. Health Regeneration

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.
     
    This mod alters regeneration.2da to add out of combat automatic vitality regeneration as seen in TSL to K1 by using the TSL Patcher.
     
    Changes
     
    All characters will now regenerate vitality automatically when not engaged in combat.

    10,095 downloads

       (14 reviews)

    2 comments

    Updated

  5. Qui-Don Jorn's Sabers 4.0 KotOR Conversion

    Author:
    Qui-Don Jorn/Kainzorus Prime
     
    Mod Name:
    Qui-Don Jorn's Sabers 4.0 KotOR Conversion
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod converts the 4.0 version of Qui-Don Jorn's default replacement hilts from TSL to KotOR.
     
    2. Installation:
    =========
    Copy all the files into the Override folder. Overwrite as necessary.
     
    3. Compatibility:
    =========
    Mod is incompatible with other default hilt replacements, obviously.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    12,914 downloads

       (12 reviews)

    15 comments

    Updated

  6. Visually Distinctive WeaponTypes

    This mod is actually quite old. I submitted it a while ago for testing purposes, but never got to actually uploading it for DS.
     
    Basically it's a retexture of all of the different weapon's effects for each ammo type. Each bolt is customized so that no longer do the disruptor and ion weapons have the same muted white blob. After a little while, I also got into editing the bowcaster as well, so now it has something more akin to its appearance on the Jedi Knight games. All of the weapon's effects are edited.
     
    Installation:
    This mod uses the TSLPatcher to install, so just follow the instructions and it'll do its thing.
     
    <</ Notes for update for 1.1
    There were a few files that I somehow forgot to include in the original installation TSLPatcher.
    So if you already installed my version 1.0 of this mod, I have included in this download the fixed files
    to be dropped into the Override, so that you won't have to reinstall this mod.
    However, the TSLPatcher will now install everything properly as well.
    Uninstallation:
    Replace the ammunitiontype.2da in the override with the one found in the TSLPatcher backup folder and delete the files listed in the tslpatchdata from the override as well
     
    Permission:
    Please don't this in your mod without my permission
     
    Thanks:
    Adobe for the Photoshop, Lucasarts and Obsidian for making Kotor 2; with which none of this would be possible,
    Mav for his easy to use and informative TSL Blaster Bolt Retexturing Tutorial link:http://www.lucasforums.com/showthread.php?t=168268
    , FairStrides for his input and initial testing
    , SithHolocron for the assistance and advice
    , The rest of the DeadlyStream community for remaining helpful and supportive for all of this time,
    and George Lucas for creating Star Wars in the first place

    4,024 downloads

       (9 reviews)

    6 comments

    Updated

  7. [KotOR] Fixed Proficiency/Focus Feat Icons

    Author:
    Kainzorus Prime
     
    Mod Name:
    Proficiency/Focus Feat Icons Fix
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod fixes the oversight which set the icons for weapon proficiency feats to use the ones meant for weapon focus feats, and vice versa.
     
    2. Installation:
    =========
    Drop all the files into the override. Overwrite as necessary.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    14,848 downloads

       (12 reviews)

    4 comments

    Submitted

  8. SpaceAlex's K1EP - Invisible Head Fix

    So, not too long ago, SpaceAlex released his long-awaited K1 Enhancement Pack to the public as a modder's resource. However, for those wishing to use it as just a mod, not a resource, it was frustrating to discover that some heads had been rendered invisible by some head models being missing. With this little fix (installed by the TSL Patcher) I have corrected the missing head problem.

    2,284 downloads

       (6 reviews)

    3 comments

    Submitted

  9. [KotOR] Prequel Robe Replacement

    Author:
    Kainzorus Prime, Darth DeadMan
     
    Mod Name:
    KotOR Prequel Robes Replacement 1.1
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod replaces the default Jedi and Dark Jedi robes with the styles seen in Episode I-III. Includes new icons, texture for Qel-Droma robe, optional replacement for Jedi robes worn by NPCs, as well as optional replacement for Star Forge/Darth Revan’s robes.
     
    2. Installation:
    =========
    Copy the files from the Main Mod folder into the Override. Overwrite all if prompted. Install optional components from specified folders into the Override as you want.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    Varsity Puppet - Discovered the cause of model crashes on macs; fixed half the models.
     
    Fair Strides - Fixed the other half of the models; relayed information between Kainzorus and Varsity Puppet.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

    26,103 downloads

       (17 reviews)

    32 comments

    Updated

  10. [KotOR] NPC Overhaul Mod

    Author:
    Kainzorus Prime
     
    Mod Name:
    KotOR NPC Overhaul Mod
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod attempts to rectify the clone effect as much as possible by differentiating the characters where applicable, reassigning the sound sets and giving the characters different equipment to fit better with the story.
     
    2. Installation:
    =========
    Run the patcher and let it do its magic. If you also use the Sunry Murder Recording Enhancement mod, copy the .mod file from the compatibility folder and overwrite the one in the game's "modules" folder.
     
    3. Compatibility:
    =========
    The patcher ensures compatibility with most other mods, except those which also use .mod files that alter the same areas as this mod.
     
    A compatibility patch for Sunry Murder Recording Enhancement mod is included.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    17,220 downloads

       (18 reviews)

    48 comments

    Updated

  11. Bane

    This mod replacing Mandalore with Bane from DC comics.

    128 downloads

       (4 reviews)

    1 comment

    Submitted

  12. Quanons and Marius Praetorian Armour Pack

    This mod will install a unique armour for your
    Jedi Character. Nothing gets replaced, the armour works as a disguise.
    Like the Sith armour or the Tusken Raider clothes in the game.
     
    Because the armour works as a disguise you automatically also wear the helmet.
    Though I've included the helmet as a seperate item, so it can be used with
    any other armour/ clothing from the game to.
     
    Happy gaming!

    694 downloads

       (2 reviews)

    1 comment

    Updated

  13. Extreme Conditions Combat Robes

    A.M.D.G.
     
    Extreme Conditions Combat Robes
     
    Description
     
    Defense bonus vs. Slashing 1
    Damage Resistance Cold 10/-
    Damage Resistance Fire 10/-
    Blaster Bolt Deflection Increase +1
     
    Designed for combat in extreme weather conditions, these robes are seen mostly in ue by Jedi in arctic and desert environments
     
    Members of the Jedi Order typically wear plain or unassuming garments.
     
    These robes can be bought at the Dock on Tatooine.
     
    Installation
     
    Double-click the "Install Extreme Conditions Combat Robes Mod" executable (.exe file),
    then just click the “Install mod” button and follow the on-screen instructions.
     
     
    Uninstallation
     
    To uninstall the mod from a fresh install, you will need to delete the following files:
    di_eccr_01.uti
    kas_twostore.utm
    PFBI56.tga
    PFBI56.txi
    PMBI56.tga
    PMBI56.txi
    ia_jedirobe_056.tga
     
    Incompatibilities
     
    This mod uses the TSLPatcher, and should be compatible with most other mods. However, you may
    experience compatibility issues with other mods that alter the file "kas_twostore.utm", or which
    use a file called "PMBI56.tga" or "PFBI56.tga".

    1,028 downloads

       (3 reviews)

    4 comments

    Submitted

  14. Quanons Saberhilt Pack

    Quanons Lightsaber Pack
     
    ================================================================
     
     
    IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
     
    WARNING: THIS INSTALLER MAY REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER!
     
     
    ================================================================
     
     
    Description: This mod adds 4 new lightsaber hilts to the Kotor 1 game.
     
     
    ================================================================
     
     
    Directions:
    Use the TSLpacther.exe to easely install this mod or for manual install copy the following files
    from tslpatchdata folder to your Override folder:
     
    Dialogue files:
    - dan14_jon.dlg
    - kas24_jolee_01.dlg
    - tar04_shaleena.dlg
    - tat17_01cust_01.dlg
     
    MDL and MDX files:
    - w_lghtsbr_065.mdl
    - w_lghtsbr_065.mdx
     
    - w_lghtsbr_066.mdl
    - w_lghtsbr_066.mdx
     
    - w_lghtsbr_067.mdl
    - w_lghtsbr_067.mdx
     
    - w_lghtsbr_068.mdl
    - w_lghtsbr_068.mdx
     
    NCS, script files:
    - q_saberpack01.ncs
    - q_saberpack02.ncs
    - q_saberpack03.ncs
    - q_saberpack04.ncs
     
    TGA and TXI files:
    - QSablillyTex.tga/ .txi
    - Var_Sab4Tex.tga/ .txi
    - Var_SabTex01.tga/ .txi
    - Var_SabTex003.tga/ .txi
     
    Icon TGA files:
    - iw_lghtsbr_065.tga
    - iw_lghtsbr_066.tga
    - iw_lghtsbr_067.tga
    - iw_lghtsbr_068.tga
     
    UTI and UTP files:
    - Q_evenstlghtsbr.uti
    - Q_lilylghtsbr.uti
    - Q_rightlghtsbr.uti
    - Q_sceptlghtsbr.uti
     
    - q_backpack.utp
    - q_chewcorpse.utp
    - q_lostpile.utp
    - q_rubblepack.utp
     
    ================================================================
    USING CHEATS:
    When you're not planning to replay the game from the start or your further in and want to use the hilts
    just copy the UTI files, MDL and MDX files, TGA and TXI files to your override.
    Use the following cheats or KSE_333 to get the items:
     
    giveitem q_evenstlghtsbr
    giveitem q-righlghtsbr
    giveitem q_lilylghtsbr
    giveitem q_sceptlghtsbr
     
    ================================================================
    SPOILER LOCATIONS:
     
    Talk to shaleena on Taris to find The Lily of Felucia in a backpack.
    Go out of the camp, through the gate, turn right. Next to big block of concrete you'll
    find the backpack.
     
    When finishing your Jedi training on Dantooine, you're free to explore it's plains.
    Not far out the doors of the academy, you'll meet Jon. Who's upset by the Mandalorians raiders
    killing his daughter. After that brief conversation, follow the left path to the old Rakata Ruins.
     
    On the way you'll encounter a pack of Kath Hounds, between some rocks. Defeat the beasts, look between
    the rocks for a 'chewed up' corpse of a poor Jedi. The Righteous Hand of Mercy is on the body.
     
     
    On Tatooine the dock officer approaches you when you first land on the planet.
    Look at the back of the docking area, left of the Ebon Hawk to find a pile of clothes.
    You just found the The Evenstar of the Blue Dawn.
     
    On Kashyyk when you first meet Jolee; follow him to his hut. After some chit chat with the
    old Jedi, follow the right branch/ path (south west on the map), just after where Jolee is located. Walk to the end, under
    the big branch/ root you'll find some rubble. It contains the Sceptre of Conthu.
     
    ================================================================
    Credits:
     
    All made by Quanon.
    ================================================================
     
    Disclaimer: By downloading and using this mod you agree that we will not be held responsible if anything goes wrong with your computer because of your use of our files. Use our mods and files at your own risk.
     
    ================================================================
     
     
    Star Wars Knights of the Old Republic (KotOR I) and Star Wars Knights of the Old Republic II: The Sith Lords (KotOR II) are copyright © LucasArts, Bioware and Obsidian Entertainment respectively. No copyright infringement is intended by me.
     
    My special thanks to everyone who's made a tool or program that helps out with modding KotOR, especially those found at http://www.starwarsknights.com/tools.php
     
    Questions? Contact any of us at Lucas Forums in this thread: http://www.lucasforums.com/showthread.php?p=2839164#post2839164

    2,868 downloads

       (4 reviews)

    6 comments

    Submitted

  15. K1 Player Character Height Adjustment

    Name: KOTOR Main Character Height Adjustment
     
    Installation: Dump the files in your override.
     
    Description: For those who don't know, in Knights of the Old Republic, Your Player Character's height depends on what class you pick at the beginning of the game. Soldier is the tallest (PMBBL), Scout is in between (PMBBM), and Scoundrel is smallest (PMBBS). In TSL, however, you're stuck at Medium height no matter what (At least I think so.).
    Now, personally, I like my character's to be as tall as they can be, but I've also included files for if you want to be Medium, or Short.
    NOTE: These should only affect the models of YOUR character when they wear Armors, and Jedi robes. Does NOT affect Clothing, Underwear, or Revan/star Forge Robes

    2,373 downloads

       (4 reviews)

    6 comments

    Submitted

  16. K1 - Clone Wars Armors

    Authors:
    Kainzorus Prime, Darth DeadMan, Fair Strides, DarthParametric
     
    Mod Name:
    Clone Wars Armor Pack
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
    1. Info
    ===========
     
    This mod will add variety of clone armors and two variants of DC-15 rifle to your game. You can either get them from the corpse of Republic Trooper aboard the Endar Spire, or use the console commands.
     
    2. Installation:
    =========
    Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.
     
    3. Usage
    =========
    All armors, ten DC-15A and ten DC-15S rifles can be found on a Republic Trooper corpse aboard the Endar Spire, marked “Republic Quartermaster Corpse”.
     
    Item codes are as follows:
     
    clone_clean - Clean Episode III Armor
    clone_dirty - Weathered Episode III Armor
    clone_blue - 501st Legion Armor
    clone_red - Shocktrooper Armor
    clone_green - 442nd Siege Battalion Armor
    clone_yellow - 212th Attack Battalion Armor
    clone_grey - 41st Elite Legion Armor
    clone_star - 327th Star Corps Armor
    clone_neyo - 91st Reconnaissance Corps Armor
    clone_shadow - Shadowtrooper Armor
    clone_para - Paratrooper Armor
    clone_marine - Galactic Marine Armor
    clone_gree - Commander Gree’s Armor
    clone_cody - Commander Cody’s Armor
    clone_bacara - Commander Bacara’s Armor
    clone_bly - Commander Bly’s Armor
    clone_deviss - Captain Deviss’s Armor
    clone_commando - Commando Armor
    clone_boss - Delta-38’s Armor
    clone_sev - Delta 07’s Armor
    clone_fixer - Delta 40’s Armor
    clone_scorch - Delta 62’s Armor
    clone_classic - Clean Episode II Armor
    clone_captain - Clone Captain Armor
    clone_commander - Clone Commander Armor
    clone_sergeant - Clone Sergeant Armor
    clone_lieutenant - Clone Lieutenant Armor
    arc_basic - ARC Trooper Armor
    arc_red - ARC Captain Armor
    arc_blue - ARC Lieutenant Armor
    arc_yellow - ARC Commander Armor
    dc-15a - DC-15A Blaster Rifle
    dc-15s - DC-15S Blaster Carbine
     
    4. Credits:
    ===========
    Special thanks to:
     
    MarcusLeCoy - Original 501st Legion texture.
    Dark_Cuillere - Original Commander Cody texture.
    Ruku - Most of original Episode III Clone textures.
    Pahricida - Original DC-15A model and textures.
    SoM3 - Original DC-15s model and textures.
    Holowan Laboratories - For all the great resources.
     
    5. DISCLAIMER:
    ===============
     
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    6,475 downloads

       (8 reviews)

    20 comments

    Updated

  17. Sleheyron Demo

    Ladies and gentlemen, I have a very special treat for you today.
     
    Several years ago my laptop containing all my former mod files was stolen. Obviously there was no option to recover any of those files. I had assumed that all the Sleheyron files were lost with this theft. However, today, almost five years after the fact, I discovered that I had uploaded the Sleheyron mod in its entirety onto my old Mediafire account! After checking it out, I've got good news and bad news.
     
    Bad news! It's not finished. Much is incomplete and there's not a whole lot there.
     
    Good news! What's there works, and it works great! There are 3 brand new areas that function quite flawlessly. Included are the landing pad, a Sleheyron street module, and a cantina. The landing pad is in a pretty solid state and has NPCs and dialog and sounds. The street is completely desolate, but there are a number of doors that could eventually be put to use. The cantina is about 1/4 finished, but it's something.
     
    I encourage you to download this, create a new override folder, and check it out for old time's sake.
     
    Throw everything except the .mod files in your override folder. The .mod files go in the modules folder. Have fun!
     
    Also, feel free to use these modules in any mods you want to make. Credit would be nice, but not required.

    1,225 downloads

       (6 reviews)

    5 comments

    Submitted

  18. Lost Modules Pack

    Not really a mod, more of a modding resource. Here I've gathered the 7 most useful
    'lost' modules for KotOR 1 - that is, modules that had no .rim files, and were essentially
    just room models in the game files. Why do I say 'most useful'? There are a few more -
    one of which is a slice of corridor, and several bits of the Unknown World temple-top,
    but none of these are much different or much more useful than the already existing modules,
    or the ones I have packaged here. Neither are they particularly exemplary.
     
    And so, here they are. I would guess that the modules' functions would be:
     
    m19aa - the original Tatooine temple, in which you had to retrieve the information from
    the Star Map inside a Sarlacc's maw.
     
    m21aa - Evidently a Czerka depot, possibly on Korriban.
     
    m25ab - Part of Kashyyyk, possibly the level of the Shadowlands that was cut?
     
    m45mg - Some kind of early Tatooine swoop racing area?
     
    m47aa - ? Used for a cutscene that no longer appears in-game?
     
    PLCaa - Some kind of basic area functionality test, at a guess.
     
    MQATester - Darkkender thought this was possibly for Quality Assurance,
    and it would seem likely that it was either for this, or E3.
     
     
    A few notes
    -----------
     
    -M45MG - The booster pads and obstacles were set in the .git and .lyt files, as I recall,
    and are copied straight from the ones in the final version of the Tatooine swoop
    track. I would recommend caution when editing these settings. Also, for using
    this area in-game, it is very much advisable to use the included .vis file.
    Otherwise you won't be able to see where you are going.
     
    -M19AA - Likewise on the .vis file being compulsory.
     
    -M21AA - I have heard that this can sometimes crash. If this is a problem,
    try removing the placeables from the .git file, and recompiling.

    742 downloads

       (1 review)

    5 comments

    Submitted

  19. Korriban Academy Workbench

    A little while ago it struck me - The Dantooine Jedi academy has a workbench,
    but the Korriban Academy didn't, which can be very inconvenient. In fact, there
    wasn't one on all Korriban.
     
    This mod fixes all that! Now there is a workbench in the little room which leads
    to the Valley of the Dark Lords. It's just on the left as you come in.
     
    The only mod conflict that there might be is if someone else's mod modifies Master
    Uthar's dialogue.

    33,834 downloads

       (5 reviews)

    7 comments

    Submitted

  20. Sleeveless 'Starkiller' Robes

    This mod replaces the default game male Jedi robe models with sleeveless ones, inspired by Starkiller’s robes
    in The Force Unleashed 2. The mod also reskins the Qel-Droma Robes for males so that they look more like
    the robes worn by Starkiller at the start of TFU2. These changes will only affect the PC and Jolee.
    Other characters will wear ‘sleeved’ robes as normal.

    710 downloads

       (3 reviews)

    0 comments

    Submitted

  21. Four Force Powers

    This mod adds four new, three-tier Force Powers to KotOR - Rage, Scorch, Revitalise and Floating Lightsabres. 1 is Light Side, 1 is Dark Side, and there are two Universal Force Powers.
     
    You may recognise a few of these names from TSL or Jedi Academy, and that's because I have now recreated them for K1.
     
    Rage: Dark Side power, available at Level 13. Gives the user a bonus of +4 to Strength, +3 to Dexterity,+2 to Constitution for 20 seconds and a 50% speed bonus, while there is also a penalty of -3 to Intelligence, -2 to Wisdom, -1 to Charisma; after that the character's FPs are severely depleted, as are the character's VPs. Further, the penalties to Wisdom/Intelligence/Charisma remain, and the bonuses to Strength, Dexterity and Constitution are now penalties for 10 seconds.
     
    Knight Rage: Dark Side power, available at Level 16. Same as above, but the bonuses have increased to +4 STR, +4 DEX, +3 CON, and the penalty has increased to -4 STR, -3 DEX, -3 CON; the WIS/INT/CHA penalties remain the same.
     
    Master Rage: Dark Side power, available at Level 19. Same as above, but the bonuses have increased to STR +5, DEX +4, CON +4; the penalties remain the same.
     
    Revitalise: Light Side power, available at Level 9. Allows you to restore to life any non-droid party member killed in combat, restoring 10 VPs.
     
    Knight Revitalise: Light Side power, available at Level 12. Same as above, but will restore 20 VPs.
     
    Master Revitalise: Light Side power, available at Level 15. Same as above, but will restore 30 VPs.
     
    Scorch: Universal power, available at Level 9. Projects a spray of flame at the target, causing damage.
     
    Knight Scorch: Universal power, available at Level 12. Same as above, but does twice the damage.
     
    Master Scorch: Universal power, available at Level 15. Same as above Scorch, but does three times the damage.
     
    Floating Lightsabres I: Universal power, available at Level 10. Spawns a single lightsabre, to help you in combat, which lasts for 20 seconds . Without giving too much away, this should remind people who've played TSL of the final battle...These sabres will be a different colour depending on your alignment if you are Light Side – blue for guardians, green for consulars, yellow for sentinels, or red if you are Dark Side.
     
    Floating Lightsabres II: Universal power available at Level 13. Same as above, but spawns two lightsabres, which last for 30 seconds.
     
    Floating Lightsabres III: Universal power available at Level 16. Same as above, but spawns three lightsabres, which last for 40 seconds.
     
     
    Known Bugs:
    -The floating lightsabres have humanoid shadows. Sorry, but this seems to be someting to do with the game engine itself...
    -Some people - those with Radeon graphics cards, in particular - may run into some graphical issues - namely, the lightsabres appearing to have an all-black 'body'. I've tried to get rid of this effect, but have had no luck so far.
    -For some reason, I occasionally have problems with the KotOR Tool .utc editor when I use this mod. This may just be a problem for
    my system, though.

    5,505 downloads

       (8 reviews)

    5 comments

    Submitted

  22. Weapon Model Overhaul Texture Rework

    The goal of the Weapon Model Overhaul Texture Rework is to make use of wonderfully made weapon models, created by Toasty Fresh, in order to replace the vanilla weapons models and textures with high quality, high resolution ones, that still look and feel like the original game's weapons.
     
    NOTE: THIS MOD NEEDS TOASTY FRESH'S WEAPON MODEL OVERHAUL IN ORDER TO WORK PROPERLY! INSTALL IT FIRST! DOWNLOAD HERE: http://www.lucasforums.com/showthread.php?t=213484

    10,825 downloads

       (16 reviews)

    35 comments

    Submitted

  23. canon revan's hair for default's faces

    With this modification you can role-play and make as if your favorite Revan's face would grow hair during his adventure. To use the head models just put the files that you want in your override folder from Kotor 1.
     
    Both sides have been tested by me without any bugs, but I don't know if there may be any conflict in the long run.
    You can also use any custom skin from the default heads with this mod, there is no problem because it uses the PMC04 skin for the hair.
     
    If there is any bug please contact me on lucasforums.
     
    Credits to all the people who have done tutorials on modifying Kotor, thanks to them this conversion was possible.

    2,436 downloads

       (4 reviews)

    2 comments

    Submitted

  24. Bodies Stay

    AUTHORS: SpaceAlex and jonathan7
    EMAIL: contact via release thread at www.lucasforums.com- KotOR section
    NAME: Bodies Stay (for K1)
    VERSION: 1.0
    CREDITS: Fred Tetra - a legend.
    FILENAME: Bodies_Stay_K1.zip
    FILE SIZE: Around 1MB Unzipped
    DATE RELEASED: 06/02/2009
     
    DESCRIPTION: This mod stops bodies from fading away. They will only disappear if you leave the module or load a savegame after killing a bunch of enemies.
     
    INSTALLATION INSTRUCTIONS: Just click on “Install Mod” and select a folder in which KOTOR I is installed (not the Override folder).
     
    COMMENTS: This mod most likely requires a good PC to keep the game running smoothly, but since corpses are static objects (means they don't require any processing power), all that you'll probably need is a graphic card that's less than 3 years old.
     
    BUGS: There should be none, but if you happen to run into a corpse that *should* fade away (like the Terantanak) immediately after you "extract" the soul from it but does not, contact either myself or jonathan7.
     
    PERMISSIONS: Give credit to Space Alex and j7 should you wish to use this in a mod
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
    BIOWARE/OBSIDIAN ENTERTAINMENT
    OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF
    THIS FILE IS AT
    YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT
    RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    11,064 downloads

       (8 reviews)

    2 comments

    Submitted

  25. Sith Stalker

    DESCRIPTION: Adds a custom charachter to the Endar Spire and new suit for the PC...
     
    INSTALLATION INSTRUCTIONS: Run the patcher… After it has finished you will need to go to the "Streamwaves" folder copy the file "qgss01" from "For mo1aa" into "mo1aa" in your KotOR directory which will something like either of the following;
     
    C:\Program Files (x86)\LucasArts\SWKotOR\streamwaves\m01aa
    or
    C:\Program Files (x86)\Steam\steamapps\common\swkotor\streamwaves\m01aa
     
    Once that is done the mod is installed... Enjoy
     
    AUTHORS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7
    EMAIL: contact via release thread at www.lucasforums.com- KotOR section or at the Deadly Stream release thread
    NAME: Sith Stalker
    CREDITS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet
    FILENAME: SithStalker
    FILE SIZE: Around 5MB Unzipped
    DATE RELEASED: 27/10/2013
     
    COMMENTS: Many thanks to all the different modders involved in creating this mod, it will be aprt of Force Fashion K1, but for now this is a taster;I should of released this much sooner than I did, sorry to all the others who contributed to the mod; especially Qui-Gon Glenn. I'm still reacquainting myself with TSLpatcher so am hoping to create a better installer soon, however this has been waiting too long to be released...
     
    BUGS: Hopefully none.
     
    PERMISSIONS: Credit must be given to all the above authors.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
    BIOWARE/OBSIDIAN ENTERTAINMENT
    OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF
    THIS FILE IS AT
    YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT
    RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,110 downloads

       (3 reviews)

    7 comments

    Submitted